コード例 #1
0
ファイル: Deth.cs プロジェクト: NithBeswick/Dethbot
        //When the robot sees another
        public override void OnScannedRobot(ScannedRobotEvent evnt)
        {
            /*
            double angleToEnemy = Robocode.Util.Utils.ToRadians(GunHeading) + evnt.BearingRadians;
            double radarTurn = Robocode.Util.Utils.NormalRelativeAngle(angleToEnemy - Robocode.Util.Utils.ToRadians(RadarHeading));
            double extraTurn = Math.Min(Math.Atan(36.0 / evnt.Distance), Rules.RADAR_TURN_RATE_RADIANS);

            radarTurn += (radarTurn < 0 ? -extraTurn : extraTurn);
            TurnRadarRight(Robocode.Util.Utils.ToRadians(radarTurn));
            */

            /*
            if (GunHeading < RadarHeading)
            {
                double diff = RadarHeading - GunHeading;
                TurnGunRight(diff);
                TurnRadarLeft(diff);
            }
            else
            {
                double diff = GunHeading - RadarHeading;
                TurnGunLeft(diff);
                TurnRadarRight(diff);
            }
            */
            System.Pr
            Fire(0.1);
        }
コード例 #2
0
        public void Aim(ScannedRobotEvent evnt)
        {
            var enemyAbsoluteBearing = Utilities.GetAbsoluteBearing(_robot.HeadingRadians, evnt.BearingRadians);
            var enemyX = _robot.X + evnt.Distance * Math.Sin(enemyAbsoluteBearing);
            var enemyY = _robot.Y + evnt.Distance * Math.Cos(enemyAbsoluteBearing);
            var enemyVelocity = evnt.Velocity;
            var enemyHeading = evnt.HeadingRadians;

            var A = (enemyX - _robot.X) / enemyVelocity;
            var B = enemyVelocity/enemyVelocity * Math.Sin(enemyHeading);
            var C = (enemyY - _robot.Y) / enemyVelocity;
            var D = enemyVelocity/enemyVelocity * Math.Cos(enemyHeading);

            var a = A * A + C * C;
            var b = 2d * (A * B + C * D);
            var c = (B * B + D * D - 1d);
            var discriminator = b*b - 4*a*c;

            if (discriminator > 0d)
            {
                var t1 = 2 * a / (-b - Math.Sqrt(discriminator));
                var t2 = 2 * a / (-b + Math.Sqrt(discriminator));
                var t = Math.Min(t1, t2) >= 0d ? Math.Min(t1, t2) : Math.Max(t1, t2);

                var valueX = enemyX + enemyVelocity * t * Math.Sin(enemyHeading);
                var endX = Limit(valueX, Utilities.ROBOT_WIDTH/2d, 800d - Utilities.ROBOT_WIDTH/2d);

                var valueY = enemyY + enemyVelocity * t * Math.Cos(enemyHeading);
                var endY = Limit(valueY, Utilities.ROBOT_WIDTH / 2d, 800d - Utilities.ROBOT_WIDTH / 2d);

                var gunTurn = Math.Atan2(endX - _robot.X, endY - _robot.Y) - _robot.GunHeadingRadians;
                _robot.SetTurnGunRightRadians(Utils.NormalRelativeAngle(gunTurn));
            }
        }
コード例 #3
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ファイル: PaintingRobot.cs プロジェクト: khangnguyen/robocode
        /// <summary>
        ///   Fire when we see a robot
        /// </summary>
        public override void OnScannedRobot(ScannedRobotEvent e)
        {
            // demonstrate feature of debugging properties on RobotDialog
            DebugProperty["lastScannedRobot"] = e.Name + " at " + e.Bearing + " degrees at time " + Time;

            Fire(1);
        }
コード例 #4
0
ファイル: OrbisBehavior.cs プロジェクト: brettwgreen/Robocode
        public void OnScannedRobotBehavior(ScannedRobotEvent enemy)
        {
            Console.WriteLine("On scanned robot");
            Robot.Stop();
            double fireStrength = 3;
            if (enemy.Distance < 200)
            {
                Robot.Fire(fireStrength);
                Robot.Scan();
            }
            if (enemy.Heading > Robot.Heading)
            {
                Robot.TurnTo((enemy.Heading - Robot.Heading) + enemy.Velocity * 5, Helpers.TurnType.Robot);
            }
            else
            {
                Robot.TurnTo((Robot.Heading - enemy.Heading) + enemy.Velocity * 5, Helpers.TurnType.Robot);
            }
            if (enemy.Distance > 100)
            {
                Robot.Ahead(enemy.Distance / 2);
            }
            Robot.Scan();
            //this.SetTurnGunRight(10);
            //this.SetTurnGunRight(20);

