//SocketAsyncEventArgsPool poolOfSendEventArgs; //__END variables for real app____________________________________________ //_______________________________________________________________________________ // Constructor. public SocketListener(SocketListenerSettings theSocketListenerSettings) { string key = theSocketListenerSettings.LocalEndPoint.ToString(); if (listeners.ContainsKey(key)) return; this.numberOfAcceptedSockets = 0; //for testing this.socketListenerSettings = theSocketListenerSettings; this.prefixHandler = new PrefixHandler(); this.messageHandler = new MessageHandler(); //Allocate memory for buffers. We are using a separate buffer space for //receive and send, instead of sharing the buffer space, like the Microsoft //example does. this.theBufferManager = new BufferManager(this.socketListenerSettings.BufferSize * this.socketListenerSettings.NumberOfSaeaForRecSend * this.socketListenerSettings.OpsToPreAllocate, this.socketListenerSettings.BufferSize * this.socketListenerSettings.OpsToPreAllocate); //this.theBufferManagerSend = new BufferManager(this.socketListenerSettings.BufferSize * this.socketListenerSettings.NumberOfSaeaForRecSend * this.socketListenerSettings.OpsToPreAllocate, //this.socketListenerSettings.BufferSize * this.socketListenerSettings.OpsToPreAllocate); this.poolOfRecEventArgs = new SocketAsyncEventArgsPool(this.socketListenerSettings.NumberOfSaeaForRecSend); //this.poolOfSendEventArgs = new SocketAsyncEventArgsPool(this.socketListenerSettings.NumberOfSaeaForRecSend); this.poolOfAcceptEventArgs = new SocketAsyncEventArgsPool(this.socketListenerSettings.MaxAcceptOps); // Create connections count enforcer //this.theMaxConnectionsEnforcer = new Semaphore(this.socketListenerSettings.MaxConnections, this.socketListenerSettings.MaxConnections); //Microsoft's example called these from Main method, which you //can easily do if you wish. Init(); StartListen(); listeners.Add(key, this); //instance = this; }
//____________________________________________________________________________ // This method is called when we need to create a new SAEA object to do //accept operations. The reason to put it in a separate method is so that //we can easily add more objects to the pool if we need to. //You can do that if you do NOT use a buffer in the SAEA object that does //the accept operations. public SocketAsyncEventArgs CreateNewSaeaForAccept(SocketAsyncEventArgsPool pool) { //Allocate the SocketAsyncEventArgs object. SocketAsyncEventArgs acceptEventArg = new SocketAsyncEventArgs(); //SocketAsyncEventArgs.Completed is an event, (the only event,) //declared in the SocketAsyncEventArgs class. //See http://msdn.microsoft.com/en-us/library/system.net.sockets.socketasynceventargs.completed.aspx. //An event handler should be attached to the event within //a SocketAsyncEventArgs instance when an asynchronous socket //operation is initiated, otherwise the application will not be able //to determine when the operation completes. //Attach the event handler, which causes the calling of the //AcceptEventArg_Completed object when the accept op completes. acceptEventArg.Completed += new EventHandler<SocketAsyncEventArgs>(AcceptEventArg_Completed); AcceptOpUserToken theAcceptOpToken = new AcceptOpUserToken(pool.AssignTokenId() + 10000); acceptEventArg.UserToken = theAcceptOpToken; return acceptEventArg; // accept operations do NOT need a buffer. //You can see that is true by looking at the //methods in the .NET Socket class on the Microsoft website. AcceptAsync does //not take require a parameter for buffer size. }