コード例 #1
0
        public void StartTrace(TraceSession parent, OpenMetaverse.AgentManager avatarManager)
        {
            mGridClient = parent.Client;
            mAgentManager = avatarManager;

            mLastUpdate = DateTime.Now;
        }
コード例 #2
0
        /// <summary>
        /// Default constructor
        /// </summary>
        public GridClient()
        {
            // These are order-dependant
            Network    = new NetworkManager(this);
            Settings   = new Settings(this);
            Parcels    = new ParcelManager(this);
            Self       = new AgentManager(this);
            Avatars    = new AvatarManager(this);
            Friends    = new FriendsManager(this);
            Grid       = new GridManager(this);
            Objects    = new ObjectManager(this);
            Groups     = new GroupManager(this);
            Assets     = new AssetManager(this);
            Appearance = new AppearanceManager(this, Assets);
            Inventory  = new InventoryManager(this);
            Directory  = new DirectoryManager(this);
            Terrain    = new TerrainManager(this);
            Sound      = new SoundManager(this);
            Throttle   = new AgentThrottle(this);

            //if (Settings.ENABLE_INVENTORY_STORE)
            //    InventoryStore = new Inventory(Inventory);
            //if (Settings.ENABLE_LIBRARY_STORE)
            //    LibraryStore = new Inventory(Inventory);

            //Inventory.OnSkeletonsReceived +=
            //    delegate(InventoryManager manager)
            //    {
            //        if (Settings.ENABLE_INVENTORY_STORE)
            //            InventoryStore.InitializeFromSkeleton(Inventory.InventorySkeleton);
            //        if (Settings.ENABLE_LIBRARY_STORE)
            //            LibraryStore.InitializeFromSkeleton(Inventory.LibrarySkeleton);
            //    };
        }
コード例 #3
0
        /// <summary>
        /// Default constructor
        /// </summary>
        public GridClient()
        {
            // Initialise SmartThreadPool when using mono
            if (Type.GetType("Mono.Runtime") != null)
            {
                WorkPool.Init(true);
            }

            // These are order-dependant
            Network    = new NetworkManager(this);
            Settings   = new Settings(this);
            Parcels    = new ParcelManager(this);
            Self       = new AgentManager(this);
            Avatars    = new AvatarManager(this);
            Estate     = new EstateTools(this);
            Friends    = new FriendsManager(this);
            Grid       = new GridManager(this);
            Objects    = new ObjectManager(this);
            Groups     = new GroupManager(this);
            Assets     = new AssetManager(this);
            Appearance = new AppearanceManager(this);
            Inventory  = new InventoryManager(this);
            Directory  = new DirectoryManager(this);
            Terrain    = new TerrainManager(this);
            Sound      = new SoundManager(this);
            Throttle   = new AgentThrottle(this);
            Stats      = new OpenMetaverse.Stats.UtilizationStatistics();
        }
コード例 #4
0
        public StaticRotatingController(string args)
        {
            string[] split_args = Arguments.Split(args);
            Dictionary<string, string> arg_map = Arguments.Parse(split_args);

            mGridClient = null;
            mAgentManager = null;
            mPeriod = TimeSpan.FromSeconds(30);
            if (arg_map.ContainsKey("period")) {
            string period_string = arg_map["period"];
            mPeriod = Arguments.ParseDuration(period_string);
            }

            mLastUpdate = DateTime.Now;
            mAngle = 0.0f;
        }
コード例 #5
0
 /// <summary>
 /// Default constructor
 /// </summary>
 public GridClient()
 {
     // These are order-dependant
     Network    = new NetworkManager(this);
     Settings   = new Settings(this);
     Parcels    = new ParcelManager(this);
     Self       = new AgentManager(this);
     Avatars    = new AvatarManager(this);
     Estate     = new EstateTools(this);
     Friends    = new FriendsManager(this);
     Grid       = new GridManager(this);
     Objects    = new ObjectManager(this);
     Groups     = new GroupManager(this);
     Assets     = new AssetManager(this);
     Appearance = new AppearanceManager(this);
     Inventory  = new InventoryManager(this);
     Directory  = new DirectoryManager(this);
     Terrain    = new TerrainManager(this);
     Sound      = new SoundManager(this);
     Throttle   = new AgentThrottle(this);
     Stats      = new OpenMetaverse.Stats.UtilizationStatistics();
 }
コード例 #6
0
            /// <summary>Default constructor</summary>
            public AgentMovement(LoggerInstance log, AgentManager self, NetworkManager network)
            {
                Log = log;
                Network = network;
                Self = self;
                Camera = new AgentCamera();

