private static void ParseSetting() { string configpath = Path.GetFullPath(TEXTURE_PACK_CONFIG_PATH); Debug.Log(configpath); packSetting = PackRes_Common.ParsePackSetting(configpath); PackRes_Common.PrintObjectInfo(packSetting); }
private static void ParseSetting() { packSetting = PackRes_Common.ParsePackSetting(Path.GetFullPath(GUI_PACK_CONFIG_PATH)); // packSetting.exp_path = Path.Combine(packSetting.exp_path, platform); // // packSetting.res_idx_path = Path.Combine(packSetting.exp_path, packSetting.res_idx_path); // // packSetting.exp_path = Path.Combine(packSetting.exp_path, packSetting.bundle_path); PackRes_Common.PrintObjectInfo(packSetting); }
private static void ParseSetting() { packSetting = PackRes_Common.ParsePackSetting(Path.GetFullPath(SCENE_PACK_CONFIG_PATH)); }