コード例 #1
0
ファイル: SSTUInflatable.cs プロジェクト: zxzxn3/SSTULabs
        private void updateResourceAmounts(float mult)
        {
            SSTUVolumeContainer vc = part.GetComponent <SSTUVolumeContainer>();

            if (vc != null)
            {
                vc.inflationMultiplier = mult;
            }
            //std call that will update volume container and/or realfuels interop
            SSTUModInterop.updateResourceVolume(part);
        }
コード例 #2
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ファイル: SSTUModularRCS.cs プロジェクト: pap1723/SSTULabs
        public override void OnStart(StartState state)
        {
            base.OnStart(state);
            init();

            Action <SSTUModularRCS> modelChangeAction = delegate(SSTUModularRCS m)
            {
                m.updateModelScale();
                m.updateAttachNodes(true);
                m.updateMassAndCost();
                SSTUModInterop.updateResourceVolume(m.part);
                SSTUModInterop.onPartGeometryUpdate(m.part, true);
            };

            Fields[nameof(currentModel)].uiControlEditor.onFieldChanged = delegate(BaseField a, System.Object b)
            {
                rcsBlockModule.modelSelected(a, b);
                this.actionWithSymmetry(m =>
                {
                    modelChangeAction(m);
                    m.updateRCSThrust();
                });
            };

            Fields[nameof(currentStructure)].uiControlEditor.onFieldChanged = delegate(BaseField a, System.Object b)
            {
                standoffModule.modelSelected(a, b);
                this.actionWithSymmetry(m =>
                {
                    modelChangeAction(m);
                });
            };

            Fields[nameof(currentScale)].uiControlEditor.onFieldChanged = delegate(BaseField a, System.Object b)
            {
                this.actionWithSymmetry(m =>
                {
                    if (m != this)
                    {
                        m.currentScale = currentScale;
                    }
                    modelChangeAction(m);
                    m.updateRCSThrust();
                });
            };

            Fields[nameof(currentTexture)].uiControlEditor.onFieldChanged          = rcsBlockModule.textureSetSelected;
            Fields[nameof(currentStructureTexture)].uiControlEditor.onFieldChanged = standoffModule.textureSetSelected;

            Fields[nameof(currentScale)].guiActiveEditor = allowRescale;

            SSTUModInterop.updateResourceVolume(part);
            SSTUModInterop.onPartGeometryUpdate(part, true);
        }
コード例 #3
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        private void updateResourceVolume()
        {
            float volume = coreModule.moduleVolume;

            if (useAdapterVolume)
            {
                volume += topModule.moduleVolume;
                volume += bottomModule.moduleVolume;
            }
            SSTUModInterop.onPartFuelVolumeUpdate(part, volume * 1000f);
        }
コード例 #4
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        /// <summary>
        /// Actually set the resources from this list to the input part; if the current part resources match this list exactly they will be updated in-place,
        /// else all resources from the part will be cleared and the new list of resources added.
        /// </summary>
        /// <param name="part"></param>
        /// <param name="fill"></param>
        public void setResourcesToPart(Part part, float modifier, bool keepExisting)
        {
            removeUnusedResources(part);
            int len = resourceList.Count;

            foreach (ResourceListEntry rle in resourceList.Values)
            {
                rle.applyToPart(part, modifier, keepExisting);
            }
            SSTUModInterop.updatePartResourceDisplay(part);
        }
コード例 #5
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        private void updateResources()
        {
            float scale  = Mathf.Pow(getEngineScale(), thrustScalePower);
            float volume = resourceVolume * scale * engineModels.model.numberOfEngines;

            if (!SSTUModInterop.onPartFuelVolumeUpdate(part, volume * 1000))
            {
                SSTUResourceList resources = new SSTUResourceList();
                fuelType.addResources(resources, volume);
                resources.setResourcesToPart(part);
            }
        }
コード例 #6
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        private void updateFairingTextureSet(bool useDefaults)
        {
            TextureSet s = TexturesUnlimitedLoader.getTextureSet(currentTextureSet);

