public List <TypePO> TypeMap(List <TypeDAO> TypeListToMap) { List <TypePO> TypeListToReturn = new List <TypePO>(); foreach (TypeDAO TypeToMap in TypeListToMap) { TypePO TypeToView = new TypePO(); TypeToView.TypeID = TypeToMap.TypeID; TypeToView.TypeName = TypeToMap.TypeName; TypeToView.xNormal = TypeToMap.xNormal; TypeToView.xFire = TypeToMap.xFire; TypeToView.xWater = TypeToMap.xWater; TypeToView.xGrass = TypeToMap.xGrass; TypeToView.xElectric = TypeToMap.xElectric; TypeToView.xIce = TypeToMap.xIce; TypeToView.xFighting = TypeToMap.xFighting; TypeToView.xPoision = TypeToMap.xPoision; TypeToView.xGround = TypeToMap.xGround; TypeToView.xFlying = TypeToMap.xFlying; TypeToView.xPsychic = TypeToMap.xPsychic; TypeToView.xBug = TypeToMap.xBug; TypeToView.xRock = TypeToMap.xRock; TypeToView.xGhost = TypeToMap.xGhost; TypeToView.xDragon = TypeToMap.xDragon; TypeToView.xDark = TypeToMap.xDark; TypeToView.xSteel = TypeToMap.xSteel; TypeToView.xFairy = TypeToMap.xFairy; TypeListToReturn.Add(TypeToView); } return(TypeListToReturn); }
public TypeViewModel() { SingleType = new TypePO(); TypeList = new List <TypePO>(); }