コード例 #1
0
 private void GameOverYesButton_Click(object sender, RoutedEventArgs e)
 {
     if (networkUtil != null)
     {
         networkUtil.stop();
     }
     Message.IsOpen = false;
     if (gameOptions._TypeOfGame == GameOptions.TypeOfGame.Campaign)
     {
         MapPage map = new MapPage(gameOptions);
         NavigationService.Navigate(map);
     }
     else
     {
         MenuPage menu = new MenuPage();
         NavigationService.Navigate(menu);
     }
 }
コード例 #2
0
        private void ContineAdventure_Click(object sender, RoutedEventArgs e)
        {
            SoundManager.playSFX(SoundManager.SoundType.Click);
            try
            {
                string profileName = ProfileList.SelectedValue.ToString().Trim();
                if (profileName != "")
                {
                    Pentago.GameCore.ProfileManager.Profile playerProfile = profileManager.SearchProfile(profileName);
                    string player1Name = playerProfile.ProfileName;

                    bool isPlayer1Active = true;

                    ImageBrush player1Image = new ImageBrush();
                    player1Image.ImageSource = new BitmapImage(new Uri("pack://application:,,,/GUI/images/RedPup.png", UriKind.Absolute));
                    ImageBrush player1ImageHover = new ImageBrush();
                    player1ImageHover.ImageSource = new BitmapImage(new Uri("pack://application:,,,/GUI/images/RedPupHover.png", UriKind.Absolute));

                    string computerPlayerName = "Computer";
                    ImageBrush computerPlayerImage = new ImageBrush();
                    computerPlayerImage.ImageSource = new BitmapImage(new Uri("pack://application:,,,/GUI/images/BluePup.png", UriKind.Absolute));

                    ImageBrush computerPlayerImageHover = new ImageBrush();
                    computerPlayerImageHover.ImageSource = new BitmapImage(new Uri("pack://application:,,,/GUI/images/BluePupHover.png", UriKind.Absolute));

                    computerAI.Difficulty difficulty;
                    if (playerProfile.CampaignProgress == 0)
                        difficulty = computerAI.Difficulty.Beginner;
                    else if (playerProfile.CampaignProgress == 1)
                        difficulty = computerAI.Difficulty.Easy;
                    else if (playerProfile.CampaignProgress == 2)
                        difficulty = computerAI.Difficulty.Medium;
                    else if (playerProfile.CampaignProgress == 3)
                        difficulty = computerAI.Difficulty.Medium;
                    else
                        difficulty = computerAI.Difficulty.Hard;
                    Player player1 = new Player(player1Name.Trim(), isPlayer1Active, player1Image, player1ImageHover);
                    computerAI computerPlayer = new computerAI(computerPlayerName.Trim(), !isPlayer1Active, computerPlayerImage, computerPlayerImageHover, difficulty);

                    GameOptions gameOptions = new GameOptions(GameOptions.TypeOfGame.Campaign, player1, computerPlayer);

                    MapPage map = new MapPage(gameOptions);
                    NavigationService.Navigate(map);
                }
            }
            catch
            {
                const string message = "Please, select a profile.";
                MessageWindow messageWindow = new MessageWindow(message, MessageBoxButton.OK);
                messageWindow.ShowDialog();
            }
        }