コード例 #1
0
        public void Add(Bead bead)
        {
            if (Accepts(bead))
            {
                if (BeadThreshold.HasValue)
                {
                    if (beadsCount < BeadThreshold.Value)
                    {
                        beadsCount++;
                    }
                    else
                    {
                        string higherRankedSymbol = GetHigherRankedSymbol(bead.Symbol);

                        if (higherRankedSymbol == null)
                        {
                            beadsCount++;
                        }
                        else
                        {
                            beadsCount = 1;
                            UpperRode.Add(new Bead(higherRankedSymbol));
                        }
                    }
                }
                else
                {
                    beadsCount++;
                }
            }
            else if (UpperRode != null)
            {
                UpperRode.Add(bead);
            }
        }
コード例 #2
0
        public void Add(Bead bead)
        {
            if (Accepts(bead))
            {
                if (BeadThreshold.HasValue)
                {
                    if (beadsCount < BeadThreshold.Value)
                    {
                        beadsCount++;
                    }
                    else
                    {
                        string higherRankedSymbol = GetHigherRankedSymbol(bead.Symbol);

                        if (higherRankedSymbol == null)
                        {
                            beadsCount++;
                        }
                        else
                        {
                            beadsCount = 1;
                            UpperRode.Add(new Bead(higherRankedSymbol));
                        }
                    }
                }
                else
                {
                    beadsCount++;
                }
            }
            else if (UpperRode != null)
            {
                UpperRode.Add(bead);
            }
        }
コード例 #3
0
        private static Bead[] CreateBeads(char symbol, int count = 1)
        {
            Bead[] array = new Bead[count];

            for (int index = 0; index < count; index++)
            {
                array[index] = new Bead(symbol.ToString(CultureInfo.InvariantCulture));
            }

            return(array);
        }
コード例 #4
0
 protected override bool Accepts(Bead bead)
 {
     return Symbol.Equals(bead.Symbol, StringComparison.InvariantCulture);
 }
コード例 #5
0
 protected override bool Accepts(Bead bead)
 {
     return(Symbol.Equals(bead.Symbol, StringComparison.InvariantCulture));
 }
コード例 #6
0
 protected abstract bool Accepts(Bead bead);
コード例 #7
0
 public void Constructor_UsingValidSymbol_DoesNotThrowException()
 {
     Bead bead = new Bead("symbol");
 }
コード例 #8
0
 public void Constructor_UsingInvalidSymbol_ThrowsException(
         [ValueSource(typeof (SymbolGenerator), "GetNullEmptyAndWhitespaceStrings")] string nullEmptyOrWhitespaceString)
 {
     Bead bead = new Bead(nullEmptyOrWhitespaceString);
 }
コード例 #9
0
 protected override bool Accepts(Bead bead)
 {
     return(allDigits.All(digit => digit.Equals(bead.Symbol, StringComparison.InvariantCulture)));
 }
コード例 #10
0
        private static Bead[] CreateBeads(char symbol, int count = 1)
        {
            Bead[] array = new Bead[count];

            for (int index = 0; index < count; index++)
            {
                array[index] = new Bead(symbol.ToString(CultureInfo.InvariantCulture));
            }

            return array;
        }
コード例 #11
0
 protected override bool Accepts(Bead bead)
 {
     return allDigits.All(digit => digit.Equals(bead.Symbol, StringComparison.InvariantCulture));
 }
コード例 #12
0
 protected abstract bool Accepts(Bead bead);