public static SimulationModel SetupLogReplicationScenario() { var model = new SimulationModel(); model._servers = new List<SimulationServer>(NUM_SERVERS); for (var i = 0; i < NUM_SERVERS; i++) model._servers.Add(new SimulationServer(i + 1)); for (var i = 1; i < NUM_SERVERS; i++) model._servers[i].Restart(model); model._servers[0].Timeout(model); for (var i = 1; i < NUM_SERVERS; i++) model._servers[i].Term = 2; for (var i = 1; i < NUM_SERVERS; i++) model._servers[i].VotedFor = 1; for (var i = 0; i < NUM_SERVERS; i++) model._servers[0].Peers[i].VoteGranted = true; for (var i = 2; i < NUM_SERVERS; i++) model._servers[i].Stop(model); model._servers[0].BecomeLeader(model); model._servers[0].ClientRequest(model); model._servers[0].ClientRequest(model); model._servers[0].ClientRequest(model); return model; }
public static SimulationModel SetupFreshScenario() { var model = new SimulationModel(); var peers = new int[NUM_SERVERS]; model._servers = new List<SimulationServer>(NUM_SERVERS); var master = new SimulationServer(1, null); model._servers.Add(master); master.Restart(model); model.JoinServer(master); //for (var i = 0; i < NUM_SERVERS; i++) // model._servers.Add(new SimulationServer(i + 1, GetPeers(i + 1, NUM_SERVERS))); //for (var i = 0; i < NUM_SERVERS; i++) // model._servers[i].Restart(model); return model; }