private void Start() { networkManager = MyLobby.s_Singleton; if (networkManager.matchMaker == null) { networkManager.StartMatchMaker(); } RefreshRoomList(); }
private void Awake() { if (s_Singleton == null) { s_Singleton = this; } else { Destroy(gameObject); } }
public void Disconnect() { Prototype.MyNetworkLobby.MyLobby netManager = NetworkManager.singleton as Prototype.MyNetworkLobby.MyLobby; if (isServer) { netManager.StopHost(); Destroy(NetworkManager.singleton.gameObject); } else { NetworkClient.ShutdownAll(); netManager.StopClient(); Destroy(gameObject); } }