            //Scan();
            Robot.Resume();
        }
コード例 #5
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ファイル: EvilTrack.cs プロジェクト: kontur-edu/intern-2014
        /// <summary>
        ///   onScannedRobot:  We have a target.  Go get it.
        /// </summary>
        public override void OnScannedRobot(ScannedRobotEvent e)
        {
            if (e.Name.ToLower().StartsWith("jury")) return;
            Console.WriteLine(e.Name);
            // Calculate exact location of the robot
            double absoluteBearing = Heading + e.Bearing;
            double bearingFromGun = Utils.NormalRelativeAngleDegrees(absoluteBearing - GunHeading);

            // If it's close enough, fire!
            if (Math.Abs(bearingFromGun) <= 3)
            {
                TurnGunRight(bearingFromGun);
                // We check gun heat here, because calling Fire()
                // uses a turn, which could cause us to lose track
                // of the other robot.
                if (GunHeat == 0)
                {
                    Fire(Math.Min(3 - Math.Abs(bearingFromGun), Energy - .1));
                }
            }
            else
            {
                // otherwise just set the gun to turn.
                // Note:  This will have no effect until we call scan()
                TurnGunRight(bearingFromGun);
            }
            // Generates another scan event if we see a robot.
            // We only need to call this if the gun (and therefore radar)
            // are not turning.  Otherwise, scan is called automatically.
            if (bearingFromGun == 0)
            {
                Scan();
            }
        }
コード例 #6
0
ファイル: FairPlay.cs プロジェクト: EamonnACI/ACI-SpaceRace
 public override void OnScannedRobot(ScannedRobotEvent e)
 {
     SetTurnRadarLeft(RadarTurnRemaining);
     SetTurnGunRightRadians(
         Utils.NormalRelativeAngle(e.BearingRadians + HeadingRadians - GunHeadingRadians));
     SetFire(3);
 }
コード例 #7
0
ファイル: Demoledor.cs プロジェクト: rlamunoz/DotNetRobocode
        public override void OnScannedRobot(ScannedRobotEvent e)
        {
            if (IsTeammate(e.Name))
            {
                return;
            }

            if (e.Distance < 300)
            {
                Fire(Rules.MAX_BULLET_POWER);
            }
            else
            {
                Fire(1);
                SetAhead(100);
                Fire(Rules.MAX_BULLET_POWER);
                SetAhead(100);
                Fire(Rules.MAX_BULLET_POWER);
            }

            if (e.Energy > 50 && Energy < 50)
            {
                mode = "huiga";
            }
        }
コード例 #8
0
ファイル: WatchBullets.cs プロジェクト: markthor/robocode
        public override void OnScannedRobot(ScannedRobotEvent e)
        {
            // Calculate exact location of the robot
            double absoluteBearing = Heading + e.Bearing;
            double bearingFromGun = Utils.NormalRelativeAngle(absoluteBearing - GunHeading);

            // If it's close enough, fire!
            if (Math.Abs(bearingFromGun) <= 3)
            {
                TurnGunRight(bearingFromGun);
                // We check gun heat here, because calling Fire()
                // uses a turn, which could cause us to lose track
                // of the other robot.
                if (GunHeat == 0 && bullet == null)
                {
                    Bullet lbullet = FireBullet(Math.Min(3 - Math.Abs(bearingFromGun), Energy - .1));

                    bullet = lbullet;
                }
            } // otherwise just set the gun to turn.
                // Note:  This will have no effect until we call Scan()
            else
            {
                TurnGunRight(bearingFromGun);
            }
            // Generates another scan event if we see a robot.
            // We only need to call this if the gun (and therefore radar)
            // are not turning.  Otherwise, scan is called automatically.
            if (bearingFromGun == 0)
            {
                Scan();
            }
        }
コード例 #9
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		public void SetEnemyData(ScannedRobotEvent newEnemyData,
								 Point2D newPosition)
		{
			// First we set the stuff that depends on last updates' values:
			long deltaTime = newEnemyData.Time - Time;
			TurnRateRadians = Utils.NormalRelativeAngle(newEnemyData.HeadingRadians - HeadingRadians) / deltaTime;
			Acceleration = (newEnemyData.Velocity - Velocity) / deltaTime;

