/// <summary>Raised after the player presses a button on the keyboard, controller, or mouse.</summary> /// <param name="sender">The event sender.</param> /// <param name="e">The event data.</param> private void OnButtonPressed(object sender, ButtonPressedEventArgs e) { if (!Context.IsWorldReady) { return; } if (e.Button == SButton.MouseLeft) { _handler.HandleClick(e.Cursor); } }
private void Button_Pressed_Event(object sender, EventArgsInput e) { if (!Context.IsWorldReady) { return; } if (e.Button == SButton.MouseLeft) { _handler.HandleClick(e); } }