            RecoloringData[] colors = useDefaults ? s.maskColors : getSectionColors("Decoupler");
            fairingBase.enableTextureSet(currentTextureSet, colors);
            if (useDefaults)
            {
                recolorHandler.setColorData(colors);
            }
            SSTUModInterop.onPartTextureUpdated(part);
        }
コード例 #7
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ファイル: FuelType.cs プロジェクト: zxzxn3/SSTULabs
        public void setResourcesToPart(Part part, float modifier, bool keepExisting, string[] blacklist)
        {
            removeUnusedResources(part, blacklist);
            int len = resourceList.Count;

            foreach (ResourceListEntry rle in resourceList.Values)
            {
                rle.applyToPart(part, modifier, keepExisting);
            }
            SSTUModInterop.updatePartResourceDisplay(part);
            //GameEvents.onPartResourceListChange.Fire(part);
        }
コード例 #8
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        private void updateTextureSet(bool useDefaults)
        {
            TextureSet s = KSPShaderLoader.getTextureSet(currentTextureSet);

            RecoloringData[] colors = useDefaults ? s.maskColors : getSectionColors(string.Empty);
            model.enableTextureSet(currentTextureSet, colors);
            if (useDefaults)
            {
                recolorHandler.setColorData(colors);
            }
            SSTUModInterop.onPartTextureUpdated(part);
        }
コード例 #9
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 public void Start()
 {
     if (!initializedResources && HighLogic.LoadedSceneIsEditor)
     {
         initializedResources = true;
         updateContainerVolume();
     }
     updateAnimationControl(noseAnimationID, noseModule.model, 1);
     updateAnimationControl(bodyAnimationID, tankModule.model, 3);
     updateAnimationControl(mountAnimationID, mountModule.model, 5);
     SSTUModInterop.onPartGeometryUpdate(part, true);
 }
コード例 #10
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        public override void OnStart(StartState state)
        {
            base.OnStart(state);
            init();
            Fields[nameof(currentStructure)].uiControlEditor.onFieldChanged = delegate(BaseField a, System.Object b)
            {
                standoffModule.modelSelected(a, b);
                this.actionWithSymmetry(m =>
                {
                    m.updateModelScale();
                    m.updateAttachNodes(true);
                    m.updateMassAndCost();
                    SSTUModInterop.onPartGeometryUpdate(m.part, true);
                });
            };

            Fields[nameof(currentScale)].uiControlEditor.onFieldChanged = delegate(BaseField a, System.Object b)
            {
                this.actionWithSymmetry(m =>
                {
                    if (m != this)
                    {
                        m.currentScale = currentScale;
                    }
                    m.updateModelScale();
                    m.updateRCSThrust();
                    m.updateAttachNodes(true);
                    m.updateMassAndCost();
                    SSTUModInterop.onPartGeometryUpdate(m.part, true);
                });
            };

            Fields[nameof(currentFuelType)].uiControlEditor.onFieldChanged = delegate(BaseField a, System.Object b)
            {
                this.actionWithSymmetry(m =>
                {
                    if (m != this)
                    {
                        m.currentFuelType = currentFuelType;
                    }
                    m.fuelType = Array.Find(m.fuelTypes, s => s.name == m.currentFuelType);
                    m.updateRCSFuelType();
                });
            };

            Fields[nameof(currentFuelType)].guiActiveEditor = updateFuel && fuelTypes.Length > 1;
            string[] names = SSTUUtils.getNames(fuelTypes, m => m.name);
            this.updateUIChooseOptionControl(nameof(currentFuelType), names, names, true, currentFuelType);

            Fields[nameof(currentScale)].guiActiveEditor = scaleGUIActive;
        }
コード例 #11
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        public override void OnStart(StartState state)
        {
            base.OnStart(state);
            initialize();

