public ComponentCollider_Sphere(float radius, bool isTriggerCollider, ComponentTransform transform) : base(transform, isTriggerCollider) { this.radius = radius; }
public ComponentCollider_Sphere(float radius, ComponentTransform transform) : base(transform) { this.radius = radius; }
public ComponentCollider(ComponentTransform transform, bool isTriggerCollider) { this.transform = transform; this.isTriggerCollider = isTriggerCollider; }
public ComponentCollider_Box(Bounds collisionBounds, ComponentTransform transform) : base(transform) { this.collisionBounds = collisionBounds; }
public ComponentCollider(ComponentTransform transform) { this.transform = transform; }