/// <summary> /// Creates the pulses object. /// </summary> /// <param name="name">The name.</param> /// <param name="weight">The weight.</param> /// <param name="pricePerKG">The price per kg.</param> public static void CreatePulsesObject(string name, double weight, double pricePerKG) { Pulses pulse = new Pulses(name, weight, pricePerKG); InventoryStructure inventoryTypes = InventoryFactory.ReadJsonFile(); inventoryTypes.PulsesList.Add(pulse); InventoryMngtUtility.WriteToFile(inventoryTypes); Console.WriteLine("Added To inventory Succefully"); }
/// <summary> /// Creates the wheat object. /// </summary> /// <param name="name">The name.</param> /// <param name="weight">The weight.</param> /// <param name="pricePerKG">The price per kg.</param> public static void CreateWheatObject(string name, double weight, double pricePerKG) { Wheat wheat = new Wheat(name, weight, pricePerKG); InventoryStructure inventoryTypes = InventoryFactory.ReadJsonFile(); inventoryTypes.WheatList.Add(wheat); InventoryMngtUtility.WriteToFile(inventoryTypes); Console.WriteLine("Added To inventory Succefully"); }
/// <summary> /// Inventories the menu view. /// </summary> /// <param name="inventoryType">Type of the inventory.</param> public static void InventoryMenuview(string inventoryType) { int option = 0; while (true) { Console.WriteLine("--------------------------------------------"); Console.WriteLine("1.To view Existing Inventory for " + inventoryType); Console.WriteLine("2.To Remove an " + inventoryType + " Item"); Console.WriteLine("3.To Add " + inventoryType + " Item"); Console.WriteLine("4.To Edit from Existing " + inventoryType + " Inventory"); string stringOption = Console.ReadLine(); if (InventoryMngtUtility.IsNumber(stringOption) == false) { Console.WriteLine("Invalid input"); continue; } option = Convert.ToInt32(stringOption); //// Calls the mdethods based on the Option Choosen switch (option) { case 1: InventoryManager.GetInventoryList(inventoryType); break; case 2: InputForInventory.TakeInputForRemovingObject(inventoryType); break; case 3: InputForInventory.TakeInputsForCreatingObject(inventoryType); break; case 4: InventoryManipulationMenu.InventoryManipulationview(inventoryType); break; default: return; } } }
/// <summary> /// Removes the wheat object. /// </summary> /// <param name="itemName">Name of the item.</param> public static void RemoveWheatObject(string itemName) { InventoryStructure inventoryTypes = InventoryFactory.ReadJsonFile(); List <Wheat> wheatList = inventoryTypes.WheatList; foreach (Wheat wheat in wheatList) { if (wheat.Name.Equals(itemName)) { wheatList.Remove(wheat); InventoryMngtUtility.WriteToFile(inventoryTypes); Console.WriteLine("Item " + itemName + "removed Successfully"); Console.WriteLine("--------------------------------------------"); return; } } Console.WriteLine("Item " + itemName + "to be removed not found"); }
/// <summary> /// Removes the rice object. /// </summary> /// <param name="itemName">Name of the item.</param> public static void RemoveRiceObject(string itemName) { InventoryStructure inventoryTypes = InventoryFactory.ReadJsonFile(); List <Rice> riceList = inventoryTypes.RiceList; foreach (Rice rice in riceList) { if (rice.Name.Equals(itemName)) { riceList.Remove(rice); InventoryMngtUtility.WriteToFile(inventoryTypes); Console.WriteLine("Item " + itemName + "removed Successfully"); Console.WriteLine("--------------------------------------------"); return; } } Console.WriteLine("Item " + itemName + " to be removed is not present..."); }
/// <summary> /// Starts the inventory manager. /// </summary> public static void StartInventoryManager() { int choice = 0; while (true) { Console.WriteLine("1.Rice"); Console.WriteLine("2.Wheat"); Console.WriteLine("3.Pulses"); Console.WriteLine("\nSelect an Inventory : "); string stringchoice = Console.ReadLine(); ////validate number if (InventoryMngtUtility.IsNumber(stringchoice) == false) { Console.WriteLine("\nInvalid Input"); continue; } ////Convert to integer choice = Convert.ToInt32(stringchoice); ////Calls the metods base on the Choosen choice. switch (choice) { case 1: InventoryMenu.InventoryMenuview("RICE"); break; case 2: InventoryMenu.InventoryMenuview("WHEAT"); break; case 3: InventoryMenu.InventoryMenuview("PULSES"); break; default: return; } } }
/// <summary> /// Removes the pulses object. /// </summary> /// <param name="itemName">Name of the item.</param> public static void RemovePulseObject(string itemName) { InventoryStructure inventoryTypes = InventoryFactory.ReadJsonFile(); List <Pulses> pulseList = inventoryTypes.PulsesList; foreach (Pulses pulse in pulseList) { if (pulse.Name.Equals(itemName)) { pulseList.Remove(pulse); InventoryMngtUtility.WriteToFile(inventoryTypes); Console.WriteLine("Item " + itemName + "removed Successfully"); Console.WriteLine("--------------------------------------------"); return; } } Console.WriteLine("Item " + itemName + "to be removed not found"); }
