public UnitySolution() { Singleton = this; var config = new UnitySolutionConfiguration {Id = "Unity Configuration"}; Configurations.Add (config); DefaultConfiguration = config; }
public UnitySolution() { Singleton = this; var config = new UnitySolutionConfiguration { Id = "Unity Configuration" }; Configurations.Add(config); DefaultConfiguration = config; }
public static void Initialize() { UnitySolution = new UnitySolution { Name = "UnitySolution" }; UnityProjectStateChanged += (sender, e) => { SolutionUpdater.Update(UnitySolution, e.State); if(!IdeApp.Workspace.Items.Contains(UnitySolution)) IdeApp.Workspace.Items.Insert(0, UnitySolution); }; }
public static void Initialize() { UnitySolution = new UnitySolution { Name = "UnitySolution" }; UnityProjectStateChanged += (sender, e) => { SolutionUpdater.Update(UnitySolution, e.State); if (!IdeApp.Workspace.Items.Contains(UnitySolution)) { IdeApp.Workspace.Items.Insert(0, UnitySolution); } }; }
public static void Update (UnitySolution s, UnityProjectState update) { var existingProjects = s.GetAllProjects (); var toRemoves = existingProjects.Where (p => update.Islands.All(p2 => p.Name != p2.Name)).ToArray (); foreach (var toRemove in toRemoves) s.RootFolder.Items.Remove (toRemove); foreach (var projectUpdate in update.Islands.Where(i => i.Files.Count > 0)) { var existing = existingProjects.OfType<DotNetAssemblyProject>().SingleOrDefault (p => p.Name == projectUpdate.Name); if (existing == null) existing = CreateMonoDevelopProjectFromProjectUpdate (s, projectUpdate); ProjectUpdater.Update (existing, projectUpdate); } s.BaseDirectory = update.BaseDirectory; }
static DotNetAssemblyProject CreateMonoDevelopProjectFromProjectUpdate (UnitySolution solution, MonoIsland projectUpdate) { var p = new DotNetAssemblyProject (projectUpdate.Language); // FIXME switch (projectUpdate.Language) { default: var dotNetProjectConfig = (DotNetProjectConfiguration)p.AddNewConfiguration ("Debug"); dotNetProjectConfig.CompilationParameters = new CSharpCompilerParameters(); p.DefaultConfiguration = dotNetProjectConfig; break; } var rootFolder = solution.RootFolder; rootFolder.AddItem (p); solution.DefaultConfiguration.AddItem (p).Build = true; return p; }
static DotNetAssemblyProject CreateMonoDevelopProjectFromProjectUpdate(UnitySolution solution, MonoIsland projectUpdate) { var p = new DotNetAssemblyProject(projectUpdate.Language); // FIXME switch (projectUpdate.Language) { default: var dotNetProjectConfig = (DotNetProjectConfiguration)p.AddNewConfiguration("Debug"); dotNetProjectConfig.CompilationParameters = new CSharpCompilerParameters(); p.DefaultConfiguration = dotNetProjectConfig; break; } var rootFolder = solution.RootFolder; rootFolder.AddItem(p); solution.DefaultConfiguration.AddItem(p).Build = true; return(p); }
public static void Update(UnitySolution s, UnityProjectState update) { var existingProjects = s.GetAllProjects(); var toRemoves = existingProjects.Where(p => update.Islands.All(p2 => p.Name != p2.Name)).ToArray(); foreach (var toRemove in toRemoves) { s.RootFolder.Items.Remove(toRemove); } foreach (var projectUpdate in update.Islands.Where(i => i.Files.Count > 0)) { var existing = existingProjects.OfType <DotNetAssemblyProject>().SingleOrDefault(p => p.Name == projectUpdate.Name); if (existing == null) { existing = CreateMonoDevelopProjectFromProjectUpdate(s, projectUpdate); } ProjectUpdater.Update(existing, projectUpdate); } s.BaseDirectory = update.BaseDirectory; }
public void TestSetup() { _solution = new UnitySolution (); _update = new UnityProjectState (); }