public override bool Walk(ConstStatement node) { if (node != null) { // the statement itself doesn't get executed, but the initializers do for (var ndx = 0; ndx < node.Count; ++ndx) { var item = node[ndx]; if (item != null) { item.Walk(this); } } } return(false); }
public override bool Walk(ConstStatement node) { AddNode(node); return true; }
public override bool Walk(ConstStatement node) { if (node != null) { // the statement itself doesn't get executed, but the initializers do for (var ndx = 0; ndx < node.Count; ++ndx) { var item = node[ndx]; if (item != null) { item.Walk(this); } } } return false; }