            Fields[nameof(currentModel)].guiName = uiLabel;
            Fields[nameof(currentModel)].uiControlEditor.onFieldChanged = delegate(BaseField a, System.Object b)
            {
                models.modelSelected(a, b);
                this.actionWithSymmetry(m =>
                {
                    m.models.model.updateScale(currentScale);
                    m.models.updateModel();
                    m.updateMassAndCost();
                    m.updateAttachNodes(true);
                    SSTUModInterop.onPartGeometryUpdate(m.part, true);
                });
                SSTUStockInterop.fireEditorUpdate();
            };

            Fields[nameof(currentScale)].guiActiveEditor = canAdjustScale;
            UI_FloatEdit fe = (UI_FloatEdit)Fields[nameof(currentScale)].uiControlEditor;

            if (fe != null)
            {
                fe.minValue       = minScale;
                fe.maxValue       = maxScale;
                fe.incrementLarge = incScaleLarge;
                fe.incrementSmall = incScaleSmall;
                fe.incrementSlide = incScaleSlide;
            }
            Fields[nameof(currentScale)].uiControlEditor.onFieldChanged = delegate(BaseField a, System.Object b)
            {
                this.actionWithSymmetry(m =>
                {
                    m.models.model.updateScale(currentScale);
                    m.models.updateModel();
                    m.updateMassAndCost();
                    m.updateAttachNodes(true);
                    SSTUModInterop.onPartGeometryUpdate(m.part, true);
                });
                SSTUStockInterop.fireEditorUpdate();
            };
            Fields[nameof(currentTexture)].uiControlEditor.onFieldChanged = delegate(BaseField a, System.Object b)
            {
                models.textureSetSelected(a, b);
            };
            Fields[nameof(currentTexture)].guiActiveEditor = models.model.modelDefinition.textureSets.Length > 1;
            SSTUStockInterop.fireEditorUpdate();
        }
コード例 #12
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        /// <summary>
        /// Update the resources for the part from the resources in the currently configured containers
        /// </summary>
        private void updateTankResources()
        {
            SSTUResourceList list = new SSTUResourceList();
            int len = containers.Length;

            for (int i = 0; i < len; i++)
            {
                containers[i].getResources(list);
            }
            list.setResourcesToPart(part, inflationMultiplier, HighLogic.LoadedSceneIsFlight);
            updateMassAndCost();
            SSTUStockInterop.fireEditorUpdate();
            SSTUModInterop.onContainerUpdated(this);
        }
コード例 #13
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        private void updateResourceAmounts(float mult)
        {
            SSTUVolumeContainer vc = part.GetComponent <SSTUVolumeContainer>();

            if (vc != null)
            {
                vc.inflationMultiplier = mult;
                vc.recalcVolume();
            }
            else
            {
                SSTUModInterop.updateResourceVolume(part);//call out to RF to update volume; it will obviously lack the inflation multiplier data
            }
        }
コード例 #14
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        /// <summary>
        /// Update the resources for the part from the resources in the currently configured containers
        /// </summary>
        private void updateTankResources()
        {
            SSTUResourceList list = new SSTUResourceList();
            int len = containers.Length;

            for (int i = 0; i < len; i++)
            {
                containers[i].getResources(list);
            }
            list.setResourcesToPart(part);
            updateMassAndCost();
            SSTUStockInterop.fireEditorUpdate();
            SSTUModInterop.onContainerUpdated(this);
        }
コード例 #15
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 /// <summary>
 /// Updates models from module current parameters for scale and positioning
 /// </summary>
 private void updateModels()
 {
     noseModule.model.updateModel();
     upperModule.model.updateModel();
     if (splitTank)
     {
         intertankModule.model.updateModel();
         lowerModule.model.updateModel();
     }
     mountModule.model.updateModel();
     rcsModule.model.updateModel();
     rcsModule.model.renameThrustTransforms(rcsThrustTransformName);
     SSTUModInterop.onPartGeometryUpdate(part, true);
 }
コード例 #16
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        private void initialize()
        {
            if (initialized)
            {
                return;
            }
            initialized = true;
            double hsp  = 1;
            double dens = 1;