                updateInterval = Settings.DEFAULT_AGENT_UPDATE_INTERVAL;
                updateTimer = new Timer(new TimerCallback(UpdateTimer_Elapsed), null, Settings.DEFAULT_AGENT_UPDATE_INTERVAL,
                    Settings.DEFAULT_AGENT_UPDATE_INTERVAL);
            }
コード例 #7
0
ファイル: FriendsManager.cs プロジェクト: RavenB/gridsearch
        /// <summary>
        /// Internal constructor
        /// </summary>
        /// <param name="client">A reference to the GridClient Object</param>
        internal FriendsManager(LoggerInstance log, NetworkManager network, InventoryManager inventory, AgentManager self, AvatarManager avatars)
        {
            Log = log;
            Network = network;
            Inventory = inventory;
            Self = self;
            Avatars = avatars;

            Network.OnConnected += new NetworkManager.ConnectedCallback(Network_OnConnect);
            Avatars.OnAvatarNames += new AvatarManager.AvatarNamesCallback(Avatars_OnAvatarNames);
            Self.OnInstantMessage += new AgentManager.InstantMessageCallback(MainAvatar_InstantMessage);

            Network.RegisterCallback(PacketType.OnlineNotification, OnlineNotificationHandler);
            Network.RegisterCallback(PacketType.OfflineNotification, OfflineNotificationHandler);
            Network.RegisterCallback(PacketType.ChangeUserRights, ChangeUserRightsHandler);
            Network.RegisterCallback(PacketType.TerminateFriendship, TerminateFriendshipHandler);
            Network.RegisterCallback(PacketType.FindAgent, OnFindAgentReplyHandler);

            Network.RegisterLoginResponseCallback(new NetworkManager.LoginResponseCallback(Network_OnLoginResponse),
                new string[] { "buddy-list" });
        }
コード例 #8
0
ファイル: SLProtocol.cs プロジェクト: caocao/3di-viewer-rei
 void Self_OnTeleport(string message, AgentManager.TeleportStatus status, AgentManager.TeleportFlags flags)
 {
     if (status == AgentManager.TeleportStatus.Finished || status == AgentManager.TeleportStatus.Failed)
     {
         if (OnTeleportFinished != null)
         {
             OnTeleportFinished(message, status, flags);
         }
     }
 }
コード例 #9
0
ファイル: GridClient.cs プロジェクト: RavenB/gridsearch
        /// <summary>
        /// Default constructor
        /// </summary>
        public GridClient()
        {
            // These are order-dependant
            Network = new NetworkManager(this);
            Settings = new Settings(this);
            Parcels = new ParcelManager(this);
            Self = new AgentManager(this);
            Avatars = new AvatarManager(this);
            Friends = new FriendsManager(this);
            Grid = new GridManager(this);
            Objects = new ObjectManager(this);
            Groups = new GroupManager(this);
            Assets = new AssetManager(this);
            Appearance = new AppearanceManager(this, Assets);
            Inventory = new InventoryManager(this);
            Directory = new DirectoryManager(this);
            Terrain = new TerrainManager(this);
            Sound = new SoundManager(this);
            Throttle = new AgentThrottle(this);

            //if (Settings.ENABLE_INVENTORY_STORE)
            //    InventoryStore = new Inventory(Inventory);
            //if (Settings.ENABLE_LIBRARY_STORE)
            //    LibraryStore = new Inventory(Inventory);

            //Inventory.OnSkeletonsReceived +=
            //    delegate(InventoryManager manager)
            //    {
            //        if (Settings.ENABLE_INVENTORY_STORE)
            //            InventoryStore.InitializeFromSkeleton(Inventory.InventorySkeleton);
            //        if (Settings.ENABLE_LIBRARY_STORE)
            //            LibraryStore.InitializeFromSkeleton(Inventory.LibrarySkeleton);
            //    };
        }
コード例 #10
0
        /// <summary>
        /// Tell Vivox where we are standing
        /// </summary>
        /// <remarks>This has to be called when we move or turn.</remarks>
        internal void UpdatePosition(AgentManager self)
        {
            // Get position in Global coordinates
            Vector3d OMVpos = new Vector3d(self.GlobalPosition);

