public void AlignToRight() { TextOutline outline = new TextOutline("Cl", font, emSize); AtomSymbol symbol = new AtomSymbol(outline, Array.Empty <TextOutline>()); AssertCloseTo(outline.GetLastGlyphCenter(), symbol.AlignTo(Right).GetAlignmentCenter(), 0.01); }
public void TestGetOutlines() { TextOutline outline = new TextOutline("Cl", font, emSize); AtomSymbol symbol = new AtomSymbol(outline, Array.Empty <TextOutline>()); var outlineBounds = outline.GetOutline().Bounds; var symbolBounds = symbol.GetOutlines()[0].Bounds; Assert.AreEqual(symbolBounds.X, outlineBounds.X, 0.01); Assert.AreEqual(symbolBounds.Y, outlineBounds.Y, 0.01); Assert.AreEqual(symbolBounds.Left, outlineBounds.Left, 0.01); Assert.AreEqual(symbolBounds.Bottom, outlineBounds.Bottom, 0.01); }
public void TestGetOutlinesWithAdjunct() { TextOutline outline = new TextOutline("Cl", font, emSize); TextOutline adjunct = new TextOutline("H", font, emSize); AtomSymbol symbol = new AtomSymbol(outline, new[] { adjunct }); var outlineBounds = adjunct.GetOutline().Bounds; var symbolBounds = symbol.GetOutlines()[1].Bounds; Assert.AreEqual(symbolBounds.X, outlineBounds.X, 0.01); Assert.AreEqual(symbolBounds.Y, outlineBounds.Y, 0.01); Assert.AreEqual(symbolBounds.Left, outlineBounds.Left, 0.01); Assert.AreEqual(symbolBounds.Bottom, outlineBounds.Bottom, 0.01); }
public void TestTranslate() { TextOutline outline = new TextOutline("Cl", font, emSize); AtomSymbol symbol = new AtomSymbol(outline, Array.Empty <TextOutline>()); AtomSymbol transformed = symbol.Translate(4, 2); var orgBounds = symbol.GetOutlines()[0].Bounds; var newBounds = transformed.GetOutlines()[0].Bounds; Assert.AreEqual(orgBounds.X + 4, newBounds.X, 0.01); Assert.AreEqual(orgBounds.Y + 2, newBounds.Y, 0.01); Assert.AreEqual(orgBounds.Right + 4, newBounds.Right, 0.01); Assert.AreEqual(orgBounds.Bottom + 2, newBounds.Bottom, 0.01); }
public void TestResize() { TextOutline outline = new TextOutline("Cl", font, emSize); AtomSymbol symbol = new AtomSymbol(outline, Array.Empty <TextOutline>()); AtomSymbol transformed = symbol.Resize(2, 2); var orgBounds = outline.GetBounds(); var newBounds = transformed.GetOutlines()[0].Bounds; Assert.AreEqual(orgBounds.Left - orgBounds.Width / 2, newBounds.Left, 0.01); Assert.AreEqual(orgBounds.Top - orgBounds.Height / 2, newBounds.Top, 0.01); Assert.AreEqual(orgBounds.Right + orgBounds.Width / 2, newBounds.Right, 0.01); Assert.AreEqual(orgBounds.Bottom + orgBounds.Height / 2, newBounds.Bottom, 0.01); }
public void TestGetConvexHull() { TextOutline outline = new TextOutline("Cl", font, emSize); AtomSymbol symbol = new AtomSymbol(outline, Array.Empty <TextOutline>()); ConvexHull outlineHull = ConvexHull.OfShape(outline.GetOutline()); ConvexHull symbolHull = symbol.GetConvexHull(); var outlineBounds = outlineHull.Outline.Bounds; var symbolBounds = symbolHull.Outline.Bounds; Assert.AreEqual(symbolBounds.X, outlineBounds.X, 0.01); Assert.AreEqual(symbolBounds.Y, outlineBounds.Y, 0.01); Assert.AreEqual(symbolBounds.Left, outlineBounds.Left, 0.01); Assert.AreEqual(symbolBounds.Bottom, outlineBounds.Bottom, 0.01); }
public void TestCenter() { TextOutline outline = new TextOutline("Cl", font, emSize); AtomSymbol symbol = new AtomSymbol(outline, Array.Empty <TextOutline>()); AtomSymbol transformed = symbol.Center(2, 2); var oBounds = outline.GetBounds(); var newBounds = transformed.GetOutlines()[0].Bounds; double dx = 2 - oBounds.CenterX(); double dy = 2 - oBounds.CenterY(); Assert.AreEqual(oBounds.Left + dx, newBounds.X, 0.01); Assert.AreEqual(oBounds.Top + dy, newBounds.Y, 0.01); Assert.AreEqual(oBounds.Right + dx, newBounds.Right, 0.01); Assert.AreEqual(oBounds.Bottom + dy, newBounds.Bottom, 0.01); }
