public IntPtr CreateSoftVolume2( Body b, int vertexCount, Vector3[] vertices, int tetrahedronCount, Tetrahedron[] tetrahedra, int faceCount, Triangle[] faces, Vector3 p, float scale, float mass) { Assert.IsTrue(nativeWorld != IntPtr.Zero); IntPtr e = PartixDll.CreateSoftVolume2( nativeWorld, vertexCount, vertices, tetrahedronCount, tetrahedra, faceCount, faces, p, scale, mass); bodies[e] = b; return(e); }