            // Do not send trivial updates.
            if (OMVpos.ApproxEquals(oldPosition, 1.0))
                return;

            oldPosition = OMVpos;

            // Convert to the coordinate space that Vivox uses
            // OMV X is East, Y is North, Z is up
            // VVX X is East, Y is up, Z is South
            position.Position = new Vector3d(OMVpos.X, OMVpos.Z, -OMVpos.Y);

            // TODO Rotate these two vectors

            // Get azimuth from the facing Quaternion.
            // By definition, facing.W = Cos( angle/2 )
            double angle = 2.0 * Math.Acos(self.Movement.BodyRotation.W);

            position.LeftOrientation = new Vector3d(-1.0, 0.0, 0.0);
            position.AtOrientation = new Vector3d((float)Math.Acos(angle), 0.0, -(float)Math.Asin(angle));

            SessionSet3DPosition(
                sessionHandle,
                position,
                position);
        }
コード例 #11
0
ファイル: Callbacks.cs プロジェクト: cobain861/ghettosl
 void Self_OnTeleport(string message, AgentManager.TeleportStatus status, AgentManager.TeleportFlags flags)
 {
     if (status == AgentManager.TeleportStatus.Finished)
     {
         Display.TeleportFinished(Session.SessionNumber);
         Session.Prims = new Dictionary<uint, Primitive>();
         Session.Avatars = new Dictionary<uint, Avatar>();
         Session.UpdateAppearance(); //probably never needed
         Dictionary<string, string> identifiers = new Dictionary<string, string>();
         identifiers.Add("$message", message);
         ScriptSystem.TriggerEvents(Session.SessionNumber, ScriptSystem.EventTypes.TeleportFinish, identifiers);
     }
     else Console.WriteLine("tp: " + status + " - " + message + " - " + flags); //debug
 }
コード例 #12
0
            /// <summary>
            /// Builds an AgentUpdate packet entirely from parameters. This
            /// will not touch the state of Self.Movement or
            /// Self.Movement.Camera in any way
            /// </summary>
            /// <param name="controlFlags"></param>
            /// <param name="position"></param>
            /// <param name="forwardAxis"></param>
            /// <param name="leftAxis"></param>
            /// <param name="upAxis"></param>
            /// <param name="bodyRotation"></param>
            /// <param name="headRotation"></param>
            /// <param name="farClip"></param>
            /// <param name="reliable"></param>
            /// <param name="flags"></param>
            /// <param name="state"></param>
            public void SendManualUpdate(AgentManager.ControlFlags controlFlags, Vector3 position, Vector3 forwardAxis,
                Vector3 leftAxis, Vector3 upAxis, Quaternion bodyRotation, Quaternion headRotation, float farClip,
                AgentFlags flags, AgentState state, bool reliable)
            {
                AgentUpdatePacket update = new AgentUpdatePacket();

                update.AgentData.AgentID = Client.Self.AgentID;
                update.AgentData.SessionID = Client.Self.SessionID;
                update.AgentData.BodyRotation = bodyRotation;
                update.AgentData.HeadRotation = headRotation;
                update.AgentData.CameraCenter = position;
                update.AgentData.CameraAtAxis = forwardAxis;
                update.AgentData.CameraLeftAxis = leftAxis;
                update.AgentData.CameraUpAxis = upAxis;
                update.AgentData.Far = farClip;
                update.AgentData.ControlFlags = (uint)controlFlags;
                update.AgentData.Flags = (byte)flags;
                update.AgentData.State = (byte)state;

                update.Header.Reliable = reliable;

