public void EmptyBufferTarget() { if (imgMetaUsingRendTex == null) { return; } if (imgMetaUsingRendTex.texture2D) { imgMetaUsingRendTex.RenderTexture_To_Texture2D(); } imgMetaUsingRendTex.destination = TexTarget.Texture2D; foreach (var m in materialsUsingRenderTexture) { m.SetTextureOnLastTarget(imgMetaUsingRendTex); } materialsUsingRenderTexture.Clear(); imgMetaUsingRendTex = null; RenderTextureBuffersManager.DiscardPaintingBuffersContents(); }