public MenuScreen(Game game, ScreenManager screenManager) : base(game, screenManager) { LoadContent (); InitializeMenus (); SoundText = SOUND_STRING_ON; }
public ActionBarScreen(Game game, ScreenManager screenManager) : base(game, screenManager) { Hands = new List<Hand> (); LoadTextures (); LoadHands (); }
public static ScreenManager GetInstance(Game game) { if (instance == null) instance = new ScreenManager (game); return instance; }
public LoadingScreen (Game game, ScreenManager screenManager) : base (game, screenManager) { LoadContent (); LoadingCenter = new Vector2 (LOADING_CENTER_X, LOADING_CENTER_Y); ExtraLoadingMessageCenter = new Vector2 (LOADING_CENTER_X, EXTRA_LOADING_MESSAGE_Y); }
public GameScreen(Game game, ScreenManager screenManager) { Game = game; ScreenManager = screenManager; GetNewContentManager (game); ContentManager.RootDirectory = "Content"; }
public HandScreen(Game game, ScreenManager screenManager) : base(game, screenManager) { InitializeHandReleaseStatus (); InitializeGameComponents (); LoadContent (); SetupLevels (); }
public LeaderboardScreen (Game game, ScreenManager screenManager) : base (game, screenManager) { LoadTextures (); }
public BackgroundScreen(Game game, ScreenManager screenManager) : base(game, screenManager) { LoadTextures (); }
public HUDScreen(Game game, ScreenManager screenManager) : base(game, screenManager) { Level = 1; LoadContent (); InitializeVariables (); }