                Client.Network.SendPacket(update);
            }
コード例 #13
0
ファイル: Protocol_callback.cs プロジェクト: yooyke/work
 void Self_OnTeleport(string message, AgentManager.TeleportStatus status, AgentManager.TeleportFlags flags)
 {
     lock (processQueue) processQueue.Enqueue(new QueueBase(new AgentManager.TeleportCallback(ProcessTeleport), message, status, flags));
 }
コード例 #14
0
ファイル: AssetThread.cs プロジェクト: drzo/opensim4opencog
 public AssetThread(AgentManager c, SimAsset amin0)
 {
     ClientSelf = c; //.Self;
     repeat = !amin0.IsContinuousEffect;
     asset = amin0;
 }
コード例 #15
0
ファイル: GridClient.cs プロジェクト: RavenB/gridsearch
        /// <summary>
        /// Default constructor
        /// </summary>
        public GridClient()
        {
            // These are order-dependant
            Log = new LoggerInstance();
            Network = new NetworkManager(Log);
            Terrain = new TerrainManager(Log, Network);
            Parcels = new ParcelManager(Log, Network, Terrain);
            Self = new AgentManager(Log, Network, Grid);
            Avatars = new AvatarManager(Log, Network);
            Friends = new FriendsManager(Log, Network, Inventory, Self, Avatars);
            Grid = new GridManager(Log, Network);
            Objects = new ObjectManager(Log, Network, Self);
            Groups = new GroupManager(Log, Network, Self);
            Assets = new AssetManager(Log, Network);
            Estate = new EstateTools(Log, Network, Assets);
            Appearance = new AppearanceManager(Log, Network, Inventory, Assets, Objects, Self);
            Inventory = new InventoryManager(Log, Network, Self, Assets);
            Directory = new DirectoryManager(Log, Network);
            Sound = new SoundManager(Log, Network, Self);
            Throttle = new AgentThrottle(Network);

            Settings = new Settings(this);
            //if (Settings.ENABLE_INVENTORY_STORE)
            //    InventoryStore = new Inventory(Inventory);
            //if (Settings.ENABLE_LIBRARY_STORE)
            //    LibraryStore = new Inventory(Inventory);

            //Inventory.OnSkeletonsReceived +=
            //    delegate(InventoryManager manager)
            //    {
            //        if (Settings.ENABLE_INVENTORY_STORE)
            //            InventoryStore.InitializeFromSkeleton(Inventory.InventorySkeleton);
            //        if (Settings.ENABLE_LIBRARY_STORE)
            //            LibraryStore.InitializeFromSkeleton(Inventory.LibrarySkeleton);
            //    };

            Network.RegisterLoginResponseCallback(
                delegate(bool loginSuccess, bool redirect, string message, string reason, LoginResponseData replyData)
                {
                    if (loginSuccess) Log.BotName = replyData.FirstName + " " + replyData.LastName;
                });
        }
コード例 #16
0
ファイル: GridClient.cs プロジェクト: GwynethLlewelyn/restbot
 /// <summary>
 /// Default constructor
 /// </summary>
 public GridClient()
 {
     // These are order-dependant
     Network = new NetworkManager(this);
     Settings = new Settings(this);
     Parcels = new ParcelManager(this);
     Self = new AgentManager(this);
     Avatars = new AvatarManager(this);
     Estate = new EstateTools(this);
     Friends = new FriendsManager(this);
     Grid = new GridManager(this);
     Objects = new ObjectManager(this);
     Groups = new GroupManager(this);
     Assets = new AssetManager(this);
     Appearance = new AppearanceManager(this);
     Inventory = new InventoryManager(this);
     Directory = new DirectoryManager(this);
     Terrain = new TerrainManager(this);
     Sound = new SoundManager(this);
     Throttle = new AgentThrottle(this);
     Stats = new OpenMetaverse.Stats.UtilizationStatistics();
 }
コード例 #17
0
 public void OnNewMovement(ref AgentManager.ControlFlags flags)
 {
     lock (scriptedcontrols)
     {
         if (scriptedcontrols.Count > 0)
         {
             SendControlToScripts((uint) flags);
             flags = RemoveIgnoredControls(flags, IgnoredControls);
         }
     }
 }
コード例 #18
0
        /// <summary>
        /// Default constructor
        /// </summary>
        public GridClient()
        {
            // Initialise SmartThreadPool when using mono
            if (Type.GetType("Mono.Runtime") != null)
            {
                WorkPool.Init(true);
            }

            // These are order-dependant
            Network = new NetworkManager(this);
            Settings = new Settings(this);
            Parcels = new ParcelManager(this);
            Self = new AgentManager(this);
            Avatars = new AvatarManager(this);
            Estate = new EstateTools(this);
            Friends = new FriendsManager(this);
            Grid = new GridManager(this);
            Objects = new ObjectManager(this);
            Groups = new GroupManager(this);
            Assets = new AssetManager(this);
            Appearance = new AppearanceManager(this);
            Inventory = new InventoryManager(this);
            Directory = new DirectoryManager(this);
            Terrain = new TerrainManager(this);
            Sound = new SoundManager(this);
            Throttle = new AgentThrottle(this);
            Stats = new OpenMetaverse.Stats.UtilizationStatistics();
        }
コード例 #19
0
ファイル: Protocol_process.cs プロジェクト: yooyke/work
        private void ProcessTeleport(string message, AgentManager.TeleportStatus status, AgentManager.TeleportFlags flags)
        {
            switch (status)
            {
                case AgentManager.TeleportStatus.Cancelled:
                    Console.WriteLine("ProcessTeleport Cancelled : {0}", message);
                    break;

