コード例 #1
0
ファイル: GenerateLive.cs プロジェクト: cooye/RuneManager
        private void btn_powerrunes_Click(object sender, EventArgs e)
        {
            if (!building)
            {
                var         mons   = loadoutList.Items.OfType <ListViewItem>().Select(lvi => lvi.Tag as Monster).Where(m => m != null);
                List <Rune> lrunes = new List <Rune>();
                foreach (var g in mons)
                {
                    foreach (var r in g.Current.Runes)
                    {
                        r.ManageStats.AddOrUpdate("besttestscore", g.Score, (k, v) => v < g.Score ? g.Score : v);

                        if (!lrunes.Contains(r) && (r.Level < 12 || r.Level < build.GetFakeLevel(r)))
                        {
                            lrunes.Add(r);
                        }
                    }
                }

                using (var qq = new RuneSelect()) {
                    qq.Runes       = lrunes;
                    qq.SortFunc    = r => - (int)r.ManageStats.GetOrAdd("besttestscore", 0);
                    qq.RuneStatKey = "besttestscore";
                    qq.ShowDialog();
                }
            }
        }
コード例 #2
0
ファイル: Generate.cs プロジェクト: cooye/RuneManager
 private void btn_powerrunes_Click(object sender, EventArgs e)
 {
     if (!building)
     {
         using (var qq = new RuneSelect()) {
             qq.Runes       = build.GetPowerupRunes();
             qq.SortFunc    = r => - (int)r.ManageStats.GetOrAdd("besttestscore", 0);
             qq.RuneStatKey = "besttestscore";
             qq.ShowDialog();
         }
     }
 }
コード例 #3
0
ファイル: Create.cs プロジェクト: cooye/RuneManager
        void button1_Click(object sender, EventArgs e)
        {
            Build.RunesUseLocked       = false;
            Build.RunesUseEquipped     = true;
            Build.RunesDropHalfSetStat = Program.GoFast;
            Build.RunesOnlyFillEmpty   = Program.FillRunes;
            Build.GenRunes(Program.Data);
            using (var ff = new RuneSelect()) {
                ff.ReturnedRune = runeTest;
                ff.Build        = Build;

                switch (tabControl1.SelectedTab.Text)
                {
                case "Evens":
                    ff.Runes = Program.Data.Runes.Where(r => r.Slot % 2 == 0);
                    List <Rune> fr = new List <Rune>();
                    fr.AddRange(ff.Runes.Where(r => r.Slot == 2 && Build.SlotStats[1].Contains(r.Main.Type.ToForms())));
                    fr.AddRange(ff.Runes.Where(r => r.Slot == 4 && Build.SlotStats[3].Contains(r.Main.Type.ToForms())));
                    fr.AddRange(ff.Runes.Where(r => r.Slot == 6 && Build.SlotStats[5].Contains(r.Main.Type.ToForms())));
                    ff.Runes = fr;
                    break;

                case "Odds":
                    ff.Runes = Program.Data.Runes.Where(r => r.Slot % 2 == 1);
                    break;

                case "Global":
                    ff.Runes = Program.Data.Runes;
                    break;

                default:
                    int slot = int.Parse(tabControl1.SelectedTab.Text);
                    ff.Runes = Program.Data.Runes.Where(r => r.Slot == slot);
                    break;
                }

                ff.Slot = (SlotIndex)Enum.Parse(typeof(SlotIndex), tabControl1.SelectedTab.Text);

                ff.Runes = ff.Runes.Where(r => Build.BuildSets.Contains(r.Set));

                var res = ff.ShowDialog();
                if (res == DialogResult.OK)
                {
                    Rune rune = ff.ReturnedRune;
                    if (rune != null)
                    {
                        runeTest = rune;
                        TestRune(rune);
                    }
                }
            }
        }
コード例 #4
0
ファイル: Create.cs プロジェクト: cooye/RuneManager
        private void runeDial_RuneClick(object sender, RuneClickEventArgs e)
        {
            Build.RunesUseEquipped     = Program.Settings.UseEquipped;
            Build.RunesUseLocked       = false;
            Build.RunesDropHalfSetStat = Program.GoFast;
            Build.RunesOnlyFillEmpty   = Program.FillRunes;
            // good idea, generate right now whenever the user clicks a... whatever
            Build.GenRunes(Program.Data);

            using (RuneSelect rs = new RuneSelect()) {
                rs.ReturnedRune = Build.Mon.Current.Runes[e.Slot - 1];
                rs.Build        = Build;
                rs.Slot         = (SlotIndex)e.Slot;
                rs.Runes        = Build.Runes[e.Slot - 1];
                rs.ShowDialog();
            }
        }
コード例 #5
0
ファイル: Create.cs プロジェクト: Riversilk/RuneManager
        private void button1_Click(object sender, EventArgs e)
        {
            build.GenRunes(Main.data, false, true);
            using (var ff = new RuneSelect())
            {
                ff.returnedRune = runeTest;
                ff.build = build;

                switch (tabControl1.SelectedTab.Text)
                {
                    case "Evens":
                        ff.runes = Main.data.Runes.Where(r => r.Slot % 2 == 0);
                        List<Rune> fr = new List<Rune>();
                        fr.AddRange(ff.runes.Where(r => r.Slot == 2 && build.slotStats[1].Contains(r.MainType.ToForms())));
                        fr.AddRange(ff.runes.Where(r => r.Slot == 4 && build.slotStats[3].Contains(r.MainType.ToForms())));
                        fr.AddRange(ff.runes.Where(r => r.Slot == 6 && build.slotStats[5].Contains(r.MainType.ToForms())));
                        ff.runes = fr;
                        break;
                    case "Odds":
                        ff.runes = Main.data.Runes.Where(r => r.Slot % 2 == 1);
                        break;
                    case "Global":
                        ff.runes = Main.data.Runes;
                        break;
                    default:
                        int slot = int.Parse(tabControl1.SelectedTab.Text);
                        ff.runes = Main.data.Runes.Where(r => r.Slot == slot);
                        break;
                }

                ff.slot = tabControl1.SelectedTab.Text;

                ff.runes = ff.runes.Where(r => build.BuildSets.Contains(r.Set));

                var res = ff.ShowDialog();
                if (res == System.Windows.Forms.DialogResult.OK)
                {
                    Rune rune = ff.returnedRune;
                    if (rune != null)
                    {
                        runeTest = rune;
                        TestRune(rune);
                    }
                }
            }
        }
コード例 #6
0
ファイル: Create.cs プロジェクト: Riversilk/RuneManager
        // if you click on a little rune
        private void runeControl_Click(object sender, EventArgs e)
        {
            // reset all the gammas
            foreach (RuneControl t in runes)
            {
                t.Gamma = 1;
                t.Refresh();
            }

            RuneControl tc = ((RuneControl)sender);

            // darken? wut
            tc.Gamma = 1.4f;
            // redraw that
            tc.Refresh();

            // good idea, generate right now whenever the user clicks a... whatever
            build.GenRunes(Main.data, false, Main.useEquipped);

            using (RuneSelect rs = new RuneSelect())
            {
                rs.build = build;
                rs.slot = ((int)tc.Tag-1).ToString();
                rs.runes = build.runes[(int)tc.Tag-1];
                rs.ShowDialog();
            }
        }