public Locomotor(GameObject gameObject, LocomotorSet locomotorSet) { _gameObject = gameObject; _locomotorSet = locomotorSet; _locomotorTemplate = locomotorSet.Locomotor.Value; LiftFactor = 1.0f; }
public Locomotor(GameObject gameObject, LocomotorTemplate locomotorTemplate, float baseSpeed) { _gameObject = gameObject; LocomotorTemplate = locomotorTemplate; _baseSpeed = baseSpeed; LiftFactor = 1.0f; }