public bool initializeSensor(String xmlPath) { try { pbuffer =new Point[6]; openpalm = new OpenPalm(); scrHeight = SystemInformation.PrimaryMonitorSize.Height; scrWidth = SystemInformation.PrimaryMonitorSize.Width; mouseSpeed = SystemInformation.MouseSpeed * 0.15; pointCollections = new PointCollection(); /*OpenNI objects - Context, DepthGenerator and DepthMetaData are initialized here*/ cxt = new Context(xmlPath); depthGen = cxt.FindExistingNode(NodeType.Depth) as DepthGenerator; gsHandsGenerator = cxt.FindExistingNode(NodeType.Hands) as HandsGenerator; gsHandsGenerator.SetSmoothing(0.1f); depthMeta = new DepthMetaData(); if (depthGen == null) return false; xRes = depthGen.MapOutputMode.XRes; yRes = depthGen.MapOutputMode.YRes; /*NITE objects - Session manager, PointControl is initialized here*/ sessionMgr = new SessionManager(cxt, "Wave", "RaiseHand"); pointCtrl = new PointControl("PointTracker"); steadydetector = new SteadyDetector(); flrouter = new FlowRouter(); brodcaster = new Broadcaster(); steadydetector.DetectionDuration = 200; steadydetector.Steady+=new EventHandler<SteadyEventArgs>(steadydetector_Steady); steadydetector.NotSteady+=new EventHandler<SteadyEventArgs>(steadydetector_NotSteady); /* pointCtrl.PrimaryPointCreate += new EventHandler<HandFocusEventArgs>(pointCtrl_PrimaryPointCreate); pointCtrl.PrimaryPointUpdate += new EventHandler<HandEventArgs>(pointCtrl_PrimaryPointUpdate); pointCtrl.PrimaryPointDestroy += new EventHandler<IdEventArgs>(pointCtrl_PrimaryPointDestroy);*/ pointCtrl.PointCreate += new EventHandler<HandEventArgs>(pointCtrl_PointCreate); pointCtrl.PointUpdate += new EventHandler<HandEventArgs>(pointCtrl_PointUpdate); pointCtrl.PointDestroy += new EventHandler<IdEventArgs>(pointCtrl_PointDestroy); sessionMgr.AddListener(steadydetector); sessionMgr.AddListener(pointCtrl); //make the session manager listen to the point control isActive = false; //set lifecycle flag to false //fill the handpoint coordinates with invalid values //initialize the clipping matrix HandPointBuffer = new ArrayList(); } catch (Exception e) { return false; } return true; }
/// <summary> /// Creates a new instance of SensorData with the specified configuration file. /// </summary> /// <param name="configuration">Configuration file path.</param> public HandTracker(string configuration) { InitializeCamera(configuration); InitializeBitmaps(); InitializeThread(); this.DepthGenerator.AlternativeViewpointCapability.SetViewpoint(this.ImageGenerator); this.userGenerator = new UserGenerator(this.Context); this.skeletonCapbility = this.userGenerator.SkeletonCapability; this.poseDetectionCapability = this.userGenerator.PoseDetectionCapability; this.calibPose = this.skeletonCapbility.CalibrationPose; this.poseDetectionCapability.PoseDetected += poseDetectionCapability_PoseDetected; this.skeletonCapbility.CalibrationComplete += skeletonCapbility_CalibrationComplete; this.skeletonCapbility.SetSkeletonProfile(SkeletonProfile.All); this.joints = new Dictionary<int, Dictionary<SkeletonJoint, SkeletonJointPosition>>(); this.sessionManager = new NITE.SessionManager(this.Context, "Wave,Click", "RaiseHand"); _handsGenerator = new HandsGenerator(Context); _handsGenerator.SetSmoothing(0.1f); _gestureGenerator = new GestureGenerator(Context); this.Context.StartGeneratingAll(); Console.WriteLine("Start Generating All"); pointControl = new PointControl("PointTracker"); pointControl.PointCreate += new EventHandler<HandEventArgs>(pointControl_PointCreate); pointControl.PointUpdate += new EventHandler<HandEventArgs>(pointControl_PointUpdate); pointControl.PointDestroy += new EventHandler<IdEventArgs>(pointControl_PointDestroy); sessionManager.AddListener(pointControl); this.userGenerator.NewUser += userGenerator_NewUser; this.userGenerator.LostUser += userGenerator_LostUser; this.userGenerator.StartGenerating(); }