                case AgentManager.TeleportStatus.Failed:
                    Console.WriteLine("ProcessTeleport Failed : {0}", message);
                    break;

                case AgentManager.TeleportStatus.Finished:
                    Console.WriteLine("ProcessTeleport Finished : {0}", message);
                    break;

                case AgentManager.TeleportStatus.None:
                    Console.WriteLine("ProcessTeleport None : {0}", message);
                    break;

                case AgentManager.TeleportStatus.Progress:
                    Console.WriteLine("ProcessTeleport Progress : {0}", message);
                    break;

                case AgentManager.TeleportStatus.Start:
                    Console.WriteLine("ProcessTeleport Start : {0}", message);
                    break;
            }
        }
コード例 #20
0
ファイル: InventoryManager.cs プロジェクト: RavenB/gridsearch
        public InventoryManager(GridClient client, NetworkManager network, AgentManager agents)
        {
            _Client = client;
            _Network = network;
            _Agents = agents;
            _Network.RegisterCallback(PacketType.UpdateCreateInventoryItem, new NetworkManager.PacketCallback(UpdateCreateInventoryItemHandler));
            _Network.RegisterCallback(PacketType.SaveAssetIntoInventory, new NetworkManager.PacketCallback(SaveAssetIntoInventoryHandler));
            _Network.RegisterCallback(PacketType.BulkUpdateInventory, new NetworkManager.PacketCallback(BulkUpdateInventoryHandler));
            _Network.RegisterCallback(PacketType.InventoryDescendents, new NetworkManager.PacketCallback(InventoryDescendentsHandler));
            _Network.RegisterCallback(PacketType.FetchInventoryReply, new NetworkManager.PacketCallback(FetchInventoryReplyHandler));
            _Network.RegisterCallback(PacketType.ReplyTaskInventory, new NetworkManager.PacketCallback(ReplyTaskInventoryHandler));

            // Watch for inventory given to us through instant message
            _Agents.OnInstantMessage += new AgentManager.InstantMessageCallback(Self_OnInstantMessage);

            // Register extra parameters with login and parse the inventory data that comes back
            List<string> options = new List<string>(5);
            if (Settings.ENABLE_INVENTORY_STORE)
            {
                options.Add("inventory-root");
                options.Add("inventory-skeleton");
            }
            if (Settings.ENABLE_LIBRARY_STORE)
            {
                options.Add("inventory-lib-root");
                options.Add("inventory-lib-owner");
                options.Add("inventory-skel-lib");
            }
            if (Settings.ENABLE_INVENTORY_STORE || Settings.ENABLE_LIBRARY_STORE)
            {
                // Register extra parameters with login and parse the inventory data that comes back
                _Network.RegisterLoginResponseCallback(
                    new NetworkManager.LoginResponseCallback(Network_OnLoginResponse),
                    options.ToArray());
            }
        }
コード例 #21
0
ファイル: InventoryManager.cs プロジェクト: RavenB/gridsearch
        /// <summary>
        /// Default constructor
        /// </summary>
        /// <param name="client">Reference to the GridClient object</param>
        public InventoryManager(LoggerInstance log, NetworkManager network, AgentManager self, AssetManager assets)
        {
            _Log = log;
            _Network = network;
            _Assets = assets;
            _Self = self;

            _Network.RegisterCallback(PacketType.UpdateCreateInventoryItem, new NetworkManager.PacketCallback(UpdateCreateInventoryItemHandler));
            _Network.RegisterCallback(PacketType.SaveAssetIntoInventory, new NetworkManager.PacketCallback(SaveAssetIntoInventoryHandler));
            _Network.RegisterCallback(PacketType.BulkUpdateInventory, new NetworkManager.PacketCallback(BulkUpdateInventoryHandler));
            _Network.RegisterCallback(PacketType.MoveInventoryItem, new NetworkManager.PacketCallback(MoveInventoryItemHandler));
            _Network.RegisterCallback(PacketType.InventoryDescendents, new NetworkManager.PacketCallback(InventoryDescendentsHandler));
            _Network.RegisterCallback(PacketType.FetchInventoryReply, new NetworkManager.PacketCallback(FetchInventoryReplyHandler));
            _Network.RegisterCallback(PacketType.ReplyTaskInventory, new NetworkManager.PacketCallback(ReplyTaskInventoryHandler));
            _Network.RegisterEventCallback("ScriptRunningReply", new Caps.EventQueueCallback(ScriptRunningReplyMessageHandler));

