public static void Notify_BuildingClaimed(Thing b) { if (AutoHomeAreaMaker.ShouldAdd() && b.def.building.expandHomeArea && b.Faction == Faction.OfPlayer) { AutoHomeAreaMaker.MarkHomeAroundThing(b); } }
public static void Notify_BuildingClaimed(Thing b) { if (!AutoHomeAreaMaker.ShouldAdd() || !b.def.building.expandHomeArea || b.Faction != Faction.OfPlayer) { return; } AutoHomeAreaMaker.MarkHomeAroundThing(b); }