private void CreateStoryList() { if (Object.op_Equality((Object)MonoSingleton <GameManager> .GetInstanceDirect(), (Object)null)) { return; } List <QuestParam> collaboSkillQuests = CollaboSkillQuestList.GetCollaboSkillQuests(this.CurrentUnit1, this.CurrentUnit2); if (collaboSkillQuests == null) { DebugUtility.LogError(string.Format("連携スキルクエストが見つかりません:{0} × {1}", (object)this.CurrentUnit1.UnitParam.iname, (object)this.CurrentUnit2.UnitParam.iname)); } else { QuestParam[] availableQuests = MonoSingleton <GameManager> .Instance.Player.AvailableQuests; for (int index = 0; index < collaboSkillQuests.Count; ++index) { // ISSUE: object of a compiler-generated type is created // ISSUE: variable of a compiler-generated type CollaboSkillQuestList.\u003CCreateStoryList\u003Ec__AnonStorey23F listCAnonStorey23F = new CollaboSkillQuestList.\u003CCreateStoryList\u003Ec__AnonStorey23F(); // ISSUE: reference to a compiler-generated field listCAnonStorey23F.questParam = collaboSkillQuests[index]; // ISSUE: reference to a compiler-generated field bool flag1 = listCAnonStorey23F.questParam.IsDateUnlock(-1L); // ISSUE: reference to a compiler-generated method bool flag2 = Array.Find <QuestParam>(availableQuests, new Predicate <QuestParam>(listCAnonStorey23F.\u003C\u003Em__258)) != null; // ISSUE: reference to a compiler-generated field bool flag3 = listCAnonStorey23F.questParam.state == QuestStates.Cleared; bool flag4 = flag1 && flag2 && !flag3; GameObject gameObject; if (flag2 || flag3) { gameObject = (GameObject)Object.Instantiate <GameObject>((M0)this.StoryQuestItemTemplate); ((Selectable)gameObject.GetComponent <Button>()).set_interactable(flag4); } else { gameObject = (GameObject)Object.Instantiate <GameObject>((M0)this.StoryQuestDisableItemTemplate); } gameObject.SetActive(true); gameObject.get_transform().SetParent(this.QuestList, false); // ISSUE: reference to a compiler-generated field DataSource.Bind <QuestParam>(gameObject, listCAnonStorey23F.questParam); CharacterQuestListItem component1 = (CharacterQuestListItem)gameObject.GetComponent <CharacterQuestListItem>(); if (Object.op_Inequality((Object)component1, (Object)null)) { // ISSUE: reference to a compiler-generated field component1.SetUp(this.CurrentUnit1, this.CurrentUnit2, listCAnonStorey23F.questParam); } ListItemEvents component2 = (ListItemEvents)gameObject.GetComponent <ListItemEvents>(); component2.OnSelect = new ListItemEvents.ListItemEvent(this.OnQuestSelect); component2.OnOpenDetail = new ListItemEvents.ListItemEvent(this.OnOpenItemDetail); component2.OnCloseDetail = new ListItemEvents.ListItemEvent(this.OnCloseItemDetail); this.mStoryQuestListItems.Add(gameObject); } } }
private void CreateStoryList() { if (UnityEngine.Object.op_Equality((UnityEngine.Object)MonoSingleton <GameManager> .GetInstanceDirect(), (UnityEngine.Object)null)) { return; } List <QuestParam> collaboSkillQuests = CollaboSkillQuestList.GetCollaboSkillQuests(this.CurrentUnit1, this.CurrentUnit2); if (collaboSkillQuests == null) { DebugUtility.LogError(string.Format("連携スキルクエストが見つかりません:{0} × {1}", (object)this.CurrentUnit1.UnitParam.iname, (object)this.CurrentUnit2.UnitParam.iname)); } else { QuestParam[] availableQuests = MonoSingleton <GameManager> .Instance.Player.AvailableQuests; for (int index = 0; index < collaboSkillQuests.Count; ++index) { QuestParam questParam = collaboSkillQuests[index]; bool flag1 = questParam.IsDateUnlock(-1L); bool flag2 = Array.Find <QuestParam>(availableQuests, (Predicate <QuestParam>)(p => p == questParam)) != null; bool flag3 = questParam.state == QuestStates.Cleared; bool flag4 = flag1 && flag2 && !flag3; GameObject gameObject; if (flag2 || flag3) { gameObject = (GameObject)UnityEngine.Object.Instantiate <GameObject>((M0)this.StoryQuestItemTemplate); ((Selectable)gameObject.GetComponent <Button>()).set_interactable(flag4); } else { gameObject = (GameObject)UnityEngine.Object.Instantiate <GameObject>((M0)this.StoryQuestDisableItemTemplate); } gameObject.SetActive(true); gameObject.get_transform().SetParent(this.QuestList, false); DataSource.Bind <QuestParam>(gameObject, questParam); CharacterQuestListItem component1 = (CharacterQuestListItem)gameObject.GetComponent <CharacterQuestListItem>(); if (UnityEngine.Object.op_Inequality((UnityEngine.Object)component1, (UnityEngine.Object)null)) { component1.SetUp(this.CurrentUnit1, this.CurrentUnit2, questParam); } ListItemEvents component2 = (ListItemEvents)gameObject.GetComponent <ListItemEvents>(); component2.OnSelect = new ListItemEvents.ListItemEvent(this.OnQuestSelect); component2.OnOpenDetail = new ListItemEvents.ListItemEvent(this.OnOpenItemDetail); component2.OnCloseDetail = new ListItemEvents.ListItemEvent(this.OnCloseItemDetail); this.mStoryQuestListItems.Add(gameObject); } } }