コード例 #1
0
        /// <summary>
        /// Executes in two distinct scenarios.
        ///
        /// 1. If disposing is true, the method has been called directly
        /// or indirectly by a user's code via the Dispose method.
        /// Both managed and unmanaged resources can be disposed.
        ///
        /// 2. If disposing is false, the method has been called by the
        /// runtime from inside the finalizer and you should not reference (access)
        /// other managed objects, as they already have been garbage collected.
        /// Only unmanaged resources can be disposed.
        /// </summary>
        /// <param name="disposing"></param>
        /// <remarks>
        /// If any exceptions are thrown, that is fine.
        /// If the method is being done in a finalizer, it will be ignored.
        /// If it is thrown by client code calling Dispose,
        /// it needs to be handled by fixing the bug.
        ///
        /// If subclasses override this method, they should call the base implementation.
        /// </remarks>
        protected override void Dispose(bool disposing)
        {
            //Debug.WriteLineIf(!disposing, "****************** " + GetType().Name + " 'disposing' is false. ******************");
            // Must not be run more than once.
            if (IsDisposed)
            {
                return;
            }

            if (disposing)
            {
                // Dispose managed resources here.
                UndoResult ures = 0;
                if (m_fdoCache != null)
                {
                    while (m_fdoCache.CanUndo)
                    {
                        m_fdoCache.Undo(out ures);
                    }
                    m_fdoCache.Dispose();
                }
            }

            // Dispose unmanaged resources here, whether disposing is true or false.
            m_fdoCache   = null;
            m_styleSheet = null;
            m_scr        = null;
            if (m_wsf != null)
            {
                Marshal.ReleaseComObject(m_wsf);
                m_wsf = null;
            }

            base.Dispose(disposing);
        }
コード例 #2
0
 public void Init()
 {
     CheckDisposed();
     m_styleSheet = new DummyFwStyleSheet();
     m_styleSheet.Init(m_fdoCache, m_scr.Hvo, (int)Scripture.ScriptureTags.kflidStyles);
 }
コード例 #3
0
		public void Init()
		{
			CheckDisposed();
			m_styleSheet = new DummyFwStyleSheet();
			m_styleSheet.Init(m_fdoCache, m_scr.Hvo, (int)Scripture.ScriptureTags.kflidStyles);
		}
コード例 #4
0
		/// <summary>
		/// Executes in two distinct scenarios.
		///
		/// 1. If disposing is true, the method has been called directly
		/// or indirectly by a user's code via the Dispose method.
		/// Both managed and unmanaged resources can be disposed.
		///
		/// 2. If disposing is false, the method has been called by the
		/// runtime from inside the finalizer and you should not reference (access)
		/// other managed objects, as they already have been garbage collected.
		/// Only unmanaged resources can be disposed.
		/// </summary>
		/// <param name="disposing"></param>
		/// <remarks>
		/// If any exceptions are thrown, that is fine.
		/// If the method is being done in a finalizer, it will be ignored.
		/// If it is thrown by client code calling Dispose,
		/// it needs to be handled by fixing the bug.
		///
		/// If subclasses override this method, they should call the base implementation.
		/// </remarks>
		protected override void Dispose(bool disposing)
		{
			//Debug.WriteLineIf(!disposing, "****************** " + GetType().Name + " 'disposing' is false. ******************");
			// Must not be run more than once.
			if (IsDisposed)
				return;

			if (disposing)
			{
				// Dispose managed resources here.
				UndoResult ures = 0;
				if (m_fdoCache != null)
				{
					while (m_fdoCache.CanUndo)
						m_fdoCache.Undo(out ures);
					m_fdoCache.Dispose();
				}
			}

			// Dispose unmanaged resources here, whether disposing is true or false.
			m_fdoCache = null;
			m_styleSheet = null;
			m_scr = null;
			if (m_wsf != null)
			{
				Marshal.ReleaseComObject(m_wsf);
				m_wsf = null;
			}

			base.Dispose(disposing);
		}