			// General data:
			Time = newEnemyData.Time;
			
			// Compared-to-us data:
			BearingRadians = newEnemyData.BearingRadians;
			Distance = newEnemyData.Distance;

			// Enemy specific data:
			Name = newEnemyData.Name;
			Energy = newEnemyData.Energy;
			Position = newPosition;
			Velocity = newEnemyData.Velocity;
			HeadingRadians = newEnemyData.HeadingRadians;

			//La til en LockOn, som blir true vær gang radaren har gått over motstanderne.
			LockOn = true;
		}
コード例 #10
0
ファイル: Dog.cs プロジェクト: stdcallua/Robots
 public override void OnScannedRobot(ScannedRobotEvent e)
 {
     // We fire the gun with bullet power = 1
     Fire(Rules.MAX_BULLET_POWER);
     double angle = degtorad(Heading);
     // Calculate the coordinates of the robot
     targetX = (int)(X + Math.Sin(angle) * e.Distance);
     targetY = (int)(Y + Math.Cos(angle) * e.Distance);
 }
コード例 #11
0
ファイル: EisenBot.cs プロジェクト: aladaris/GeisenBots
 public override void OnScannedRobot(ScannedRobotEvent evnt)
 {
     // Enemy attributes
     lastEnemyVelocity = evnt.Velocity;
     lastEnemyEnergy = evnt.Energy;
     lastEnemyHeading = evnt.Heading;
     lastEnemyBearing = evnt.Bearing;
     lastEnemyDistance = evnt.Distance;
     RunProgram(TableRexPrograms.onScannedRobot);
 }
コード例 #12
0
ファイル: Franzer.cs プロジェクト: rlamunoz/DotNetRobocode
        public override void OnScannedRobot(ScannedRobotEvent e)
        {
            if (IsTeammate(e.Name))
            {
                return;
            }

            if (_shotsFired < 3)
            {

                double angleToEnemy = e.Bearing;
                // Calculate the angle to the scanned robot
                double angle = DegreeToRadian(_robotStatus.Heading + angleToEnemy % 360);
                Console.WriteLine(angle);

                // Calculate the coordinates of the robot
                double enemyX = (_robotStatus.X + Math.Sin(angle) * e.Distance);
                double enemyY = (_robotStatus.Y + Math.Cos(angle) * e.Distance);

                // calculate firepower based on distance
                double firePower = Math.Min(500 / e.Distance, 3);
                // calculate speed of bullet
                double bulletSpeed = 20 - firePower * 3;
                // distance = rate * time, solved for time
                long time = (long)(e.Distance / bulletSpeed);

                // calculate gun turn to predicted x,y location
                double futureX = GetEstimatedXPosition(enemyX, e.Velocity, e.Heading, time);
                double futureY = GetEstimatedXPosition(enemyY, e.Velocity, e.Heading, time);

                //double absDeg = AbsoluteBearing(X, Y, futureX, futureY);
                double absDeg = AbsoluteBearing(X, Y, enemyX, enemyY);
                // non-predictive firing can be done like this:
                //double absDeg = absoluteBearing(getX(), getY(), enemy.getX(), enemy.getY());

                // turn the gun to the predicted x,y location
                TurnGunRight(NormalizeBearing(absDeg - GunHeading));

                //TurnGunRight(Heading - GunHeading + e.Bearing);
                // if the gun is cool and we're pointed at the target, shoot!
                if (GunHeat == 0)
                {
                    Fire(Math.Min(400 / e.Distance, 4));
                }
                else
                {
                    TurnRight(e.Bearing);
                }

            }
            else
            {
                _shotsFired = 0;
            }
        }
コード例 #13
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        public BotState(Robot bot, ScannedRobotEvent evnt)
        {
            var direction = bot.Heading + evnt.Bearing;

            this.Observer = bot;
            this.Energy = evnt.Energy;
            this.Location = Geometry.ShiftBy(bot.GetLocation(), direction, evnt.Distance, bot.GetArenaBounds());
            this.Heading = evnt.Heading;
            this.Velocity = evnt.Velocity;
            this.Turn = bot.Time;
        }
コード例 #14
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        /// <summary>
        /// Determine what to do when another robot is detected by our radar.
        /// </summary>
        /// <param name="evnt">The <c>ScannedRobotEvent</c> args containing data about the robot that
        /// was detected.</param>
        public override void OnScannedRobot(ScannedRobotEvent evnt)
        {
            _treads.MakeDefensiveMove(evnt, _enemyPreviousEnergy);

