/// <summary> /// Resolves all. /// </summary> /// <typeparam name="T"></typeparam> /// <param name="containerName">Name of the container.</param> /// <returns></returns> static public IEnumerable <T> ResolveAll <T>(string containerName) { UnityHelper.ResolveContainer(containerName); return(UnityHelper._unityContainers[containerName].ResolveAll <T>()); }
/// <summary> /// Resolves the specified container name. /// </summary> /// <typeparam name="T"></typeparam> /// <param name="containerName">Name of the container.</param> /// <returns></returns> static public T Resolve <T>(string containerName) { UnityHelper.ResolveContainer(containerName); return(UnityHelper._unityContainers[containerName].Resolve <T>()); }