public RendererParams( Camera camera, UserActionInEditor userActionInEditor, Rectangle selectionRectangle, EntityCreation entityCreation, SnapPoint snapPoint ) { Camera = camera ; UserActionInEditor = userActionInEditor ; SelectionRectangle = selectionRectangle ; EntityCreation = entityCreation ; SnapPoint = snapPoint ; ItemsToRender=ItemsToRender.Everything; }
public RendererParams(Camera camera, UserActionInEditor userActionInEditor, Rectangle selectionRectangle, EntityCreation entityCreation, SnapPoint snapPoint) { Camera = camera; UserActionInEditor = userActionInEditor; SelectionRectangle = selectionRectangle; EntityCreation = entityCreation; SnapPoint = snapPoint; ItemsToRender = ItemsToRender.Everything; }