public void remActivePrim(OdePrim deactivatePrim) { lock (_activeprims) { _activeprims.Remove(deactivatePrim); } }
public void remActiveGroup(OdePrim deactivatePrim) { lock (_activegroups) { _activegroups.Remove(deactivatePrim); } }
public void addActiveGroups(OdePrim activatePrim) { lock (_activegroups) { if (!_activegroups.Contains(activatePrim)) _activegroups.Add(activatePrim); } }
private PhysicsActor AddPrim(String name, Vector3 position, Vector3 size, Quaternion rotation, PrimitiveBaseShape pbs, bool isphysical, bool isPhantom, byte shapeType, uint localID) { OdePrim newPrim; lock (OdeLock) { newPrim = new OdePrim(name, this, position, size, rotation, pbs, isphysical, isPhantom, shapeType, localID); lock (_prims) _prims.Add(newPrim); } return newPrim; }
public ODEDynamics(OdePrim rootp) { rootPrim = rootp; _pParentScene = rootPrim._parent_scene; m_timestep = _pParentScene.ODE_STEPSIZE; m_invtimestep = 1.0f / m_timestep; m_gravmod = rootPrim.GravModifier; }
public void addActivePrim(OdePrim activatePrim) { // adds active prim.. lock (_activeprims) { if (!_activeprims.Contains(activatePrim)) _activeprims.Add(activatePrim); } }
public void RemovePrimThreadLocked(OdePrim prim) { //Console.WriteLine("RemovePrimThreadLocked " + prim.m_primName); lock (prim) { // RemoveCollisionEventReporting(prim); lock (_prims) _prims.Remove(prim); } }
public bool havePrim(OdePrim prm) { lock (_prims) return _prims.Contains(prm); }