async void ReceiverAsync() { try { while (true) { if (Debug) { WriteLine($"Waiting for packets on wire ({this})"); } var data = await conn.Receive(); ForegroundColor = ConsoleColor.Blue; lastRecvSendTime = Time.Now; if (Debug) { ForegroundColor = ConsoleColor.DarkMagenta; WriteLine($"Received packet ({this})"); Hexdump(data); ResetColor(); } var packet = new Packet(this, data); if (packet.Valid) { ProcessSessionPacket(packet); } } } catch (Exception e) { WriteLine($"Got exception in receiver thread for {this}"); WriteLine(e); Environment.Exit(0); } }
async Task ReceiverAsync() { while (true) { var data = await conn.Receive(); lastRecvSendTime = Time.Now; if (Debug) { ForegroundColor = ConsoleColor.DarkMagenta; WriteLine($"Received packet ({this})"); Hexdump(data); ResetColor(); } var packet = new Packet(this, data); if (packet.Valid) { ProcessSessionPacket(packet); } } }
async Task ReceiverAsync() { while (true && IsConnected) { var data = await conn.Receive(); lastRecvSendTime = Time.Now; if (Debug) { ForegroundColor = ConsoleColor.DarkMagenta; UnityEngine.Debug.Log($"Received packet ({this})"); Hexdump(data); ResetColor(); } var packet = new Packet(this, data); if (packet.Valid) { ProcessSessionPacket(packet); } } UnityEngine.Debug.Log("Ending ReceiverAsync"); }