/// <summary> /// /// </summary> public PartyManager_cl() { mParticleRenderer = new SpriteBatchRenderer { GraphicsDeviceService = FNA.Game_cl.BaseInstance.Graphics }; mParticleRenderer.LoadContent(FNA.Game_cl.BaseInstance.Content); }
public GOEffect(GraphicsDeviceManager _graphics, ContentManager _Content, string _fileName) { graphics = _graphics; Content = _Content; renderer = new SpriteBatchRenderer { GraphicsDeviceService = graphics }; effect = new ParticleEffect(); fileName = _fileName; effect = Content.Load<ParticleEffect>(fileName); effect.LoadContent(Content); effect.Initialise(); renderer.LoadContent(Content); Visible = true; }