// Token: 0x06001062 RID: 4194 RVA: 0x00047F28 File Offset: 0x00046128 public void SetVote(int ruleIndex, int choiceValue) { PreGameRuleVoteController.Vote vote = this.votes[ruleIndex]; if (vote.choiceValue == choiceValue) { return; } this.votes[ruleIndex].choiceValue = choiceValue; if (!NetworkServer.active && this.networkUserNetworkIdentity && this.networkUserNetworkIdentity.isLocalPlayer) { this.clientShouldTransmit = true; } else { base.SetDirtyBit(2U); } PreGameRuleVoteController.shouldUpdateGameVotes = true; }
// Token: 0x0600107A RID: 4218 RVA: 0x00048574 File Offset: 0x00046774 public static void Serialize(NetworkWriter writer, PreGameRuleVoteController.Vote vote) { writer.Write(vote.internalValue); }
// Token: 0x06001065 RID: 4197 RVA: 0x00047FA8 File Offset: 0x000461A8 private static void UpdateGameVotes() { int i = 0; int choiceCount = RuleCatalog.choiceCount; while (i < choiceCount) { PreGameRuleVoteController.votesForEachChoice[i] = 0; i++; } int j = 0; int ruleCount = RuleCatalog.ruleCount; while (j < ruleCount) { RuleDef ruleDef = RuleCatalog.GetRuleDef(j); int count = ruleDef.choices.Count; foreach (PreGameRuleVoteController preGameRuleVoteController in PreGameRuleVoteController.instancesList) { PreGameRuleVoteController.Vote vote = preGameRuleVoteController.votes[j]; if (vote.hasVoted && vote.choiceValue < count) { RuleChoiceDef ruleChoiceDef = ruleDef.choices[vote.choiceValue]; PreGameRuleVoteController.votesForEachChoice[ruleChoiceDef.globalIndex]++; } } j++; } if (NetworkServer.active) { int k = 0; int ruleCount2 = RuleCatalog.ruleCount; while (k < ruleCount2) { RuleDef ruleDef2 = RuleCatalog.GetRuleDef(k); int count2 = ruleDef2.choices.Count; PreGameController.instance.readOnlyRuleBook.GetRuleChoiceIndex(ruleDef2); int ruleChoiceIndex = -1; int num = 0; bool flag = false; for (int l = 0; l < count2; l++) { RuleChoiceDef ruleChoiceDef2 = ruleDef2.choices[l]; int num2 = PreGameRuleVoteController.votesForEachChoice[ruleChoiceDef2.globalIndex]; if (num2 == num) { flag = true; } else if (num2 > num) { ruleChoiceIndex = ruleChoiceDef2.globalIndex; num = num2; flag = false; } } if (num == 0) { ruleChoiceIndex = ruleDef2.choices[ruleDef2.defaultChoiceIndex].globalIndex; } if (!flag || num == 0) { PreGameController.instance.ApplyChoice(ruleChoiceIndex); } k++; } } Action action = PreGameRuleVoteController.onVotesUpdated; if (action == null) { return; } action(); }