コード例 #1
0
        private static void OnSystemControllerStarted()
        {
            nodesEngine = SystemController.nodesEngine;
            uiNodesEngine = SystemController.uiNodesEngine;

            if (nodesEngine != null)
            {
                nodesEngine.OnRemoveAllNodesAndLinks += OnRemoveAllNodesAndLinks;
            }

            if (uiNodesEngine != null)
            {
                uiNodesEngine.OnUiNodeUpdated += OnUiNodeUpdated;
                uiNodesEngine.OnNewUiNode += OnNewUiNode;
                uiNodesEngine.OnRemoveUiNode += OnRemoveUiNode;
                uiNodesEngine.OnPanelNodeUpdated += OnPanelNodeUpdated;
                uiNodesEngine.OnHideFromHomePage += OnHideFromHomePage;
            }
        }
コード例 #2
0
ファイル: UiNode.cs プロジェクト: nickpirrottina/MyNetSensors
 public virtual void OnAddToUiEngine(UiNodesEngine uiEngine)
 {
     this.uiEngine = uiEngine;
 }
コード例 #3
0
        public static void StartNodesEngine()
        {
            if (Boolean.Parse(configuration["Develop:GenerateNodesJsListFileOnStart"]))
                GenerateNodesJsListFile();

            nodesEngine = new NodesEngine(nodesDb, nodesDataDb);
            nodesEngine.SetUpdateInterval(nodesEngineConfig.UpdateInterval);
            nodesEngine.OnLogEngineInfo += logs.AddNodesEngineInfo;
            nodesEngine.OnLogEngineError += logs.AddNodesEngineError;
            nodesEngine.OnLogNodeInfo += logs.AddNodeInfo;
            nodesEngine.OnLogNodeError += logs.AddNodeError;

            if (gateway != null && nodesEngine != null)
                mySensorsNodesEngine = new MySensorsNodesEngine(gateway, nodesEngine);
            else
                mySensorsNodesEngine = null;

            uiNodesEngine = new UiNodesEngine(nodesEngine);

            if (!nodesEngineConfig.Enable) return;

            logs.AddSystemInfo("Starting nodes engine... ");
            nodesEngine.Start();

            logs.AddSystemInfo("Nodes engine started.");
        }
コード例 #4
0
 public virtual void OnAddToUiEngine(UiNodesEngine uiEngine)
 {
     this.uiEngine = uiEngine;
 }