            PartResourceDefinition resource = PartResourceLibrary.Instance.GetDefinition(resourceName);

            hsp  = resource.specificHeatCapacity;
            dens = resource.density;

            fluxPerResourceUnit = hsp * ablationEfficiency * dens;
            baseSkinIntMult     = part.skinInternalConductionMult;
            baseCondMult        = part.heatConductivity;

            ConfigNode node = SSTUConfigNodeUtils.parseConfigNode(configNodeData);

            Transform mhsRoot = part.transform.FindRecursive("model").FindOrCreate("SSTU-MHS-Root");

            ConfigNode[] modelNodes = node.GetNodes("MODELS");
            ModelDefinitionLayoutOptions[] models = SSTUModelData.getModelDefinitions(modelNodes);
            model = new ModelModule <SSTUModularHeatShield>(part, this, mhsRoot, ModelOrientation.CENTRAL, nameof(currentShieldModel), null, nameof(currentShieldTexture), nameof(modelPersistentData), null, null, null, null);
            model.getSymmetryModule = (m) => m.model;
            model.setupModelList(models);
            model.setupModel();
            model.setScaleForDiameter(currentDiameter);
            model.setPosition(0);
            model.updateModelMeshes();
            model.updateSelections();
            model.volumeScalar = resourceScalePower;
            model.massScalar   = resourceScalePower;
            if (standAlonePart)
            {
                updateDragCube();
                updateAttachNodes(false);
            }
            SSTUModInterop.updateResourceVolume(part);
            ConfigNode[] typeNodes = node.GetNodes("SHIELDTYPE");
            shieldTypeData        = HeatShieldTypeData.load(typeNodes);
            currentShieldTypeData = Array.Find(shieldTypeData, m => m.baseType.name == currentShieldType);
            updateModuleStats();
            updatePartCost();
            SSTUModInterop.onPartGeometryUpdate(part, false);
            SSTUModInterop.updateResourceVolume(part);
            SSTUStockInterop.fireEditorUpdate();//update for mass/cost/etc.
        }
コード例 #17
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        public void destroyFairing()
        {
            //MonoBehaviour.print("Destroying Fairing");
            int len = fairingParts.Length;

            for (int i = 0; i < len; i++)
            {
                fairingParts[i].destroyFairing();
            }
            if (fairingCreated)
            {
                SSTUModInterop.onPartGeometryUpdate(part, true);
            }
            fairingCreated = false;
        }
コード例 #18
0
ファイル: FuelType.cs プロジェクト: jwvanderbeck/SSTULabs
        /// <summary>
        /// Actually set the resources from this list to the input part; if the current part resources match this list exactly they will be updated in-place,
        /// else all resources from the part will be cleared and the new list of resources added.
        /// </summary>
        /// <param name="part"></param>
        /// <param name="fill"></param>
        public void setResourcesToPart(Part part)
        {
            int len = part.Resources.Count;

            if (len == resourceList.Count)//potentially the same resources exist as we are trying to setup
            {
                bool foundAll = true;
                foreach (String name in resourceList.Keys)
                {
                    ResourceListEntry entry = resourceList[name];
                    if (part.Resources.Contains(name))//go ahead and set them as found; if not all are found we'll delete them anyway...
                    {
                        PartResource pr = part.Resources[name];
                        pr.maxAmount = entry.max;
                        pr.amount    = entry.fill;
                    }
                    else
                    {
                        foundAll = false;
                        break;
                    }
                }
                if (foundAll)
                {
                    SSTUModInterop.updatePartResourceDisplay(part);
                    return;
                }
            }
            part.Resources.list.Clear();
            PartResource[] resources = part.GetComponents <PartResource>();
            len = resources.Length;
            for (int i = 0; i < len; i++)
            {
                GameObject.Destroy(resources[i]);
            }
            ConfigNode resourceNode;