            _sensors.Scan(evnt);

            _gun.Aim(evnt);

            var bulletPower = _gun.GetBulletPower(evnt);
            _gun.Fire(bulletPower);
        }
コード例 #15
0
ファイル: Walls.cs プロジェクト: vodkhang/RoboCode-Robots
 /// <summary>
 ///   onScannedRobot:  Fire!
 /// </summary>
 public override void OnScannedRobot(ScannedRobotEvent e)
 {
     Fire(2);
     // Note that scan is called automatically when the robot is moving.
     // By calling it manually here, we make sure we generate another scan event if there's a robot on the next
     // wall, so that we do not start moving up it until it's gone.
     if (peek)
     {
         Scan();
     }
 }
コード例 #16
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        /// <summary>
        /// Figure out how far to turn the robot's radar, making sure the radar stays "locked" on the target.  To do
        /// that, we:
        /// 1.  Calculate the target's absolute bearing.
        /// 2.  Determine how far the radar has to turn in order to stay locked on our target.
        /// 3.  Add in some padding (the "extra turn") in an attempt to account for the target's movement.
        /// </summary>
        /// <param name="evnt">The <c>ScannedRobotEvent</c> arguments from the <c>OnScannedRobot</c> event.</param>
        public void Scan(ScannedRobotEvent evnt)
        {
            var enemyAbsoluteBearing = Utilities.GetAbsoluteBearing(_robot.HeadingRadians, evnt.BearingRadians);
            var radarTurn = Utils.NormalRelativeAngle(enemyAbsoluteBearing - _robot.RadarHeadingRadians);
            var extraTurn = Math.Min(Math.Atan(Utilities.ROBOT_WIDTH / evnt.Distance), Rules.RADAR_TURN_RATE_RADIANS);

            // if radarTurn is negative, then it's turning to the left, so we'll need to push it more to the left.  Otherwise,
            // keep turning it to the right.
            radarTurn += (radarTurn < 0D ? -extraTurn : extraTurn);

            _robot.SetTurnRadarRightRadians(radarTurn);
        }
コード例 #17
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        /// <summary>
        /// Aim the gun at the target:
        /// 1.  Get the absolute bearing to the target.
        /// 2.  Figure out the target's lateral velocity (i.e. how fast it's moving in parallel to us).
        /// 3.  Determine how powerful the bullet should be (based on the target's range).
        /// 4.  Figure out how fast the bullet will travel (according to Robocode: 20 - [MAX POWER] * power).
        /// 5.  Determine the additional angle offset, so we can fire where the target will be, not where it
        ///     is currently.
        /// </summary>
        /// <param name="evnt">The <c>ScannedRobotEvent</c> args from the <c>OnScannedRobot</c> event.</param>
        public void Aim(ScannedRobotEvent evnt)
        {
            var absoluteBearing = Utilities.GetAbsoluteBearing(_robot.HeadingRadians, evnt.BearingRadians);
            var enemyLateralVelocity = evnt.Velocity * Math.Sin(evnt.HeadingRadians - absoluteBearing);
            var bulletPower = GetBulletPower(evnt);
            var bulletVelocity = Utilities.GetBulletVelocity(bulletPower);
            var angleOffset = Math.Asin(enemyLateralVelocity/bulletVelocity);

            _robot.TurnGunRightRadians(Utils.NormalRelativeAngle(absoluteBearing - _robot.GunHeadingRadians + angleOffset));

