public Mesh() { Positions = new Point3DCollection(); Normals = new Vector3DCollection(); TextureCoordinates = new Point3DCollection(); Indices = new Int32Collection(); Transform = new MatrixTransform(Matrix3D.Identity); }
public void CanGetMatrixTransformValue() { // Arrange. MatrixTransform transform = new MatrixTransform(Matrix3D.Identity); // Act. Matrix3D matrix = transform.Value; // Assert. Assert.AreEqual(Matrix3D.Identity, matrix); }