            // Watch for inventory given to us through instant message
            _Self.OnInstantMessage += new AgentManager.InstantMessageCallback(Self_OnInstantMessage);

            // Register extra parameters with login and parse the inventory data that comes back
            _Network.RegisterLoginResponseCallback(
                new NetworkManager.LoginResponseCallback(Network_OnLoginResponse),
                new string[] {
                    "inventory-root", "inventory-skeleton", "inventory-lib-root",
                    "inventory-lib-owner", "inventory-skel-lib"});
        }
コード例 #22
0
        // FIXME: Create a class-level appearance thread so multiple threads can't be launched

        /// <summary>
        /// Default constructor
        /// </summary>
        /// <param name="client">This agents <seealso cref="OpenMetaverse.GridClient"/> Object</param>
        /// <param name="assets">Reference to an AssetManager object</param>
        public AppearanceManager(LoggerInstance log, NetworkManager network, InventoryManager inventory, AssetManager assets, ObjectManager objects, AgentManager self)
        {
            Log = log;
            Network = network;
            Inventory = inventory;
            Assets = assets;
            Self = self;
            Objects = objects;

            // Initialize AgentTextures to zero UUIDs
            for (int i = 0; i < AgentTextures.Length; i++)
                AgentTextures[i] = UUID.Zero;

            Network.RegisterCallback(PacketType.AgentWearablesUpdate, new NetworkManager.PacketCallback(AgentWearablesUpdateHandler));
            Network.RegisterCallback(PacketType.AgentCachedTextureResponse, new NetworkManager.PacketCallback(AgentCachedTextureResponseHandler));
            Network.RegisterCallback(PacketType.RebakeAvatarTextures,new NetworkManager.PacketCallback(RebakeAvatarTexturesHandler));
            Network.OnDisconnected += new NetworkManager.DisconnectedCallback(Network_OnDisconnected);
        }
コード例 #23
0
 public ObjectSorter(AgentManager me)
 {
     this.me = me;
 }
コード例 #24
0
ファイル: GroupManager.cs プロジェクト: RavenB/gridsearch
        /// <summary>
        /// Group Management Routines, Methods and Packet Handlers
        /// </summary>
        /// <param name="client">A reference to the current <seealso cref="GridClient"/> instance</param>
        public GroupManager(LoggerInstance log, NetworkManager network, AgentManager self)
        {
            Log = log;
            Network = network;
            Self = self;

            GroupMembersCaches = new InternalDictionary<UUID, Dictionary<UUID, GroupMember>>();
            GroupMembersRequests = new List<UUID>();
            GroupRolesCaches = new InternalDictionary<UUID, Dictionary<UUID, GroupRole>>();
            GroupRolesRequests = new List<UUID>();
            GroupRolesMembersCaches = new InternalDictionary<UUID, List<KeyValuePair<UUID, UUID>>>();
            GroupRolesMembersRequests = new List<UUID>();
            GroupName2KeyCache  = new InternalDictionary<UUID, string>();

