/// <summary> /// Initializes a new instance of the MainWindow class /// </summary> public MainWindow() { // initialize the MainWindow this.InitializeComponent(); // only one sensor is currently supported this.kinectSensor = KinectSensor.GetDefault(); // open the sensor this.kinectSensor.Open(); // set the initial status text this.UpdateKinectStatusText(); // open the reader for the body frames this.bodyFrameReader = this.kinectSensor.BodyFrameSource.OpenReader(); // initialize the BodyViewer object for displaying tracked bodies in the UI this.kinectBodyView = new KinectSkeletonView(this.kinectSensor); // initialize the GestureDetector object this.gestureResultView = new GestureResult(false, false, false, false, false, -1.0f, false, false, false, false, false, false, false, false, -1.0f, -1.0f); this.gestureDetector = new GesturesDetector(this.kinectSensor, this.gestureResultView); // set data context objects for display in UI this.DataContext = this; this.kinectBodyViewbox.DataContext = this.kinectBodyView; this.gestureResultGrid.DataContext = this.gestureResultView; }
/// <summary> /// Initializes a new instance of the GestureDetector class along with the gesture frame source and reader /// </summary> /// <param name="kinectSensor">Active sensor to initialize the VisualGestureBuilderFrameSource object with</param> /// <param name="gestureResultView">GestureResultView object to store gesture results of a single body to</param> public GesturesDetector(KinectSensor kinectSensor, GestureResult gestureResultView) { if (kinectSensor == null) { throw new ArgumentNullException("kinectSensor"); } if (gestureResultView == null) { throw new ArgumentNullException("gestureResultView"); } this.GestureResultView = gestureResultView; // create the vgb source. The associated body tracking ID will be set when a valid body frame arrives from the sensor. this.vgbFrameSource = new VisualGestureBuilderFrameSource(kinectSensor, 0); // open the reader for the vgb frames this.vgbFrameReader = this.vgbFrameSource.OpenReader(); if (this.vgbFrameReader != null) { this.vgbFrameReader.IsPaused = true; } // load all gestures from the gesture database using (var database = new VisualGestureBuilderDatabase(this.gestureDatabase)) { this.vgbFrameSource.AddGestures(database.AvailableGestures); } }