コード例 #1
0
ファイル: NpadManager.cs プロジェクト: yunnypuff/Ryujinx
        public void ReloadConfiguration(List <InputConfig> inputConfig, bool enableKeyboard)
        {
            lock (_lock)
            {
                for (int i = 0; i < _controllers.Length; i++)
                {
                    _controllers[i]?.Dispose();
                    _controllers[i] = null;
                }

                foreach (InputConfig inputConfigEntry in inputConfig)
                {
                    NpadController controller = new NpadController(_cemuHookClient);

                    bool isValid = DriverConfigurationUpdate(ref controller, inputConfigEntry);

                    if (!isValid)
                    {
                        controller.Dispose();
                    }
                    else
                    {
                        _controllers[(int)inputConfigEntry.PlayerIndex] = controller;
                    }
                }

                _inputConfig    = inputConfig;
                _enableKeyboard = enableKeyboard;

                _device.Hid.RefreshInputConfig(inputConfig);
            }
        }
コード例 #2
0
ファイル: NpadManager.cs プロジェクト: zh010zh/Ryujinx
        public void ReloadConfiguration(List <InputConfig> inputConfig)
        {
            lock (_lock)
            {
                for (int i = 0; i < _controllers.Length; i++)
                {
                    _controllers[i]?.Dispose();
                    _controllers[i] = null;
                }

                foreach (InputConfig inputConfigEntry in inputConfig)
                {
                    NpadController controller = new NpadController(_cemuHookClient);

                    bool isValid = DriverConfigurationUpdate(ref controller, inputConfigEntry);

                    if (!isValid)
                    {
                        controller.Dispose();
                    }
                    else
                    {
                        _controllers[(int)inputConfigEntry.PlayerIndex] = controller;
                    }
                }

                _inputConfig = inputConfig;

                // Enforce an update of the property that will be updated by HLE.
                // TODO: Move that in the input manager maybe?
                ConfigurationState.Instance.Hid.InputConfig.Value = inputConfig;
            }
        }
コード例 #3
0
ファイル: NpadManager.cs プロジェクト: yunnypuff/Ryujinx
        public void Update()
        {
            lock (_lock)
            {
                List <GamepadInput> hleInputStates  = new List <GamepadInput>();
                List <SixAxisInput> hleMotionStates = new List <SixAxisInput>(NpadDevices.MaxControllers);

                KeyboardInput?hleKeyboardInput = null;

                foreach (InputConfig inputConfig in _inputConfig)
                {
                    GamepadInput inputState  = default;
                    SixAxisInput motionState = default;

                    NpadController controller = _controllers[(int)inputConfig.PlayerIndex];

                    // Do we allow input updates and is a controller connected?
                    if (!_blockInputUpdates && controller != null)
                    {
                        DriverConfigurationUpdate(ref controller, inputConfig);

                        controller.UpdateUserConfiguration(inputConfig);
                        controller.Update();

                        inputState = controller.GetHLEInputState();

                        inputState.Buttons |= _device.Hid.UpdateStickButtons(inputState.LStick, inputState.RStick);

                        motionState = controller.GetHLEMotionState();

                        if (_enableKeyboard)
                        {
                            hleKeyboardInput = controller.GetHLEKeyboardInput();
                        }
                    }
                    else
                    {
                        // Ensure that orientation isn't null
                        motionState.Orientation = new float[9];
                    }

                    inputState.PlayerId  = (Ryujinx.HLE.HOS.Services.Hid.PlayerIndex)inputConfig.PlayerIndex;
                    motionState.PlayerId = (Ryujinx.HLE.HOS.Services.Hid.PlayerIndex)inputConfig.PlayerIndex;

                    hleInputStates.Add(inputState);
                    hleMotionStates.Add(motionState);
                }

                _device.Hid.Npads.Update(hleInputStates);
                _device.Hid.Npads.UpdateSixAxis(hleMotionStates);

                if (hleKeyboardInput.HasValue)
                {
                    _device.Hid.Keyboard.Update(hleKeyboardInput.Value);
                }

                _device.TamperMachine.UpdateInput(hleInputStates);
            }
        }
コード例 #4
0
        public void Update(float aspectRatio = 0)
        {
            lock (_lock)
            {
                List <GamepadInput> hleInputStates  = new List <GamepadInput>();
                List <SixAxisInput> hleMotionStates = new List <SixAxisInput>(NpadDevices.MaxControllers);

                KeyboardInput?hleKeyboardInput = null;

                foreach (InputConfig inputConfig in _inputConfig)
                {
                    GamepadInput inputState = default;
                    (SixAxisInput, SixAxisInput)motionState = default;

                    NpadController controller = _controllers[(int)inputConfig.PlayerIndex];
                    Ryujinx.HLE.HOS.Services.Hid.PlayerIndex playerIndex = (Ryujinx.HLE.HOS.Services.Hid.PlayerIndex)inputConfig.PlayerIndex;

                    bool isJoyconPair = false;

                    // Do we allow input updates and is a controller connected?
                    if (!_blockInputUpdates && controller != null)
                    {
                        DriverConfigurationUpdate(ref controller, inputConfig);

                        controller.UpdateUserConfiguration(inputConfig);
                        controller.Update();
                        controller.UpdateRumble(_device.Hid.Npads.GetRumbleQueue(playerIndex));

                        inputState = controller.GetHLEInputState();

                        inputState.Buttons |= _device.Hid.UpdateStickButtons(inputState.LStick, inputState.RStick);