            Network.RegisterEventCallback("AgentGroupDataUpdate", new Caps.EventQueueCallback(AgentGroupDataUpdateHandler));
            Network.RegisterCallback(PacketType.AgentDropGroup, new NetworkManager.PacketCallback(AgentDropGroupHandler));
            Network.RegisterCallback(PacketType.GroupTitlesReply, new NetworkManager.PacketCallback(GroupTitlesHandler));
            Network.RegisterCallback(PacketType.GroupProfileReply, new NetworkManager.PacketCallback(GroupProfileHandler));
            Network.RegisterCallback(PacketType.GroupMembersReply, new NetworkManager.PacketCallback(GroupMembersHandler));
            Network.RegisterCallback(PacketType.GroupRoleDataReply, new NetworkManager.PacketCallback(GroupRoleDataHandler));
            Network.RegisterCallback(PacketType.GroupRoleMembersReply, new NetworkManager.PacketCallback(GroupRoleMembersHandler));
            Network.RegisterCallback(PacketType.GroupActiveProposalItemReply, new NetworkManager.PacketCallback(GroupActiveProposalItemHandler));
            Network.RegisterCallback(PacketType.GroupVoteHistoryItemReply, new NetworkManager.PacketCallback(GroupVoteHistoryItemHandler));
            Network.RegisterCallback(PacketType.GroupAccountSummaryReply, new NetworkManager.PacketCallback(GroupAccountSummaryHandler));
            Network.RegisterCallback(PacketType.CreateGroupReply, new NetworkManager.PacketCallback(CreateGroupReplyHandler));
            Network.RegisterCallback(PacketType.JoinGroupReply, new NetworkManager.PacketCallback(JoinGroupReplyHandler));
            Network.RegisterCallback(PacketType.LeaveGroupReply, new NetworkManager.PacketCallback(LeaveGroupReplyHandler));
            Network.RegisterCallback(PacketType.UUIDGroupNameReply, new NetworkManager.PacketCallback(UUIDGroupNameReplyHandler));
            Network.RegisterCallback(PacketType.EjectGroupMemberReply, new NetworkManager.PacketCallback(EjectGroupMemberReplyHandler));
            Network.RegisterCallback(PacketType.GroupNoticesListReply, new NetworkManager.PacketCallback(GroupNoticesListReplyHandler));
        }
コード例 #25
0
ファイル: ObjectManager.cs プロジェクト: RavenB/gridsearch
 /// <summary>
 /// Instantiates a new ObjectManager class
 /// </summary>
 /// <param name="client">A reference to the client</param>
 internal ObjectManager(LoggerInstance log, NetworkManager network, AgentManager self)
     : this(log, network, self, true) {}
コード例 #26
0
            /// <summary>
            /// Builds an AgentUpdate packet entirely from parameters. This
            /// will not touch the state of Self.Movement or
            /// Self.Movement.Camera in any way
            /// </summary>
            /// <param name="controlFlags"></param>
            /// <param name="position"></param>
            /// <param name="forwardAxis"></param>
            /// <param name="leftAxis"></param>
            /// <param name="upAxis"></param>
            /// <param name="bodyRotation"></param>
            /// <param name="headRotation"></param>
            /// <param name="farClip"></param>
            /// <param name="reliable"></param>
            /// <param name="flags"></param>
            /// <param name="state"></param>
            public void SendManualUpdate(AgentManager.ControlFlags controlFlags, Vector3 position, Vector3 forwardAxis,
                Vector3 leftAxis, Vector3 upAxis, Quaternion bodyRotation, Quaternion headRotation, float farClip,
                AgentFlags flags, AgentState state, bool reliable)
            {
                // Since version 1.40.4 of the Linden simulator, sending this update
                // causes corruption of the agent position in the simulator
                if (Client.Network.CurrentSim != null && (!Client.Network.CurrentSim.HandshakeComplete))
                    return;

                AgentUpdatePacket update = new AgentUpdatePacket();

                update.AgentData.AgentID = Client.Self.AgentID;
                update.AgentData.SessionID = Client.Self.SessionID;
                update.AgentData.BodyRotation = bodyRotation;
                update.AgentData.HeadRotation = headRotation;
                update.AgentData.CameraCenter = position;
                update.AgentData.CameraAtAxis = forwardAxis;
                update.AgentData.CameraLeftAxis = leftAxis;
                update.AgentData.CameraUpAxis = upAxis;
                update.AgentData.Far = farClip;
                update.AgentData.ControlFlags = (uint)controlFlags;
                update.AgentData.Flags = (byte)flags;
                update.AgentData.State = (byte)state;

                update.Header.Reliable = reliable;

                Client.Network.SendPacket(update);
            }
コード例 #27
0
ファイル: ObjectManager.cs プロジェクト: RavenB/gridsearch
 /// <summary>
 /// Instantiates a new ObjectManager class
 /// </summary>
 /// <param name="client">A reference to the client</param>
 /// <param name="registerCallbacks">If false, the ObjectManager won't
 /// register any packet callbacks and won't decode incoming object
 /// packets</param>
 protected ObjectManager(LoggerInstance log, NetworkManager network, AgentManager self, bool registerCallbacks)
 {
     Network = network;
     Self = self;
     Log = log;
     if (registerCallbacks)
     {
         RegisterCallbacks();
     }
 }
コード例 #28
0
ファイル: ScenePresence.cs プロジェクト: CassieEllen/opensim
        internal static AgentManager.ControlFlags RemoveIgnoredControls(AgentManager.ControlFlags flags, ScriptControlled ignored)
        {
            if (ignored == ScriptControlled.CONTROL_ZERO)
                return flags;