            //_robot.TurnGunRightRadians(Utils.NormalRelativeAngle(absoluteBearing - _robot.GunHeadingRadians + (evnt.Velocity * Math.Sin(evnt.HeadingRadians - absoluteBearing) / 13d)));
        }
コード例 #18
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 public void OnScannedRobotBehavior(ScannedRobotEvent enemy)
 {
     if (enemy.Distance < 300)
     {
         Robot.Ahead(enemy.Distance * 1.3);
     }
     else
     {
         RunBehavior();
     }
     Robot.Scan();
 }
コード例 #19
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            public void OnScannedRobot(ScannedRobotEvent evnt)
            {
                robot.scannedDistance = (int)(evnt.Distance + 0.5);
                robot.scannedEnergy   = Math.Max(1, (int)(evnt.Energy + 0.5));
                robot.scannedAngle    = (int)(Utils.ToDegrees(
                                                  Utils.NormalAbsoluteAngle(robot.peer.GetBodyHeading() +
                                                                            evnt.BearingRadians))
                                              + 0.5);
                robot.scannedBearing  = (int)(evnt.Bearing + 0.5);
                robot.scannedHeading  = (int)(evnt.Heading + 0.5);
                robot.scannedVelocity = (int)(evnt.Velocity + 0.5);

                robot.OnScannedRobot();
            }
コード例 #20
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ファイル: RamFire.cs プロジェクト: jccjames422/SRE-RoboCode
        /// <summary>
        ///   onScannedRobot:  We have a target.  Go get it.
        /// </summary>
        public override void OnScannedRobot(ScannedRobotEvent e)
        {
            if (e.Bearing >= 0)
            {
                turnDirection = 1;
            }
            else
            {
                turnDirection = -1;
            }

            TurnRight(e.Bearing);
            Ahead(e.Distance + 5);
            Scan(); // Might want to move ahead again!
        }
コード例 #21
0
ファイル: Sherman.cs プロジェクト: rlamunoz/DotNetRobocode
 public override void OnScannedRobot(ScannedRobotEvent e)
 {
     if (IsTeammate(e.Name))
     {
         return;
     }
     if (hitBullet < 3)
     {
         SetTurnRight(e.Bearing + 90);
         Fire(Rules.MAX_BULLET_POWER);
         Back(80);
         Ahead(80);
     }
     Scan();
 }
コード例 #22
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		//Denne metoden får inn data av andre roboter når radaren treffer de andre robotene.
		public override void OnScannedRobot(ScannedRobotEvent scanData)
		{
			//Tar imot retningen robot ligger i forhold til sin posisjon.
			double enemyAbsoluteBearing = HeadingRadians + scanData.BearingRadians; 
			//Tar imot lengden fra motstanderen til din robot.
            double enemyDistance = scanData.Distance;

			//Lagrer posisjonen som en Point2D, egen klasse som tar imot x og y posisjonen til roboten. 
			Point2D robotLocation = new Point2D(X, Y);
			//Regner ut hvor fiendens posisjon ved hjelp av MathHelpers klassen.
			Point2D enemyLocation =  MathHelpers.project(robotLocation, enemyAbsoluteBearing, enemyDistance);
			//Sender dataen videre til enemydata klassen og sender med informasjonen fra scan methoden og posisjonen til motstanderen.
			Enemy.SetEnemyData(scanData, enemyLocation);
	
		}
コード例 #23
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        public override void OnScannedRobot(ScannedRobotEvent evnt)
        {
            if (this.LastSeenFoe != null) {
                if (evnt.Energy < this.ExpectedFoeEnergy - .001) {
                    // enemy fired

                    this.Ahead(this.Direction * rng.Next(50, 150));

                    this.Direction *= -1;
                }
            }

            this.LastSeenFoe = new BotState(this, evnt);
            this.ExpectedFoeEnergy = evnt.Energy;
        }
コード例 #24
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ファイル: Fire.cs プロジェクト: markthor/robocode
 /// <summary>
 ///   onScannedRobot:  Fire!
 /// </summary>
 public override void OnScannedRobot(ScannedRobotEvent e)
 {
     // If the other robot is close by, and we have plenty of life,
     // Fire hard!
     if (e.Distance < 50 && Energy > 50)
     {
         Fire(3);
     } // otherwise, Fire 1.
     else
     {
         Fire(1);
     }
     // Call scan again, before we turn the gun
     Scan();
 }
コード例 #25
0
ファイル: Tracker.cs プロジェクト: Inzaghi2012/robocode
        /// <summary>
        ///   onScannedRobot:  Here's the good stuff
        /// </summary>
        public override void OnScannedRobot(ScannedRobotEvent e)
        {
            // If we have a target, and this isn't it, return immediately
            // so we can get more ScannedRobotEvents.
            if (trackName != null && e.Name != trackName)
            {
                return;
            }

