public T Load <T>(IAssetInfo asset) { T map; MapName = Config.MapRecolor != "" ? Config.MapRecolor : CustomHandler.LoadMap(); var mapFile = MapName; if (mapFile == "toned_down") { MapName = "eemie_recolour"; } try { map = Helper.Content.Load <T>($@"assets\{MapName}\{MapName}_{Season}.png"); // Replace map page } catch { Monitor.Log($"Unable to find {mapFile}_{Season}; loaded default map instead.", LogLevel.Debug); map = Helper.Content.Load <T>($@"assets\default\default_{Season}.png"); return(map); } if (!MapName.Equals("default_map")) { Monitor.Log($"Using recolored map {mapFile}_{Season}.", LogLevel.Debug); } return(map); }
public T Load <T>(IAssetInfo asset) { T map; string mapName = CustomHandler.LoadMap(); try { if (!mapName.Equals("default_map")) { ModMain.monitor.Log($"Detected recolored map {CustomHandler.LoadMap()}.", LogLevel.Info); } map = (T)(object)modHelper.Content.Load <Texture2D>($@"assets\{mapName}.png"); // Replace map page } catch { ModMain.monitor.Log($"Unable to find {mapName}; loaded default map instead.", LogLevel.Info); map = (T)(object)modHelper.Content.Load <Texture2D>($@"assets\default_map.png"); } return(map); }
public T Load <T>(IAssetInfo asset) { T map; MapName = CustomHandler.LoadMap(); try { if (!MapName.Equals("default_map")) { Monitor.Log($"Using recolored map {CustomHandler.LoadMap()}.", LogLevel.Debug); } map = Helper.Content.Load <T>($@"assets\{MapName}.png"); // Replace map page } catch { Monitor.Log($"Unable to find {MapName}; loaded default map instead.", LogLevel.Debug); map = Helper.Content.Load <T>(@"assets\default_map.png"); } return(map); }