コード例 #1
0
 public FieldNameChecker(string fieldName, double gantry, double couch, PatientOrientation patientOrientation = PatientOrientation.HeadFirstSupine)
 {
     this.FieldName       = fieldName;
     this.GantryAngle     = gantry;
     this.CouchAngle      = couch;
     this.PatientPosition = patientOrientation;
     fieldNameDecoder(fieldName);
     if (IsLegitName)
     {
         this.Orientation = new FieldOrientation(Name);
         IsAngleMatch     = GantryAngleMatch(this.Orientation, this.GantryAngle, this.CouchAngle, this.PatientPosition);
     }
 }
コード例 #2
0
        private bool GantryAngleMatch(FieldOrientation fieldOrientation, double gantry, double couch, PatientOrientation patientOrientation)
        {
            bool checkLR = false;
            bool checkAP = false;
            bool checkSI = false;

            switch (patientOrientation)
            {
            case PatientOrientation.HeadFirstSupine:
            {
                //check some special case
                switch (fieldOrientation.FieldName)
                {
                case "VERTEX":
                    if ((couch == 90.00 && gantry == 270.00) ||
                        (couch == 270.00 & gantry == 90.00))
                    {
                        checkLR = checkAP = checkSI = true;
                    }
                    break;

                case "ANT":
                    if (gantry == 0.00 && couch == 0.00)
                    {
                        checkLR = checkAP = checkSI = true;
                    }
                    break;

                case "POST":
                    if (gantry == 180.00 && couch == 0.00)
                    {
                        checkLR = checkAP = checkSI = true;
                    }
                    break;

                case "LT LAT":
                    if (gantry == 90.00 && couch == 0.00)
                    {
                        checkLR = checkAP = checkSI = true;
                    }
                    break;

                case "RT LAT":
                    if (gantry == 270.00 && couch == 0.00)
                    {
                        checkLR = checkAP = checkSI = true;
                    }
                    break;

                default:
                    //check Left Right
                    if (gantry > 0.00 && gantry < 180.00 && (couch != 90.00 || couch != 270.00))
                    {
                        checkLR = fieldOrientation.LeftRight == FieldOrientation.LeftorRight.Left;
                    }
                    else if (gantry > 180.00 && gantry < 359.99)
                    {
                        checkLR = fieldOrientation.LeftRight == FieldOrientation.LeftorRight.Right;
                    }
                    else
                    {
                        checkLR = fieldOrientation.LeftRight == FieldOrientation.LeftorRight.NA;
                    }

                    //check Antieror Postieror
                    if ((gantry > 270.00 && gantry < 359.99) || (gantry >= 0.00 && gantry < 90.00))
                    {
                        checkAP = fieldOrientation.AntPost == FieldOrientation.AntorPost.Anterior;
                    }
                    else if (gantry > 90.00 && gantry < 270.00)
                    {
                        checkAP = fieldOrientation.AntPost == FieldOrientation.AntorPost.Posterior;
                    }
                    else
                    {
                        checkAP = fieldOrientation.AntPost == FieldOrientation.AntorPost.NA;
                    }

                    //check Superior and Inferior
                    if ((gantry > 0.00 && gantry < 180.00 && couch > 270.00 && couch < 359.99) ||
                        (gantry > 180.00 && gantry < 359.99 && couch > 0.00 && couch < 90.00))
                    {
                        checkSI = fieldOrientation.SupInf == FieldOrientation.SuporInf.Superior;
                    }
                    else if ((gantry > 0.00 && gantry < 180.00 && couch > 0.00 && couch < 90.00) ||
                             (gantry > 180.00 && gantry < 359.99 && couch > 270.00 && couch < 359.99))
                    {
                        checkSI = fieldOrientation.SupInf == FieldOrientation.SuporInf.Inferior;
                    }
                    else
                    {
                        checkSI = fieldOrientation.SupInf == FieldOrientation.SuporInf.NA;
                    }

                    break;
                }
                break;
            }

            case PatientOrientation.HeadFirstProne:
                break;

            case PatientOrientation.FeetFirstSupine:
                break;

            case PatientOrientation.FeetFirstProne:
                break;
            }
            if (!checkLR)
            {
                Warning += System.Environment.NewLine + "Left Right mismatch";
            }
            if (!checkAP)
            {
                Warning += System.Environment.NewLine + "Anterior Posterior mismatch";
            }
            if (!checkSI)
            {
                Warning += System.Environment.NewLine + "Superior Inferior mismatch";
            }
            return(checkLR && checkAP && checkSI);
        }