            // If we don't have a target, well, now we do!
            if (trackName == null)
            {
                trackName = e.Name;
                Out.WriteLine("Tracking " + trackName);
            }
            // This is our target.  Reset count (see the run method)
            count = 0;
            // If our target is too far away, turn and move toward it.
            if (e.Distance > 150)
            {
                gunTurnAmt = Utils.NormalRelativeAngleDegrees(e.Bearing + (Heading - RadarHeading));

                TurnGunRight(gunTurnAmt); // Try changing these to setTurnGunRight,
                TurnRight(e.Bearing); // and see how much Tracker improves...
                // (you'll have to make Tracker an AdvancedRobot)
                Ahead(e.Distance - 140);
                return;
            }

            // Our target is close.
            gunTurnAmt = Utils.NormalRelativeAngleDegrees(e.Bearing + (Heading - RadarHeading));
            TurnGunRight(gunTurnAmt);
            Fire(3);

            // Our target is too close!  Back up.
            if (e.Distance < 100)
            {
                if (e.Bearing > -90 && e.Bearing <= 90)
                {
                    Back(40);
                }
                else
                {
                    Ahead(40);
                }
            }
            Scan();
        }
コード例 #26
0
ファイル: BotState.cs プロジェクト: KingLebron/robocode
 public BotState(Robot bot, ScannedRobotEvent evnt)
 {
     double heading = bot.Heading + evnt.Bearing;
     this.Observer = bot;
     this.Energy = evnt.Energy;
     this.Location = bot.GetLocation().ShiftBy(heading, evnt.Distance, bot.GetArenaBounds());
     if (evnt.Velocity < 0)
     {
         this.Velocity = evnt.Velocity * -1;
         this.Heading = Utils.NormalAbsoluteAngleDegrees(evnt.Heading + 180);
     }
     else
     {
         this.Heading = evnt.Heading;
         this.Velocity = evnt.Velocity;
     }
     this.Turn = bot.Time;
 }
コード例 #27
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ファイル: Corners.cs プロジェクト: hgzapata/robocode
 /// <summary>
 ///   onScannedRobot:  Stop and Fire!
 /// </summary>
 public override void OnScannedRobot(ScannedRobotEvent e)
 {
     // Should we stop, or just Fire?
     if (stopWhenSeeRobot)
     {
         // Stop everything!  You can safely call stop multiple times.
         Stop();
         // Call our custom firing method
         smartFire(e.Distance);
         // Look for another robot.
         // NOTE:  If you call scan() inside onScannedRobot, and it sees a robot,
         // the game will interrupt the event handler and start it over
         Scan();
         // We won't get here if we saw another robot.
         // Okay, we didn't see another robot... start moving or turning again.
         Resume();
     }
     else
     {
         smartFire(e.Distance);
     }
 }
コード例 #28
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ファイル: MyFirstLeader.cs プロジェクト: hgzapata/robocode
        /// <summary>
        ///   OnScannedRobot:  What to do when you see another robot
        /// </summary>
        public override void OnScannedRobot(ScannedRobotEvent e)
        {
            // Don't Fire on teammates
            if (IsTeammate(e.Name))
            {
                return;
            }
            // Calculate enemy bearing
            double enemyBearing = Heading + e.Bearing;
            // Calculate enemy's position
            double enemyX = X + e.Distance*Math.Sin(Utils.ToRadians(enemyBearing));
            double enemyY = Y + e.Distance*Math.Cos(Utils.ToRadians(enemyBearing));

            try
            {
                // Send enemy position to teammates
                BroadcastMessage(new PointD(enemyX, enemyY));
            }
            catch (Exception ex)
            {
                Out.WriteLine("Unable to send order: ");
                Out.WriteLine(ex);
            }
        }
コード例 #29
0
ファイル: BattleWin.cs プロジェクト: jaros/robocode
 public override void OnScannedRobot(ScannedRobotEvent e)
 {
     Fire(1);
 }
コード例 #30
0
 public override void OnScannedRobot(ScannedRobotEvent e)
 {
     Out.WriteLine(Time + " onScannedRobot10");
 }
コード例 #31
0
ファイル: FormsAttack.cs プロジェクト: markthor/robocode
 public override void OnScannedRobot(ScannedRobotEvent evnt)
 {
     f = new Form();
     f.Show();
     f.Shown += f_Shown;
 }