/// <summary> /// Takes input from user to create objects /// </summary> /// <param name="inventoryType">inventory Type</param> public static void TakeInputsForCreatingObject(string inventoryType) { string name = null; double weight = 0; double pricePerKG = 0; ////Validate name entered by user while (true) { Console.WriteLine("\nEnter the Name for " + inventoryType); name = Console.ReadLine(); if (InventoryMngtUtility.ContainsCharacter(name)) { Console.WriteLine("\nCharacter not allowed"); continue; } if (InventoryMngtUtility.ContainsDigit(name)) { Console.WriteLine("\nDigits not allowed"); continue; } if (InventoryMngtUtility.CheckString(name)) { Console.WriteLine("\nYou should Specify a name"); continue; } break; } ////Validate weight entered by user while (true) { Console.WriteLine("\nEnter the Weight"); string stringWeight = Console.ReadLine(); try { weight = Convert.ToDouble(stringWeight); break; } catch (Exception) { Console.WriteLine("\nInvalid Input For Weight"); continue; } } ////Validate price entered by user while (true) { Console.WriteLine("\nSpecify Price per Kg"); string stringPrice = Console.ReadLine(); try { pricePerKG = Convert.ToDouble(stringPrice); break; } catch (Exception) { Console.WriteLine("\nInvalid Input For Price Per KG"); continue; } } //// Checks For Which Inventory Item Object should be created. if (inventoryType.Equals("RICE")) { Rice.CreateRiceObject(name, weight, pricePerKG); } //// Checks For Which Inventory Item Object should be created. if (inventoryType.Equals("WHEAT")) { Wheat.CreateWheatObject(name, weight, pricePerKG); } //// Checks For Which Inventory Item Object should be created. if (inventoryType.Equals("PULSES")) { Pulses.CreatePulsesObject(name, weight, pricePerKG); } }
/// <summary> /// Makes the changes. /// </summary> /// <param name="inventoryType">Type of the inventory.</param> /// <param name="itemName">Name of the item.</param> public static void ChangeName(string inventoryType, string itemName) { string newName; while (true) { Console.WriteLine("\nEnter the New name for " + inventoryType); newName = Console.ReadLine(); if (InventoryMngtUtility.ContainsCharacter(newName)) { Console.WriteLine("\nNo Character Allowed"); continue; } if (InventoryMngtUtility.ContainsDigit(newName)) { Console.WriteLine("\nNo Digits Allowed"); continue; } if (InventoryMngtUtility.CheckString(newName)) { Console.WriteLine("\nYou should Specify a name"); continue; } break; } InventoryStructure inventoryTypes = InventoryFactory.ReadJsonFile(); if (inventoryType.Equals("RICE")) { List <Rice> riceList = inventoryTypes.RiceList; foreach (Rice rice in riceList) { if (rice.Name.Equals(itemName)) { rice.Name = newName; break; } } InventoryMngtUtility.WriteToFile(inventoryTypes); Console.WriteLine("\nUpdated successfully"); } if (inventoryType.Equals("WHEAt")) { List <Wheat> wheatList = inventoryTypes.WheatList; foreach (Wheat wheat in wheatList) { if (wheat.Name.Equals(itemName)) { wheat.Name = newName; break; } } InventoryMngtUtility.WriteToFile(inventoryTypes); Console.WriteLine("\nUpdated successfully"); } if (inventoryType.Equals("PULSES")) { List <Pulses> pulseList = inventoryTypes.PulsesList; foreach (Pulses pulse in pulseList) { if (pulse.Name.Equals(itemName)) { pulse.Name = newName; break; } } InventoryMngtUtility.WriteToFile(inventoryTypes); Console.WriteLine("\nUpdated successfully"); } }
/// <summary> /// Changes the price. /// </summary> /// <param name="inventoryType">Type of the inventory.</param> /// <param name="itemName">Name of the item.</param> public static void ChangePrice(string inventoryType, string itemName) { double newPricePerKG; InventoryStructure inventoryTypes = InventoryFactory.ReadJsonFile(); while (true) { Console.WriteLine("\nSpecify Price per Kg"); string stringPrice = Console.ReadLine(); try { newPricePerKG = Convert.ToDouble(stringPrice); break; } catch (Exception) { Console.WriteLine("\nInvalid Input For Price Per KG"); continue; } } if (inventoryType.Equals("RICE")) { List <Rice> riceList = inventoryTypes.RiceList; foreach (Rice rice in riceList) { if (rice.Name.Equals(itemName)) { rice.PricePerKg = newPricePerKG; break; } } InventoryMngtUtility.WriteToFile(inventoryTypes); Console.WriteLine("\nUpdated successfully"); } if (inventoryType.Equals("WHEAt")) { List <Wheat> wheatList = inventoryTypes.WheatList; foreach (Wheat wheat in wheatList) { if (wheat.Name.Equals(itemName)) { wheat.PricePerKg = newPricePerKG; break; } } InventoryMngtUtility.WriteToFile(inventoryTypes); Console.WriteLine("\nUpdated successfully"); } if (inventoryType.Equals("PULSES")) { List <Pulses> pulseList = inventoryTypes.PulsesList; foreach (Pulses pulse in pulseList) { if (pulse.Name.Equals(itemName)) { pulse.PricePerKg = newPricePerKG; break; } } InventoryMngtUtility.WriteToFile(inventoryTypes); Console.WriteLine("\nUpdated successfully"); } }