            foreach (String name in resourceList.Keys)
            {
                ResourceListEntry entry = resourceList[name];
                resourceNode = new ConfigNode("RESOURCE");
                resourceNode.AddValue("name", name);
                resourceNode.AddValue("maxAmount", entry.max);
                resourceNode.AddValue("amount", entry.fill);
                part.AddResource(resourceNode);
            }
            SSTUModInterop.updatePartResourceDisplay(part);
        }
コード例 #19
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        private void setTankScaleFromEditor(float editorScaleValue, bool updateSymmetry)
        {
            currentTankVerticalScale = editorScaleValue;

            restoreEditorFields();
            updateEditorStats(true);
            if (updateSymmetry)
            {
                foreach (Part p in part.symmetryCounterparts)
                {
                    p.GetComponent <SSTUModularFuelTank>().setTankScaleFromEditor(editorScaleValue, false);
                }
            }
            SSTUStockInterop.fireEditorUpdate();
            SSTUModInterop.onPartGeometryUpdate(part, true);
        }
コード例 #20
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        private void updateTextureSet(bool useDefaults)
        {
            TextureSet s = KSPShaderLoader.getTextureSet(currentTextureSet);

            RecoloringData[] colors = useDefaults ? s.maskColors : getSectionColors(string.Empty);
            int len = fairingParts.Length;

            for (int i = 0; i < len; i++)
            {
                fairingParts[i].fairingBase.enableTextureSet(currentTextureSet, colors);
            }
            if (useDefaults)
            {
                recolorHandler.setColorData(colors);
            }
            updateOpacity();
            SSTUModInterop.onPartTextureUpdated(part);
        }
コード例 #21
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 private void jettisonFairing()
 {
     renderingJettisonedFairing = true;
     if (numOfSections == 1 && prevAttachedPart != null)
     {
         reparentFairing(prevAttachedPart);
     }
     else
     {
         foreach (SSTUNodeFairingData data in fairingParts)
         {
             data.jettisonPanels(part);
         }
     }
     fairingJettisoned = true;
     currentlyEnabled  = false;
     SSTUModInterop.onPartGeometryUpdate(part, true);
 }
コード例 #22
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 public void Start()
 {
     if (HighLogic.LoadedSceneIsEditor || HighLogic.LoadedSceneIsFlight)
     {
         if (!initializedFairing)
         {
             initializedFairing = true;
             updateFairing();
         }
     }
     if (!initializedResources && HighLogic.LoadedSceneIsEditor)
     {
         initializedResources = true;
         updateContainerVolume();
     }
     updateGuiState();
     SSTUModInterop.onPartGeometryUpdate(part, true);
 }
コード例 #23
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        private void rebuildFairing(bool userInput)
        {
            Transform model = part.transform.FindModel(modelName);

            if (model != null)
            {
                float scale = getCurrentScale();
                model.transform.localScale = new Vector3(scale, scale, scale);
            }
            createPanels();
            updateFairingMassAndCost();
            updateNodePositions(userInput);
            updateShieldStatus();
            enableEditorColliders(HighLogic.LoadedSceneIsEditor);
            setPanelRotations(HighLogic.LoadedSceneIsEditor && editorDeployed? deployedRotation : currentRotation);
            SSTUModInterop.onPartGeometryUpdate(part, false);
            recreateDragCubes();
        }
コード例 #24
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        private void setTankDiameterFromEditor(float newDiameter, bool updateSymmetry)
        {
            float oldDiameter = prevTankDiameter;

            currentTankDiameter = newDiameter;
            restoreEditorFields();
            updateEditorStats(true);
            SSTUAttachNodeUtils.updateSurfaceAttachedChildren(part, oldDiameter, newDiameter);

            if (updateSymmetry)
            {
                foreach (Part p in part.symmetryCounterparts)
                {
                    p.GetComponent <SSTUModularFuelTank>().setTankDiameterFromEditor(newDiameter, false);
                }
            }
            SSTUStockInterop.fireEditorUpdate();
            SSTUModInterop.onPartGeometryUpdate(part, true);
        }
コード例 #25
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        /// <summary>
        /// Updates the min/max quantities of resource in the part based on the current 'totalFuelVolume' field and currently set fuel type
        /// </summary>
        private void updateContainerVolume()
        {
            SSTUVolumeContainer vc = part.GetComponent <SSTUVolumeContainer>();

