protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); assets.font = Content.Load <SpriteFont>("game_font"); map.ReadMap(@"C:\Users\jules\source\repos\Platformer\Platformer\map.txt"); for (int i = 0; i <= 18; i++) { string id = i.ToString(); if (i < 10) { id = "0" + i.ToString(); } assets.tiles_textures.Add(this.Content.Load <Texture2D>("tile_" + id)); } for (int i = 0; i <= 5; i++) { assets.player_textures.Add(this.Content.Load <Texture2D>("player_" + i.ToString())); } }