/// <summary> /// Generate an annotation 'label' for an atom (located at 'basePoint'). The label is offset from /// the basePoint by the provided 'distance' and 'direction'. /// </summary> /// <param name="basePoint">the relative (0,0) reference</param> /// <param name="label">the annotation text</param> /// <param name="direction">the direction along which the label is laid out</param> /// <param name="distance">the distance along the direct to travel</param> /// <param name="scale">the font scale of the label</param> /// <param name="font">the font to use</param> /// <param name="symbol">the atom symbol to avoid overlap with</param> /// <returns>the position text outline for the annotation</returns> internal static TextOutline GenerateAnnotation(Vector2 basePoint, string label, Vector2 direction, double distance, double scale, Typeface font, double emSize, AtomSymbol symbol) { var italicHint = label.StartsWith(ItalicDisplayPrefix); label = italicHint ? label.Substring(ItalicDisplayPrefix.Length) : label; var annFont = italicHint ? new Typeface(font.FontFamily, WPF.FontStyles.Italic, font.Weight, font.Stretch) : font; var annOutline = new TextOutline(label, annFont, emSize).Resize(scale, -scale); // align to the first or last character of the annotation depending on the direction var center = direction.X > 0.3 ? annOutline.GetFirstGlyphCenter() : direction.X < -0.3 ? annOutline.GetLastGlyphCenter() : annOutline.GetCenter(); // Avoid atom symbol if (symbol != null) { var intersect = symbol.GetConvexHull().Intersect(VecmathUtil.ToPoint(basePoint), VecmathUtil.ToPoint(VecmathUtil.Sum(basePoint, direction))); // intersect should never be null be check against this if (intersect != null) { basePoint = VecmathUtil.ToVector(intersect); } } direction *= distance; direction += basePoint; // move to position return(annOutline.Translate(direction.X - center.X, direction.Y - center.Y)); }
/// <summary> /// Generate the intermediate <see cref="AtomSymbol"/> instances. /// </summary> /// <param name="container">structure representation</param> /// <param name="symbolRemap">use alternate symbols (used for Sgroup shortcuts)</param> /// <param name="visibility">defines whether an atom symbol is displayed</param> /// <param name="parameters">render model parameters</param> /// <returns>generated atom symbols (can contain <see langword="null"/>)</returns> private AtomSymbol[] GenerateAtomSymbols(IAtomContainer container, Dictionary <IAtom, string> symbolRemap, SymbolVisibility visibility, RendererModel parameters, ElementGroup annotations, Color foreground, double stroke, StandardDonutGenerator donutGen) { var scale = parameters.GetScale(); var annDist = parameters.GetAnnotationDistance() * (parameters.GetBondLength() / scale); var annScale = (1 / scale) * parameters.GetAnnotationFontScale(); var annColor = parameters.GetAnnotationColor(); var halfStroke = stroke / 2; var symbols = new AtomSymbol[container.Atoms.Count]; var builder = container.Builder; // check if we should annotate attachment point numbers (maxAttach>1) // and queue them all up for processing var attachPoints = new List <IPseudoAtom>(); int maxAttach = 0; for (int i = 0; i < container.Atoms.Count; i++) { var atom = container.Atoms[i]; if (IsHiddenFully(atom)) { continue; } if (atom is IPseudoAtom) { var attachNum = ((IPseudoAtom)atom).AttachPointNum; if (attachNum > 0) { attachPoints.Add((IPseudoAtom)atom); } if (attachNum > maxAttach) { maxAttach = attachNum; } } var remapped = symbolRemap.ContainsKey(atom); var bonds = container.GetConnectedBonds(atom); var neighbors = container.GetConnectedAtoms(atom); var visNeighbors = new List <IAtom>(); // if a symbol is remapped we only want to consider // visible neighbors in the alignment calculation, otherwise // we include all neighbors foreach (var neighbor in neighbors) { if (!remapped || !IsHidden(neighbor)) { visNeighbors.Add(neighbor); } } var auxVectors = new List <Vector2>(1); // only generate if the symbol is visible if (visibility.Visible(atom, bonds, parameters) || remapped) { var hPosition = HydrogenPositionTools.Position(atom, visNeighbors); if (atom.ImplicitHydrogenCount != null && atom.ImplicitHydrogenCount > 0) { auxVectors.Add(hPosition.Vector()); } if (remapped) { symbols[i] = atomGenerator.GenerateAbbreviatedSymbol(symbolRemap[atom], hPosition); } else if (donutGen.IsChargeDelocalised(atom)) { var charge = atom.FormalCharge; atom.FormalCharge = 0; // can't think of a better way to handle this without API // change to symbol visibility if (atom.AtomicNumber != 6) { symbols[i] = atomGenerator.GenerateSymbol(container, atom, hPosition, parameters); } atom.FormalCharge = charge; } else { symbols[i] = atomGenerator.GenerateSymbol(container, atom, hPosition, parameters); } if (symbols[i] != null) { // defines how the element is aligned on the atom point, when // aligned to the left, the first character 'e.g. Cl' is used. if (visNeighbors.Count < 4) { if (hPosition == HydrogenPosition.Left) { symbols[i] = symbols[i].AlignTo(AtomSymbol.SymbolAlignment.Right); } else { symbols[i] = symbols[i].AlignTo(AtomSymbol.SymbolAlignment.Left); } } var p = atom.Point2D; if (p == null) { throw new ArgumentException("Atom did not have 2D coordinates"); } symbols[i] = symbols[i].Resize(1 / scale, 1 / -scale).Center(p.Value.X, p.Value.Y); } } var label = GetAnnotationLabel(atom); if (label != null) { // to ensure consistent draw distance we need to adjust the annotation distance // depending on whether we are drawing next to an atom symbol or not. double strokeAdjust = symbols[i] != null ? -halfStroke : 0; var vector = NewAtomAnnotationVector(atom, bonds, auxVectors); var annOutline = GenerateAnnotation(atom.Point2D.Value, label, vector, annDist + strokeAdjust, annScale, font, emSize, symbols[i]); // the AtomSymbol may migrate during bond generation and therefore the annotation // needs to be tied to the symbol. If no symbol is available the annotation is // fixed and we can add it to the annotation ElementGroup right away. if (symbols[i] != null) { symbols[i] = symbols[i].AddAnnotation(annOutline); } else { annotations.Add(GeneralPath.ShapeOf(annOutline.GetOutline(), annColor)); } } } // label attachment points if (maxAttach > 1) { var attachNumOutlines = new List <TextOutline>(); double maxRadius = 0; foreach (IPseudoAtom atom in attachPoints) { int attachNum = atom.AttachPointNum; // to ensure consistent draw distance we need to adjust the annotation distance // depending on whether we are drawing next to an atom symbol or not. var strokeAdjust = -halfStroke; var vector = NewAttachPointAnnotationVector( atom, container.GetConnectedBonds(atom), new List <Vector2>()); var outline = GenerateAnnotation(atom.Point2D.Value, attachNum.ToString(), vector, 1.75 * annDist + strokeAdjust, annScale, new