            if (vc != null)
            {
                float   tankPercent = 100 - supportPercent;
                float   monoPercent = supportPercent;
                float[] pcts        = new float[2];
                pcts[0] = tankPercent * 0.01f;
                pcts[1] = monoPercent * 0.01f;
                vc.setContainerPercents(pcts, totalTankVolume * 1000f);
            }
            else
            {
                //real-fuels handling....
                SSTUModInterop.onPartFuelVolumeUpdate(part, totalTankVolume * 1000f);
            }
        }
コード例 #26
0
        /// <summary>
        /// Update the resources for the part from the resources in the currently configured containers
        /// </summary>
        private void updateTankResources()
        {
            SSTUResourceList list = new SSTUResourceList();
            int len = containers.Length;

            for (int i = 0; i < len; i++)
            {
                containers[i].getResources(list);
            }
            list.setResourcesToPart(part, inflationMultiplier, HighLogic.LoadedSceneIsFlight, blacklistedResources);
            updateMassAndCost();
            SSTUStockInterop.fireEditorUpdate();
            SSTUModInterop.onContainerUpdated(this);
            SSTUResourceBoiloff rb = part.GetComponent <SSTUResourceBoiloff>();

            if (rb != null)
            {
                rb.onPartResourcesChanged();
            }
        }
コード例 #27
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        private void updatePartResources()
        {
            if (heatSoak)
            {
                return;
            }                        //dont touch resources on heat-soak type setups
            float        scale  = Mathf.Pow(getScale(), resourceScalePower);
            float        amount = baseResourceQuantity * scale * currentShieldTypeData.resourceMult;
            PartResource res    = part.Resources[resourceName];

            if (res == null)
            {
                MonoBehaviour.print("SEVERE ERROR: ModularHeatShield could not set resource, as no resource was found in part for name: " + resourceName);
            }
            else
            {
                res.amount = res.maxAmount = amount;
            }
            SSTUModInterop.updatePartResourceDisplay(part);
        }
コード例 #28
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 private void jettisonFairing()
 {
     //MonoBehaviour.print("Jettisoning fairing - prev: "+prevAttachedPart);
     if (numOfSections == 1 && prevAttachedPart != null)
     {
         //MonoBehaviour.print("Reparenting fairing to: " + prevAttachedPart);
         reparentFairing(prevAttachedPart);
         SSTUModInterop.onPartGeometryUpdate(prevAttachedPart, true);//update other parts highlight renderers, to add the new fairing bits to it.
     }
     else
     {
         //MonoBehaviour.print("Jettisoning Panels: " + fairingParts.Length);
         foreach (SSTUNodeFairingData data in fairingParts)
         {
             data.jettisonPanels(part);
         }
     }
     prevAttachedPart  = null;
     fairingJettisoned = true;
     fairingEnabled    = false;
     destroyFairing();//cleanup any leftover bits in fairing containers
 }
コード例 #29
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        /// <summary>
        /// Updates the associated VolumeContainer with any changes to part volume from this module
        /// </summary>
        private void updateContainerVolume()
        {
            float liters = calcTotalVolume();
            SSTUVolumeContainer container = part.GetComponent <SSTUVolumeContainer>();

            if (container == null)
            {
                SSTUModInterop.onPartFuelVolumeUpdate(part, liters);
                return;
            }
            int len = container.numberOfContainers;

            float[] percents = new float[len];
            float   total    = liters;
            float   val;

            for (int i = 0; i < len; i++)
            {
                val         = calcVolume(i);
                percents[i] = val / total;
            }
            container.setContainerPercents(percents, total);
        }
コード例 #30
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 private void updateContainerVolume()
 {
     SSTUModInterop.onPartFuelVolumeUpdate(part, currentTankVolume * 1000f);
 }