public override void LoadContent(ContentManager Content, InputManager _inputManager) { base.LoadContent(Content, inputManager); fade = new FadeAnimation(); startScreen = Content.Load <Texture2D>("StartScreen"); fade.LoadContent(Content, startScreen, "", Vector2.Zero); fade.IsActive = true; if (font == null) { font = content.Load <SpriteFont>("Comic"); } }
public void Initialize() { currentScreen = new SplashScreen(); fade = new FadeAnimation(); inputManager = new InputManager(); }