コード例 #1
0
ファイル: Spell.cs プロジェクト: LucasPeacecraft/rawr
 protected static void add(Spell sp1, Spell sp2, Spell nS)
 {
     nS.baseMinDamage = (sp1.baseMinDamage + sp2.baseMaxDamage);
     nS.baseMaxDamage = (sp1.baseMaxDamage + sp2.baseMaxDamage);
     nS.castTime = (sp1.castTime + sp2.castTime);
     nS.periodicTick = (sp1.periodicTick + sp2.periodicTick);
     nS.periodicTicks = (sp1.periodicTicks + sp2.periodicTicks);
     nS.periodicTickTime = (sp1.periodicTickTime + sp2.periodicTickTime);
     nS.manaCost = (sp1.manaCost + sp2.manaCost);
     nS.gcd = (sp1.gcd + sp2.gcd);
     nS.crit = (sp1.crit + sp2.crit);
     nS.critModifier = (sp1.critModifier + sp2.critModifier);
     nS.cooldown = (sp1.cooldown + sp2.cooldown);
     nS.missChance = (sp1.missChance + sp2.missChance);
     nS.totalCoef = (sp1.totalCoef + sp2.totalCoef);
     nS.directCoefBonus = (sp1.directCoefBonus + sp2.directCoefBonus);
     nS.baseCoef = (sp1.baseCoef + sp2.baseCoef);
     nS.spCoef = (sp1.spCoef + sp2.spCoef);
     nS.dotBaseCoef = (sp1.dotBaseCoef + sp2.dotBaseCoef);
     nS.dotSpCoef = (sp1.dotSpCoef + sp2.dotSpCoef);
     nS.dotCritModifier = (sp1.dotCritModifier + sp2.dotCritModifier);
     nS.spellPower = (sp1.spellPower + sp2.spellPower);
 }
コード例 #2
0
ファイル: Spell.cs プロジェクト: LucasPeacecraft/rawr
 protected static void multiply(Spell sp1, float c, Spell nS)
 {
     nS.baseMinDamage = sp1.baseMinDamage * c;
     nS.baseMaxDamage = sp1.baseMaxDamage * c;
     nS.castTime = sp1.castTime * c;
     nS.periodicTick = sp1.periodicTick * c;
     nS.periodicTicks = sp1.periodicTicks * c;
     nS.periodicTickTime = sp1.periodicTickTime * c;
     nS.manaCost = sp1.manaCost * c;
     nS.gcd = sp1.gcd * c;
     nS.crit = sp1.crit * c;
     nS.critModifier = sp1.critModifier * c;
     nS.cooldown = sp1.cooldown * c;
     nS.missChance = sp1.missChance * c;
     nS.totalCoef = sp1.totalCoef * c;
     nS.baseCoef = sp1.baseCoef * c;
     nS.spCoef = sp1.spCoef * c;
     nS.dotBaseCoef = sp1.dotBaseCoef * c;
     nS.dotSpCoef = sp1.dotSpCoef * c;
     nS.directCoefBonus = sp1.directCoefBonus * c;
     nS.dotCritModifier = sp1.dotCritModifier * c;
     nS.spellPower = sp1.spellPower * c;
 }
コード例 #3
0
ファイル: Rotation.cs プロジェクト: LucasPeacecraft/rawr
 public void AddSpell(Spell spell)
 {
     spells.Add(spell);
     Invalidate();
 }