public visualmodel_mirror(int i, int j, int k, int c, int N) { form_cube_side cube = new form_cube_side(i, j, k, c, N); mesh = cube.give_me_mesh(); if (c == (int)cube_side.up) { c = (int)cube_side.down; } else if (c == (int)cube_side.right) { c = (int)cube_side.left; } else if (c == (int)cube_side.front) { c = (int)cube_side.back; } color = colors[c]; Material colorMaterial = new DiffuseMaterial(new Kit3DBrush(brush[c])); GeometryModel3D mGeometry = new GeometryModel3D(mesh, colorMaterial); mGeometry.SeamSmoothing = 1.1; Model3DGroup group = new Model3DGroup(); group.Children.Add(mGeometry); _model = new ModelVisual3D(); _model.Content = group; }
public visualmodel_mirror(int i, int j, int k, int c, int N, int x) { form_cube_side cube = new form_cube_side(i, j, k, x, N); mesh = cube.give_me_mesh(); Material colorMaterial = new DiffuseMaterial(new Kit3DBrush(brush[c])); GeometryModel3D mGeometry = new GeometryModel3D(mesh, colorMaterial); mGeometry.SeamSmoothing = 1.1; Model3DGroup group = new Model3DGroup(); group.Children.Add(mGeometry); _model = new ModelVisual3D(); _model.Content = group; }
public visualmodel(int i, int j, int k, int c, int N) { form_cube_side cube = new form_cube_side(i, j, k, c, N); mesh = cube.give_me_mesh(); int col = 6; if ((j == N - 1) && (c == (int)cube_side.up)) { col = (int)cube_side.up; goto After; } if ((j == 0) && (c == (int)cube_side.down)) { col = (int)cube_side.down; goto After; } if ((i == 0) && (c == (int)cube_side.left)) { col = (int)cube_side.left; goto After; } if ((i == N - 1) && (c == (int)cube_side.right)) { col = (int)cube_side.right; goto After; } if ((k == 0) && (c == (int)cube_side.back)) { col = (int)cube_side.back; goto After; } if ((k == N - 1) && (c == (int)cube_side.front)) { col = (int)cube_side.front; } After: Material colorMaterial; colorMaterial = new DiffuseMaterial(new Kit3DBrush(brush[col])); color = colors[col]; GeometryModel3D mGeometry = new GeometryModel3D(mesh, colorMaterial); _geom_model = mGeometry; Model3DGroup group = new Model3DGroup(); mGeometry.SeamSmoothing = 1.1; group.Children.Add(mGeometry); _model = new ModelVisual3D(); _model.Content = group; _trans_group = new Transform3DGroup(); TranslateTransform3D trans_init = new TranslateTransform3D(0, 0, 0); _trans_group.Children.Add(trans_init); _model.Transform = _trans_group; }