private void Initialize(string externalResourcesPath, AssetManageConfig assetManageConfig) { // コンパイルが始まったら閉じる. CompileNotification.OnCompileStartAsObservable() .Subscribe(_ => Close()) .AddTo(Disposable); assetManageConfig.Optimisation(); assetManageModel = new AssetManageModel(); assetManageModel.Initialize(); assetManageManager = new AssetManageManager(); assetManageManager.Initialize(externalResourcesPath, assetManageConfig); manageAssetView = new ManageAssetView(); manageAssetView.Initialize(assetManageModel, assetManageManager); assetManageModel.OnRequestRepaintAsObservable().Subscribe(_ => Repaint()).AddTo(Disposable); }
private void SaveConfigAsset() { // 後から除外設定などを書き換えた時の為に初期化時に更新を行う. foreach (var item in manageInfos) { if (item == null) { continue; } if (item.assetObject == null) { continue; } var assetPath = AssetDatabase.GetAssetPath(item.assetObject); var manageInfo = GetManageInfo(assetPath); var ignoreType = GetIgnoreType(assetPath); if (manageInfo == null) { manageInfo = new ManageInfo(item.assetObject); } manageInfo.isAssetBundle = !ignoreType.HasValue || ignoreType != IgnoreType.IgnoreAssetBundle; } Reflection.SetPrivateField(config, "groupInfos", groupInfos); Reflection.SetPrivateField(config, "manageInfos", manageInfos); // 最適化. config.Optimisation(); // 保存. UnityEditorUtility.SaveAsset(config); }