Typeface(font.FontFamily, font.Style, WPF.FontWeights.Bold, font.Stretch), emSize, null); attachNumOutlines.Add(outline); var w = outline.GetBounds().Width; var h = outline.GetBounds().Height; var r = Math.Sqrt(w * w + h * h) / 2; if (r > maxRadius) { maxRadius = r; } } foreach (var outline in attachNumOutlines) { var group = new ElementGroup(); var radius = 2 * stroke + maxRadius; var shape = new EllipseGeometry(outline.GetCenter(), radius, radius); var area1 = Geometry.Combine(shape, outline.GetOutline(), GeometryCombineMode.Exclude, Transform.Identity); group.Add(GeneralPath.ShapeOf(area1, foreground)); annotations.Add(group); } } return(symbols); }
private IRenderingElement GenerateSgroupBrackets(Sgroup sgroup, IList <SgroupBracket> brackets, IReadOnlyDictionary <IAtom, AtomSymbol> symbols, string subscriptSuffix, string superscriptSuffix) { // brackets are square by default (style:0) var style = (int?)sgroup.GetValue(SgroupKey.CtabBracketStyle); bool round = style != null && style == 1; ElementGroup result = new ElementGroup(); var atoms = sgroup.Atoms; var crossingBonds = sgroup.Bonds; // easy to depict in correct orientation, we just // point each bracket at the atom of a crossing // bond that is 'in' the group - this scales // to more than two brackets // first we need to pair the brackets with the bonds var pairs = crossingBonds.Count == brackets.Count ? BracketBondPairs(brackets, crossingBonds) : Dictionaries.Empty <SgroupBracket, IBond>(); // override bracket layout around single atoms to bring them in closer if (atoms.Count == 1) { IAtom atom = atoms.First(); // e.g. 2 HCL, 8 H2O etc. if (IsUnsignedInt(subscriptSuffix) && !crossingBonds.Any() && symbols.ContainsKey(atom)) { TextOutline prefix = new TextOutline('·' + subscriptSuffix, font, emSize).Resize(1 / scale, 1 / -scale); Rect prefixBounds = prefix.LogicalBounds; AtomSymbol symbol = symbols[atom]; Rect bounds = symbol.GetConvexHull().Outline.Bounds; // make slightly large bounds = new Rect(bounds.Bottom - 2 * stroke, bounds.Left - 2 * stroke, bounds.Width + 4 * stroke, bounds.Height + 4 * stroke); prefix = prefix.Translate(bounds.Bottom - prefixBounds.Top, symbol.GetAlignmentCenter().Y - prefixBounds.CenterY()); result.Add(GeneralPath.ShapeOf(prefix.GetOutline(), foreground)); } // e.g. CC(O)nCC else if (crossingBonds.Count > 0) { double scriptscale = labelScale; TextOutline leftBracket = new TextOutline("(", font, emSize).Resize(1 / scale, 1 / -scale); TextOutline rightBracket = new TextOutline(")", font, emSize).Resize(1 / scale, 1 / -scale); var leftCenter = leftBracket.GetCenter(); var rightCenter = rightBracket.GetCenter(); if (symbols.ContainsKey(atom)) { AtomSymbol symbol = symbols[atom]; var bounds = symbol.GetConvexHull().Outline.Bounds; // make slightly large bounds = new Rect(bounds.Left - 2 * stroke, bounds.Top - 2 * stroke, bounds.Width + 4 * stroke, bounds.Height + 4 * stroke); leftBracket = leftBracket.Translate(bounds.Left - 0.1 - leftCenter.X, symbol.GetAlignmentCenter().Y - leftCenter.Y); rightBracket = rightBracket.Translate(bounds.Right + 0.1 - rightCenter.X, symbol.GetAlignmentCenter().Y - rightCenter.Y); } else { Vector2 p = atoms.First().Point2D.Value; leftBracket = leftBracket.Translate(p.X - 0.2 - leftCenter.X, p.Y - leftCenter.Y); rightBracket = rightBracket.Translate(p.X + 0.2 - rightCenter.X, p.Y - rightCenter.Y); } result.Add(GeneralPath.ShapeOf(leftBracket.GetOutline(), foreground)); result.Add(GeneralPath.ShapeOf(rightBracket.GetOutline(), foreground)); var rightBracketBounds = rightBracket.GetBounds(); // subscript/superscript suffix annotation if (subscriptSuffix != null && subscriptSuffix.Any()) { TextOutline subscriptOutline = LeftAlign(MakeText(subscriptSuffix.ToLowerInvariant(), new Vector2(rightBracketBounds.Right, rightBracketBounds.Top - 0.1), new Vector2(-0.5 * rightBracketBounds.Width, 0), scriptscale)); result.Add(GeneralPath.ShapeOf(subscriptOutline.GetOutline(), foreground)); } if (superscriptSuffix != null && superscriptSuffix.Any()) { TextOutline superscriptOutline = LeftAlign(MakeText(superscriptSuffix.ToLowerInvariant(), new Vector2(rightBracketBounds.Right, rightBracketBounds.Bottom + 0.1), new Vector2(-rightBracketBounds.Width, 0), scriptscale)); result.Add(GeneralPath.ShapeOf(superscriptOutline.GetOutline(), foreground)); } } } else if (pairs.Any()) { SgroupBracket suffixBracket = null; Vector2? suffixBracketPerp = null; foreach (var e in pairs) { var bracket = e.Key; var bond = e.Value; var inGroupAtom = atoms.Contains(bond.Begin) ? bond.Begin : bond.End; var p1 = bracket.FirstPoint; var p2 = bracket.SecondPoint; var perp = VecmathUtil.NewPerpendicularVector(VecmathUtil.NewUnitVector(p1, p2)); // point the vector at the atom group Vector2 midpoint = VecmathUtil.Midpoint(p1, p2); if (Vector2.Dot(perp, VecmathUtil.NewUnitVector(midpoint, inGroupAtom.Point2D.Value)) < 0) { perp = Vector2.Negate(perp); } perp *= bracketDepth; if (round) { result.Add(CreateRoundBracket(p1, p2, perp, midpoint)); } else { result.Add(CreateSquareBracket(p1, p2, perp)); } if (suffixBracket == null) { suffixBracket = bracket; suffixBracketPerp = perp; } else { // is this bracket better as a suffix? Vector2 sp1 = suffixBracket.FirstPoint; Vector2 sp2 = suffixBracket.SecondPoint; double bestMaxX = Math.Max(sp1.X, sp2.X); double thisMaxX = Math.Max(p1.X, p2.X); double bestMaxY = Math.Max(sp1.Y, sp2.Y); double thisMaxY = Math.Max(p1.Y, p2.Y); // choose the most eastern or.. the most southern double xDiff = thisMaxX - bestMaxX; double yDiff = thisMaxY - bestMaxY; if (xDiff > EQUIV_THRESHOLD || (xDiff > -EQUIV_THRESHOLD && yDiff < -EQUIV_THRESHOLD)) { suffixBracket = bracket; suffixBracketPerp = perp; } } } // write the labels if (suffixBracket != null) { Vector2 subSufPnt = suffixBracket.FirstPoint; Vector2 supSufPnt = suffixBracket.SecondPoint; // try to put the subscript on the bottom double xDiff = subSufPnt.X - supSufPnt.X; double yDiff = subSufPnt.Y - supSufPnt.Y; if (yDiff > EQUIV_THRESHOLD || (yDiff > -EQUIV_THRESHOLD && xDiff > EQUIV_THRESHOLD)) { Vector2 tmpP = subSufPnt; subSufPnt = supSufPnt; supSufPnt = tmpP; } // subscript/superscript suffix annotation if (subscriptSuffix != null && subscriptSuffix.Any()) { TextOutline subscriptOutline = LeftAlign(MakeText(subscriptSuffix.ToLowerInvariant(), subSufPnt, suffixBracketPerp.Value, labelScale)); result.Add(GeneralPath.ShapeOf(subscriptOutline.GetOutline(), foreground)); } if (superscriptSuffix != null && superscriptSuffix.Any()) { TextOutline superscriptOutline = LeftAlign(MakeText(superscriptSuffix.ToLowerInvariant(), supSufPnt, suffixBracketPerp.Value, labelScale)); result.Add(GeneralPath.ShapeOf(superscriptOutline.GetOutline(), foreground)); } } } else if (brackets.Count == 2) { var b1p1 = brackets[0].FirstPoint; var b1p2 = brackets[0].SecondPoint; var b2p1 = brackets[1].FirstPoint; var b2p2 = brackets[1].SecondPoint; var b1vec = VecmathUtil.NewUnitVector(b1p1, b1p2); var b2vec = VecmathUtil.NewUnitVector(b2p1, b2p2); var b1pvec = VecmathUtil.NewPerpendicularVector(b1vec); var b2pvec = VecmathUtil.NewPerpendicularVector(b2vec); // Point the vectors at each other if (Vector2.Dot(b1pvec, VecmathUtil.NewUnitVector(b1p1, b2p1)) < 0) { b1pvec = Vector2.Negate(b1pvec); } if (Vector2.Dot(b2pvec, VecmathUtil.NewUnitVector(b2p1, b1p1)) < 0) { b2pvec = Vector2.Negate(b2pvec); } // scale perpendicular vectors by how deep the brackets need to be b1pvec *= bracketDepth; b2pvec *= bracketDepth; // bad brackets if (double.IsNaN(b1pvec.X) || double.IsNaN(b1pvec.Y) || double.IsNaN(b2pvec.X) || double.IsNaN(b2pvec.Y)) { return(result); } { var path = new PathGeometry(); if (round) { { // bracket 1 (cp: control point) var pf = new PathFigure { StartPoint = new Point(b1p1.X + b1pvec.X, b1p1.Y + b1pvec.Y) }; Vector2 cpb1 = VecmathUtil.Midpoint(b1p1, b1p2); cpb1 += VecmathUtil.Negate(b1pvec); var seg = new QuadraticBezierSegment { Point1 = new Point(cpb1.X, cpb1.Y), Point2 = new Point(b1p2.X + b1pvec.X, b1p2.Y + b1pvec.Y) }; pf.Segments.Add(seg); path.Figures.Add(pf); } { // bracket 2 (cp: control point) var pf = new PathFigure { StartPoint = new Point(b2p1.X + b2pvec.X, b2p1.Y + b2pvec.Y) }; Vector2 cpb2 = VecmathUtil.Midpoint(b2p1, b2p2); cpb2 += VecmathUtil.Negate(b2pvec); var seg = new QuadraticBezierSegment { Point1 = new Point(cpb2.X, cpb2.Y), Point2 = new Point(b2p2.X + b2pvec.X, b2p2.Y + b2pvec.Y) }; pf.Segments.Add(seg); path.Figures.Add(pf); } } else { { // bracket 1 var pf = new PathFigure { StartPoint = new Point(b1p1.X + b1pvec.X, b1p1.Y + b1pvec.Y) }; var seg = new PolyLineSegment(); seg.Points.Add(new Point(b1p1.X, b1p1.Y)); seg.Points.Add(new Point(b1p2.X, b1p2.Y)); seg.Points.Add(new Point(b1p2.X + b1pvec.X, b1p2.Y + b1pvec.Y)); pf.Segments.Add(seg); path.Figures.Add(pf); } { // bracket 2 var pf = new PathFigure { StartPoint = new Point(b2p1.X + b2pvec.X, b2p1.Y + b2pvec.Y) }; var seg = new PolyLineSegment(); seg.Points.Add(new Point(b2p1.X, b2p1.Y)); seg.Points.Add(new Point(b2p2.X, b2p2.Y)); seg.Points.Add(new Point(b2p2.X + b2pvec.X, b2p2.Y + b2pvec.Y)); pf.Segments.Add(seg); path.Figures.Add(pf); } } result.Add(GeneralPath.OutlineOf(path, stroke, foreground)); } // work out where to put the suffix labels (e.g. ht/hh/eu) superscript // and (e.g. n, xl, c, mix) subscript // TODO: could be improved double b1MaxX = Math.Max(b1p1.X, b1p2.X); double b2MaxX = Math.Max(b2p1.X, b2p2.X); double b1MaxY = Math.Max(b1p1.Y, b1p2.Y); double b2MaxY = Math.Max(b2p1.Y, b2p2.Y); Vector2 subSufPnt = b2p2; Vector2 supSufPnt = b2p1; Vector2 subpvec = b2pvec; double bXDiff = b1MaxX - b2MaxX; double bYDiff = b1MaxY - b2MaxY; if (bXDiff > EQUIV_THRESHOLD || (bXDiff > -EQUIV_THRESHOLD && bYDiff < -EQUIV_THRESHOLD)) { subSufPnt = b1p2; supSufPnt = b1p1; subpvec = b1pvec; } double xDiff = subSufPnt.X - supSufPnt.X; double yDiff = subSufPnt.Y - supSufPnt.Y; if (yDiff > EQUIV_THRESHOLD || (yDiff > -EQUIV_THRESHOLD && xDiff > EQUIV_THRESHOLD)) { Vector2 tmpP = subSufPnt; subSufPnt = supSufPnt; supSufPnt = tmpP; } // subscript/superscript suffix annotation if (subscriptSuffix != null && subscriptSuffix.Any()) { TextOutline subscriptOutline = LeftAlign(MakeText(subscriptSuffix.ToLowerInvariant(), subSufPnt, subpvec, labelScale)); result.Add(GeneralPath.ShapeOf(subscriptOutline.GetOutline(), foreground)); } if (superscriptSuffix != null && superscriptSuffix.Any()) { TextOutline superscriptOutline = LeftAlign(MakeText(superscriptSuffix.ToLowerInvariant(), supSufPnt, subpvec, labelScale)); result.Add(GeneralPath.ShapeOf(superscriptOutline.GetOutline(), foreground)); } } return(result); }