/// <summary> /// This method starts the game cycle. /// </summary> public static void Main() { using (AvateeringXNA game = new AvateeringXNA()) { game.Run(); } }
/// <summary> /// This method starts the game cycle. /// </summary> public static void Main() { using (AvateeringXNA game = new AvateeringXNA()) //using (XnaBasics game = new XnaBasics()) { game.Run(); } }
static void Main() { /** //initialize Thread for Custom menu var tCustomize = new Thread(new ThreadStart(() =>{ customizeMenu = new ControlsBasics.App(); customizeMenu.InitializeComponent(); customizeMenu.Run(); })); tCustomize.SetApartmentState(ApartmentState.STA); //initialize Thread for Avatar Game var tPlay = new Thread(new ThreadStart(() =>{ game = new AvateeringXNA(); game.Run(); }));tPlay.SetApartmentState(ApartmentState.STA); **/ splash = new SplashScreen("images/title.png"); splash.Show(true); customizeMenu = new ControlsBasics.App(); customizeMenu.InitializeComponent(); customizeMenu.Run(); Class2 data = Class2.stance(); av1 =data.av1; av2=data.av2; sc=data.sc; game = new AvateeringXNA(); game.Run(); }