            if ((ignored & ScriptControlled.CONTROL_BACK) != 0)
                flags &= ~(AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG | AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG);
            if ((ignored & ScriptControlled.CONTROL_FWD) != 0)
                flags &= ~(AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS | AgentManager.ControlFlags.AGENT_CONTROL_AT_POS);
            if ((ignored & ScriptControlled.CONTROL_DOWN) != 0)
                flags &= ~(AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG | AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG);
            if ((ignored & ScriptControlled.CONTROL_UP) != 0)
                flags &= ~(AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_POS | AgentManager.ControlFlags.AGENT_CONTROL_UP_POS);
            if ((ignored & ScriptControlled.CONTROL_LEFT) != 0)
                flags &= ~(AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS | AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS);
            if ((ignored & ScriptControlled.CONTROL_RIGHT) != 0)
                flags &= ~(AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG | AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG);
            if ((ignored & ScriptControlled.CONTROL_ROT_LEFT) != 0)
                flags &= ~(AgentManager.ControlFlags.AGENT_CONTROL_YAW_NEG);
            if ((ignored & ScriptControlled.CONTROL_ROT_RIGHT) != 0)
                flags &= ~(AgentManager.ControlFlags.AGENT_CONTROL_YAW_POS);
            if ((ignored & ScriptControlled.CONTROL_ML_LBUTTON) != 0)
                flags &= ~(AgentManager.ControlFlags.AGENT_CONTROL_ML_LBUTTON_DOWN);
            if ((ignored & ScriptControlled.CONTROL_LBUTTON) != 0)
                flags &= ~(AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_UP | AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_DOWN);

            //DIR_CONTROL_FLAG_FORWARD = AgentManager.ControlFlags.AGENT_CONTROL_AT_POS,
            //DIR_CONTROL_FLAG_BACK = AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG,
            //DIR_CONTROL_FLAG_LEFT = AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS,
            //DIR_CONTROL_FLAG_RIGHT = AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG,
            //DIR_CONTROL_FLAG_UP = AgentManager.ControlFlags.AGENT_CONTROL_UP_POS,
            //DIR_CONTROL_FLAG_DOWN = AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG,
            //DIR_CONTROL_FLAG_DOWN_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG

            return flags;
        }
コード例 #29
0
ファイル: GridClient.cs プロジェクト: 3di/3di-viewer-rei-libs
        /// <summary>
        /// Default constructor
        /// </summary>
        public GridClient()
        {
            #if USE_SMART_THREAD_POOL
            ThreadPool = new SmartThreadPool(-1, 25);
            #endif
            // These are order-dependant
            #if USE_SMART_THREAD_POOL
            Network = new NetworkManager(this, ThreadPool);
            #else
            Network = new NetworkManager(this);
            #endif
            Settings = new Settings(this);
            #if USE_SMART_THREAD_POOL
            Parcels = new ParcelManager(this, ThreadPool);
            #else
            Parcels = new ParcelManager(this);
            #endif
            Self = new AgentManager(this);
            Avatars = new AvatarManager(this);
            Friends = new FriendsManager(this);
            Grid = new GridManager(this);
            Objects = new ObjectManager(this);
            Groups = new GroupManager(this);
            #if USE_SMART_THREAD_POOL
            Assets = new AssetManager(this, ThreadPool);
            #else
            Assets = new AssetManager(this);
            #endif
            Appearance = new AppearanceManager(this, Assets);
            Inventory = new InventoryManager(this);
            Directory = new DirectoryManager(this);
            Terrain = new TerrainManager(this);
            Sound = new SoundManager(this);
            Throttle = new AgentThrottle(this);

            //if (Settings.ENABLE_INVENTORY_STORE)
            //    InventoryStore = new Inventory(Inventory);
            //if (Settings.ENABLE_LIBRARY_STORE)
            //    LibraryStore = new Inventory(Inventory);

            //Inventory.OnSkeletonsReceived +=
            //    delegate(InventoryManager manager)
            //    {
            //        if (Settings.ENABLE_INVENTORY_STORE)
            //            InventoryStore.InitializeFromSkeleton(Inventory.InventorySkeleton);
            //        if (Settings.ENABLE_LIBRARY_STORE)
            //            LibraryStore.InitializeFromSkeleton(Inventory.LibrarySkeleton);
            //    };
        }