/// <summary> /// Adds the and initialize particle system. /// </summary> /// <param name="particleSystem">The particle system.</param> public override void AddAndInitializeParticleSystem(IParticleSystem particleSystem) { System.Diagnostics.Debug.Assert(particleSystem != null, "Particle System cannot be null"); if(ParticleSystem.ContainsKey(particleSystem.Name)) ActiveLogger.LogMessage("Particle System already exist, overwriting", LogLevel.Warning); ParticleSystem[particleSystem.Name] = particleSystem as DPFSParticleSystem; if(particleSystem is DPFSParticleSystem) { DPFSParticleSystem ps = particleSystem as DPFSParticleSystem; ps.IDPSFParticleSystem.AutoInitialize(GraphicFactory.device, GraphicFactory.contentManager.ContentManager, GraphicFactory.SpriteBatch); manager.AddParticleSystem(ps.IDPSFParticleSystem); } else { ActiveLogger.LogMessage("You can only add DPFS particles in this manager, operation ignored", LogLevel.RecoverableError); } }
/// <summary> /// Removes the particle system. /// </summary> /// <param name="particleSystem">The particle system.</param> public override void RemoveParticleSystem(IParticleSystem particleSystem) { System.Diagnostics.Debug.Assert(particleSystem != null, "Particle System cannot be null"); if (particleSystem is DPFSParticleSystem) { if (ParticleSystem.ContainsKey(particleSystem.Name)) { manager.RemoveParticleSystem((particleSystem as DPFSParticleSystem).IDPSFParticleSystem); } else { ActiveLogger.LogMessage("Particle System do not Exist", LogLevel.Warning); } } else { ActiveLogger.LogMessage("You can only remove DPFS particles in this manager, operation ignored", LogLevel.RecoverableError); } }
/// <summary> /// Adds the and initialize particle system. /// </summary> /// <param name="particleSystem">The particle system.</param> public override void AddAndInitializeParticleSystem(IParticleSystem particleSystem) { System.Diagnostics.Debug.Assert(particleSystem != null, "Particle System cannot be null"); if (ParticleSystem.ContainsKey(particleSystem.Name)) { ActiveLogger.LogMessage("Particle System already exist, overwriting", LogLevel.Warning); } ParticleSystem[particleSystem.Name] = particleSystem as DPFSParticleSystem; if (particleSystem is DPFSParticleSystem) { DPFSParticleSystem ps = particleSystem as DPFSParticleSystem; ps.IDPSFParticleSystem.AutoInitialize(GraphicFactory.device, GraphicFactory.contentManager.ContentManager, GraphicFactory.SpriteBatch); manager.AddParticleSystem(ps.IDPSFParticleSystem); } else { ActiveLogger.LogMessage("You can only add DPFS particles in this manager, operation ignored", LogLevel.RecoverableError); } }
/// <summary> /// Removes the particle system. /// </summary> /// <param name="particleSystem">The particle system.</param> public override void RemoveParticleSystem(IParticleSystem particleSystem) { System.Diagnostics.Debug.Assert(particleSystem != null, "Particle System cannot be null"); if (particleSystem is DPFSParticleSystem) { if (ParticleSystem.ContainsKey(particleSystem.Name)) manager.RemoveParticleSystem((particleSystem as DPFSParticleSystem).IDPSFParticleSystem); else { ActiveLogger.LogMessage("Particle System do not Exist",LogLevel.Warning); } } else { ActiveLogger.LogMessage("You can only remove DPFS particles in this manager, operation ignored", LogLevel.RecoverableError); } }
/// <summary> /// Removes the particle system. /// </summary> /// <param name="particleSystem">The particle system.</param> public abstract void RemoveParticleSystem(IParticleSystem particleSystem);
/// <summary> /// Adds the and initialize particle system. /// </summary> /// <param name="particleSystem">The particle system.</param> public abstract void AddAndInitializeParticleSystem(IParticleSystem particleSystem);