public void LoadCharacterFromArmory(string characterName, CharacterRegion region, string realm) { ArmoryLoadDialog armoryLoad = new ArmoryLoadDialog(); armoryLoad.Closed += new EventHandler(armoryLoad_Closed); armoryLoad.Show(); armoryLoad.Load(characterName, region, realm); }
private void LoadFromArmory(object sender, RoutedEventArgs args) { if (_unsavedChanges) { NeedToSaveCharacter(); } ArmoryLoadDialog armoryLoad = new ArmoryLoadDialog(); armoryLoad.Closed += new EventHandler(armoryLoad_Closed); armoryLoad.Show(); }
// Armory (Retired) public void LoadCharacterFromArmory(string characterName, CharacterRegion region, string realm) { ArmoryLoadDialog armoryLoad = new ArmoryLoadDialog(); armoryLoad.Closed += new EventHandler(armoryLoad_Closed); armoryLoad.Show(); armoryLoad.Load(characterName, region, realm); }