コード例 #1
0
ファイル: PetSkill.cs プロジェクト: LucasPeacecraft/rawr
 public PetSkillInstance(PetSkillPriorityRotation priorityRotation, PetAttacks skillType, PetSkill skillData)
 {
     this.priorityRotation = priorityRotation;
     this.skillType = skillType;
     this.skillData = skillData;
 }
コード例 #2
0
        private void CalculateTimings()
        {
            #region Focus Regen
            float focusRegenBasePer4 = 20f;
            float focusRegenBestialDiscipline = focusRegenBasePer4 * 0.5f * Talents.BestialDiscipline;

            float critHitsPer4 = 0f; /*calculatedStats.shotsPerSecondCritting * */ //calculatedStats.priorityRotation.critsCompositeSum * 4f;
            float goForTheThroatPerCrit = 25 * Talents.GoForTheThroat;
            float focusRegenGoForTheThroat = critHitsPer4 * goForTheThroatPerCrit;

            float focusRegenPerSecond = (focusRegenBasePer4 + focusRegenBestialDiscipline + focusRegenGoForTheThroat) / 4f;

            float owlsFocusEffect = 0f;
            if (PetTalents.OwlsFocus > 0) { owlsFocusEffect = 1f / (1f / (PetTalents.OwlsFocus * 0.15f) + 1f); }
            #endregion

            if (priorityRotation == null) {
                priorityRotation = new PetSkillPriorityRotation(character, CalcOpts);
                priorityRotation.AddSkill(CalcOpts.PetPriority1);
                priorityRotation.AddSkill(CalcOpts.PetPriority2);
                priorityRotation.AddSkill(CalcOpts.PetPriority3);
                priorityRotation.AddSkill(CalcOpts.PetPriority4);
                priorityRotation.AddSkill(CalcOpts.PetPriority5);
                priorityRotation.AddSkill(CalcOpts.PetPriority6);
                priorityRotation.AddSkill(CalcOpts.PetPriority7);
            }

            priorityRotation.owlsFocus = owlsFocusEffect;
            priorityRotation.fpsGained = focusRegenPerSecond;

            priorityRotation.calculateTimings();
        }
コード例 #3
0
 public PetSkillInstance(PetSkillPriorityRotation priorityRotation, PetAttacks skillType, PetSkill skillData)
 {
     this.priorityRotation = priorityRotation;
     this.skillType        = skillType;
     this.skillData        = skillData;
 }