public IMinerGame NewRandomGame(string playerName, Tuple<int, int> rowsCols, int bombs) { MinerGame game = new MinerGame(rowsCols); // установка бомб Random rand = new Random(); while (game.CountBomb < bombs) { game.SetBomb(rand.Next(0, rowsCols.Item1 - 1), rand.Next(0, rowsCols.Item2 - 1)); } game.SetCanMakeBomb(false); return game; }
public IMinerGame NewRandomGame(string playerName, Tuple <int, int> rowsCols, int bombs) { MinerGame game = new MinerGame(rowsCols); // установка бомб Random rand = new Random(); while (game.CountBomb < bombs) { game.SetBomb(rand.Next(0, rowsCols.Item1 - 1), rand.Next(0, rowsCols.Item2 - 1)); } game.SetCanMakeBomb(false); return(game); }
public IMinerGame NewEmptyGame(string playerName, Tuple<int, int> rowsCols) { MinerGame game = new MinerGame(rowsCols); return game; }
public IMinerGame NewEmptyGame(string playerName, Tuple <int, int> rowsCols) { MinerGame game = new MinerGame(rowsCols); return(game); }