/// <summary> /// full constructor /// </summary> /// <param name="region"></param> /// <param name="system">the Prevalance container class</param> public PrevalenceCache(string region, CacheSystem system) { this.region = region; this.system = system ?? new CacheSystem(); }
/// <summary> /// Full constructor. /// </summary> /// <param name="region">The cache region name.</param> /// <param name="system">The Prevalance container class.</param> public PrevalenceCache(string region, CacheSystem system) { this.region = region; this.system = system ?? new CacheSystem(); }
private void SetupEngine() { engine = PrevalenceActivator.CreateTransparentEngine(typeof(CacheSystem), dataDir); system = engine.PrevalentSystem as CacheSystem; taker = new SnapshotTaker(engine, TimeSpan.FromMinutes(5), CleanUpAllFilesPolicy.Default); }
private void SetupEngine() { engine = PrevalenceActivator.CreateTransparentEngine(typeof (CacheSystem), dataDir); system = engine.PrevalentSystem as CacheSystem; taker = new SnapshotTaker(engine, TimeSpan.FromMinutes(5), CleanUpAllFilesPolicy.Default); }
/// <summary> /// Full constructor. /// </summary> /// <param name="region">The cache region name.</param> /// <param name="system">The Prevalance container class.</param> public PrevalenceCache(string region, CacheSystem system) : base(region, system) { }
/// <summary> /// full constructor /// </summary> /// <param name="region"></param> /// <param name="system">the Prevalance container class</param> public PrevalenceCache(string region, CacheSystem system) { _region = region; _system = (system == null) ? new CacheSystem() : system; }