public MeshData(ModelChunk modelChunk) { Vertices = new List <Vector3>(); Faces = new List <Vector3>(); Normals = new List <Vector3>(); UV = new List <Vector2>(); UV2 = new List <Vector2>(); Unk = new List <Vector3>(); ModelChunk = modelChunk; }
public TextureData(ModelChunk modelChunk) { ModelChunk = modelChunk; Textures = new List <TextureEntry>(); }