public Player() : base() { dictionary = new ArrayList(); dictionary.Add("cat"); dictionary.Add("dog"); dictionary.Add("ball"); dictionary.Add("boo"); dictionary.Add("house"); text = new RichText("", 64); text.X = 50; text.Y = 50; text.Color = Color.White; }
public MainMenu() : base() { RichText mainT = new RichText("STAR WARS",Global.sText,28); mainT.Color = Color.Yellow; RichText ptp = new RichText("PRESS SPACE TO PLAY",Global.sText,28,28); ptp.Color = Color.Yellow; AddGraphic(mainT, 250, 150); AddGraphic(ptp, 185, 350); for(int i = 0;i < 1000;i++) { int x = Rand.Int(800); int y = Rand.Int(600); Image star = Image.CreateCircle(1, Color.White); AddGraphic(star,x,y); } }
public aEndScene() : base() { for (int i = 0; i < 1000; i++) { int x = Rand.Int(800); int y = Rand.Int(600); Image star = Image.CreateCircle(1, Color.White); AddGraphic(star, x, y); } RichText t = new RichText("anakin wins!",Global.sText,28,28); RichText ptp = new RichText("press space to play", Global.sText, 28, 28); ptp.Color = Color.Yellow; t.Color = Color.Yellow; aWin.Play(); AddGraphic(ptp, 135, 350); AddGraphic(t, 195, 200); }
public Textbox(float ScrX, float ScrY, float Width, float Height, int MaxLength, bool GradualAppear, Font NewFont) { X = ScrX; Y = ScrY; BoxWidth = Width; BoxHeight = Height; MaxTextLength = MaxLength; TextGraduallyAppears = GradualAppear; ChosenFont = NewFont; // Create Box Graphic at the right size :D Graphic = Image.CreateRectangle((int)Width, (int)Height, Color.Black); Graphic.Scroll = 0; // Create RichText Text = new RichText(""); // Add borders & corners }
public House(float x, float y) : base() { img = new Image(Resources.HouseSprite); SetGraphic(img); img.CenterOrigin(); this.X = x; this.Y = y; img.Scale = 1; img.Visible = true; text = new RichText("house", 64); text.X = Game.Instance.HalfWidth - img.HalfWidth / 2; text.Y = img.Height + 150; text.Color = Color.Red; }
// we need text-reveal mode or sth. edit richtext? public PlayState() { //Load shader VHSShader = new Shader(ShaderType.Fragment, Assets.VHS_SHADER); VHSShader2 = new Shader(ShaderType.Fragment, Assets.VHS_SHADER2); Global.theGame.Surface.AddShader(VHSShader); Global.theGame.Surface.AddShader(VHSShader2); // Create starfield. starFieldFar = new Image(Assets.GFX_STARFIELD); starFieldFar.Repeat = true; starFieldFar.Scroll = 0.3f; starFieldMid = new Image(Assets.GFX_STARFIELD); starFieldMid.Repeat = true; starFieldMid.Scroll = 0.6f; starFieldMid.Scale = 1.5f; starFieldClose = new Image(Assets.GFX_STARFIELD); starFieldClose.Repeat = true; starFieldClose.Scroll = 1.3f; starFieldClose.Scale = 3.0f; starFieldClose.Alpha = 0.5f; AddGraphic(starFieldFar); AddGraphic(starFieldMid); AddGraphic(starFieldClose); // Load map floorTiles = mapProject.CreateTilemap((TiledTileLayer)mapProject.Layers[0]); wallTiles = mapProject.CreateTilemap((TiledTileLayer)mapProject.Layers[1], mapProject.TileSets[1]); // Make sure walls have the correct tiles wallCollision = mapProject.CreateGridCollider((TiledTileLayer)mapProject.Layers[1], 3); floorCollision = mapProject.CreateGridCollider((TiledTileLayer)mapProject.Layers[0], 8); // Move camera to start point TiledObjectGroup mapObjects = (TiledObjectGroup)mapProject.Layers[2]; TiledObject strt = mapObjects.Objects[0]; // Make machines CameraX = strt.X - 320; CameraY = strt.Y - 240; // Add player thePlayer = new Player(strt.X, strt.Y); thePlayer.Layer = 20; // Add station & player to scene AddGraphic(floorTiles); Add(thePlayer); // Make items / machines for (int i = 0; i < mapObjects.Objects.Count; i++) { TiledObject curObj = mapObjects.Objects[i]; if (curObj.Name == "Wrench") { Item newWrench = new Item(curObj.X, curObj.Y, 4); Add(newWrench); } if (curObj.Name == "Crisps") { Item newWrench = new Item(curObj.X, curObj.Y, 7); Add(newWrench); } if (curObj.Name == "Donut") { Item newWrench = new Item(curObj.X, curObj.Y, 6); Add(newWrench); } if (curObj.Name == "VendingMachine") { Machine newMachine = new Machine(curObj.X, curObj.Y, "Vending Machine", "Full of delicious snacks.", "Looks like it's busted.", "It's rebooting.", 300, Assets.GFX_MACHINETOP, Assets.GFX_VENDING); Add(newMachine); } if (curObj.Name == "Computer") { Machine newMachine = new Machine(curObj.X, curObj.Y, "Computer", "The communications terminal... me.", "ERROR: HHHH\nhelp\n \n{color:ff0000}ERRCODE#391293EFF3{color:ffffff}", "It was just a screensaver.\nYou idiot.", 600, Assets.GFX_PC_TOP, Assets.GFX_PC_FRONT); Add(newMachine); } if (curObj.Type == "AirlockVert") { Airlock newAirlock = new Airlock(curObj.X, curObj.Y, true); Add(newAirlock); } if (curObj.Type == "AirlockHoriz") { Airlock newAirlock = new Airlock(curObj.X, curObj.Y, false); Add(newAirlock); } } AddGraphic(wallTiles); Add(thePlayer.crossHair); wallTest = new Entity(0, 0, null, wallCollision); Add(wallTest); floorTest = new Entity(0, 0, null, floorCollision); Add(floorTest); // Add hud msgBox = new Image(Assets.GFX_HUD); msgBox.Scroll = 0; msgBox.CenterOrigin(); msgBox.X = 320; msgBox.Y = 255 + msgBox.Height + 16; Entity hud1 = new Entity(); hud1.AddGraphic(msgBox); hud1.Layer = 10; Add(hud1); msgText = new RichText("", Assets.FONT_MSG, 8, 270, 50); msgText.DefaultShakeX = 0.4f; msgText.DefaultShakeY = 0.4f; msgText.X = 325 - msgBox.HalfWidth; msgText.Y = 255 + msgBox.Height - 8; msgText.Scroll = 0; msgText.String = ""; Entity hud2 = new Entity(); hud2.AddGraphic(msgText); hud2.Layer = 5; Add(hud2); }