                        isJoyconPair = inputConfig.ControllerType == Common.Configuration.Hid.ControllerType.JoyconPair;

                        var altMotionState = isJoyconPair ? controller.GetHLEMotionState(true) : default;

                        motionState = (controller.GetHLEMotionState(), altMotionState);

                        if (_enableKeyboard)
                        {
                            hleKeyboardInput = controller.GetHLEKeyboardInput();
                        }
                    }
                    else
                    {
                        // Ensure that orientation isn't null
                        motionState.Item1.Orientation = new float[9];
                    }

                    inputState.PlayerId        = playerIndex;
                    motionState.Item1.PlayerId = playerIndex;

                    hleInputStates.Add(inputState);
                    hleMotionStates.Add(motionState.Item1);

                    if (isJoyconPair && !motionState.Item2.Equals(default))
コード例 #5
0
ファイル: NpadManager.cs プロジェクト: yunnypuff/Ryujinx
        private bool DriverConfigurationUpdate(ref NpadController controller, InputConfig config)
        {
            IGamepadDriver targetDriver = _gamepadDriver;

            if (config is StandardControllerInputConfig)
            {
                targetDriver = _gamepadDriver;
            }
            else if (config is StandardKeyboardInputConfig)
            {
                targetDriver = _keyboardDriver;
            }

            Debug.Assert(targetDriver != null, "Unknown input configuration!");

            if (controller.GamepadDriver != targetDriver || controller.Id != config.Id)
            {
                return(controller.UpdateDriverConfiguration(targetDriver, config));
            }
            else
            {
                return(controller.GamepadDriver != null);
            }
        }
コード例 #6
0
ファイル: NpadManager.cs プロジェクト: Benedani/Ryujinx
        public void Update(float aspectRatio = 0)
        {
            lock (_lock)
            {
                List <GamepadInput> hleInputStates  = new List <GamepadInput>();
                List <SixAxisInput> hleMotionStates = new List <SixAxisInput>(NpadDevices.MaxControllers);

                KeyboardInput?hleKeyboardInput = null;

                foreach (InputConfig inputConfig in _inputConfig)
                {
                    GamepadInput inputState  = default;
                    SixAxisInput motionState = default;

                    NpadController controller = _controllers[(int)inputConfig.PlayerIndex];
                    Ryujinx.HLE.HOS.Services.Hid.PlayerIndex playerIndex = (Ryujinx.HLE.HOS.Services.Hid.PlayerIndex)inputConfig.PlayerIndex;

                    // Do we allow input updates and is a controller connected?
                    if (!_blockInputUpdates && controller != null)
                    {
                        DriverConfigurationUpdate(ref controller, inputConfig);

                        controller.UpdateUserConfiguration(inputConfig);
                        controller.Update();
                        if (!_device.Hid.Npads.RumbleQueues.TryGetValue(playerIndex, out ConcurrentQueue <(HidVibrationValue, HidVibrationValue)> rumbleQueue))
                        {
                            rumbleQueue = new ConcurrentQueue <(HidVibrationValue, HidVibrationValue)>();
                            _device.Hid.Npads.RumbleQueues[playerIndex] = rumbleQueue;
                        }
                        controller.UpdateRumble(rumbleQueue);

                        inputState = controller.GetHLEInputState();

                        inputState.Buttons |= _device.Hid.UpdateStickButtons(inputState.LStick, inputState.RStick);

                        motionState = controller.GetHLEMotionState();

                        if (_enableKeyboard)
                        {
                            hleKeyboardInput = controller.GetHLEKeyboardInput();
                        }
                    }
                    else
                    {
                        // Ensure that orientation isn't null
                        motionState.Orientation = new float[9];
                    }

                    inputState.PlayerId  = playerIndex;
                    motionState.PlayerId = playerIndex;

                    hleInputStates.Add(inputState);
                    hleMotionStates.Add(motionState);
                }

                _device.Hid.Npads.Update(hleInputStates);
                _device.Hid.Npads.UpdateSixAxis(hleMotionStates);

                if (hleKeyboardInput.HasValue)
                {
                    _device.Hid.Keyboard.Update(hleKeyboardInput.Value);
                }

                if (_enableMouse)
                {
                    var mouse = _mouseDriver.GetGamepad("0") as IMouse;

                    var mouseInput = IMouse.GetMouseStateSnapshot(mouse);

                    uint buttons = 0;

                    if (mouseInput.IsPressed(MouseButton.Button1))
                    {
                        buttons |= 1 << 0;
                    }

                    if (mouseInput.IsPressed(MouseButton.Button2))
                    {
                        buttons |= 1 << 1;
                    }

                    if (mouseInput.IsPressed(MouseButton.Button3))
                    {
                        buttons |= 1 << 2;
                    }

                    if (mouseInput.IsPressed(MouseButton.Button4))
                    {
                        buttons |= 1 << 3;
                    }

                    if (mouseInput.IsPressed(MouseButton.Button5))
                    {
                        buttons |= 1 << 4;
                    }

                    var position = IMouse.GetScreenPosition(mouseInput.Position, mouse.ClientSize, aspectRatio);

                    _device.Hid.Mouse.Update((int)position.X, (int)position.Y, buttons, (int)mouseInput.Scroll.X, (int)mouseInput.Scroll.Y, true);
                }
                else
                {
                    _device.Hid.Mouse.Update(0, 0);
                }

                _device.TamperMachine.UpdateInput(hleInputStates);
            }
        }